Blender API Change Log ********************** .. note, this document is auto generated by sphinx_changelog_gen.py 2.56 to 2.57 ============ bpy.types.SplineBezierPoints ---------------------------- Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.SplineBezierPoints.friction` (count), *was (number)* bpy.types.RenderSettings ------------------------ Added ^^^^^ * :class:`bpy.types.RenderSettings.use_stamp_lens` Removed ^^^^^^^ * **use_backbuf** bpy.types.ActionPoseMarkers --------------------------- Added ^^^^^ * :class:`bpy.types.ActionPoseMarkers.active` * :class:`bpy.types.ActionPoseMarkers.active_index` bpy.types.SpaceImageEditor -------------------------- Renamed ^^^^^^^ * **curves** -> :class:`bpy.types.SpaceImageEditor.curve` bpy.types.Scene --------------- Removed ^^^^^^^ * **network_render** bpy.types.GameObjectSettings ---------------------------- Added ^^^^^ * :class:`bpy.types.GameObjectSettings.use_material_physics_fh` Removed ^^^^^^^ * **use_material_physics** bpy.types.SplinePoints ---------------------- Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.SplinePoints.use_material_physics` (count), *was (number)* bpy.types.Area -------------- Added ^^^^^ * :class:`bpy.types.Area.height` * :class:`bpy.types.Area.width` bpy.types.SolidifyModifier -------------------------- Added ^^^^^ * :class:`bpy.types.SolidifyModifier.material_offset` * :class:`bpy.types.SolidifyModifier.material_offset_rim` Removed ^^^^^^^ * **use_rim_material** bpy.types.UserPreferencesEdit ----------------------------- Removed ^^^^^^^ * **use_keyframe_insert_keyingset** bpy.types.MaterialTextureSlot ----------------------------- Added ^^^^^ * :class:`bpy.types.MaterialTextureSlot.bump_method` * :class:`bpy.types.MaterialTextureSlot.bump_objectspace` Removed ^^^^^^^ * **use_old_bump** bpy.types.ExplodeModifier ------------------------- Added ^^^^^ * :class:`bpy.types.ExplodeModifier.particle_uv` * :class:`bpy.types.ExplodeModifier.use_edge_cut` Removed ^^^^^^^ * **use_edge_split** bpy.types.Node -------------- Added ^^^^^ * :class:`bpy.types.Node.label` bpy.types.RigidBodyJointConstraint ---------------------------------- Added ^^^^^ * :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_x` * :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_y` * :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_z` * :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_x` * :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_y` * :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_z` * :class:`bpy.types.RigidBodyJointConstraint.limit_max_x` * :class:`bpy.types.RigidBodyJointConstraint.limit_max_y` * :class:`bpy.types.RigidBodyJointConstraint.limit_max_z` * :class:`bpy.types.RigidBodyJointConstraint.limit_min_x` * :class:`bpy.types.RigidBodyJointConstraint.limit_min_y` * :class:`bpy.types.RigidBodyJointConstraint.limit_min_z` Removed ^^^^^^^ * **limit_cone_max** * **limit_cone_min** * **limit_generic_max** * **limit_generic_min** bpy.types.KeyMap ---------------- Renamed ^^^^^^^ * **items** -> :class:`bpy.types.KeyMap.keymap_items` bpy.types.SpaceNodeEditor ------------------------- Added ^^^^^ * :class:`bpy.types.SpaceNodeEditor.backdrop_channels` * :class:`bpy.types.SpaceNodeEditor.backdrop_x` * :class:`bpy.types.SpaceNodeEditor.backdrop_y` * :class:`bpy.types.SpaceNodeEditor.backdrop_zoom` * :class:`bpy.types.SpaceNodeEditor.use_auto_render` bpy.types.SPHFluidSettings -------------------------- Added ^^^^^ * :class:`bpy.types.SPHFluidSettings.factor_density` * :class:`bpy.types.SPHFluidSettings.factor_radius` * :class:`bpy.types.SPHFluidSettings.factor_repulsion` * :class:`bpy.types.SPHFluidSettings.factor_rest_length` * :class:`bpy.types.SPHFluidSettings.factor_stiff_viscosity` * :class:`bpy.types.SPHFluidSettings.plasticity` * :class:`bpy.types.SPHFluidSettings.repulsion` * :class:`bpy.types.SPHFluidSettings.spring_frames` * :class:`bpy.types.SPHFluidSettings.stiff_viscosity` * :class:`bpy.types.SPHFluidSettings.use_initial_rest_length` * :class:`bpy.types.SPHFluidSettings.use_viscoelastic_springs` * :class:`bpy.types.SPHFluidSettings.yield_ratio` Removed ^^^^^^^ * **stiffness_near** * **viscosity_beta** Renamed ^^^^^^^ * **viscosity_omega** -> :class:`bpy.types.SPHFluidSettings.linear_viscosity` bpy.types.ConstraintActuator ---------------------------- Added ^^^^^ * :class:`bpy.types.ConstraintActuator.direction_axis_pos` * :class:`bpy.types.ConstraintActuator.fh_force` Removed ^^^^^^^ * **spring** bpy.types.UILayout ------------------ Renamed ^^^^^^^ * **operator_enums** -> :class:`bpy.types.UILayout.operator_enum` bpy.types.SpaceDopeSheetEditor ------------------------------ Added ^^^^^ * :class:`bpy.types.SpaceDopeSheetEditor.show_pose_markers` bpy.types.ToolSettings ---------------------- Added ^^^^^ * :class:`bpy.types.ToolSettings.edge_path_live_unwrap` * :class:`bpy.types.ToolSettings.proportional_size` * :class:`bpy.types.ToolSettings.use_keyframe_insert_keyingset` bpy.types.EditBone ------------------ Added ^^^^^ * :class:`bpy.types.EditBone.bbone_x` * :class:`bpy.types.EditBone.bbone_z` Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.EditBone.bbone_z` (self, matrix, scale, roll), *was (self, matrix)* bpy.types.ID ------------ Renamed ^^^^^^^ * **update** -> :class:`bpy.types.ID.update_tag` bpy.types.SpaceGraphEditor -------------------------- Added ^^^^^ * :class:`bpy.types.SpaceGraphEditor.use_fancy_drawing` bpy.types.ParticleSystem ------------------------ Added ^^^^^ * :class:`bpy.types.ParticleSystem.child_seed` bpy.types.SpaceTimeline ----------------------- Removed ^^^^^^^ * **use_play_3d_editors** * **use_play_animation_editors** * **use_play_image_editors** * **use_play_node_editors** * **use_play_properties_editors** * **use_play_sequence_editors** * **use_play_top_left_3d_editor** bpy.types.Mesh -------------- Added ^^^^^ * :class:`bpy.types.Mesh.validate` Renamed ^^^^^^^ * **show_extra_edge_angle** -> :class:`bpy.types.Mesh.show_extra_face_angle` Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.Mesh.show_extra_face_angle` (self, vertices, edges, faces), *was (self, verts, edges, faces)* bpy.types.EnumProperty ---------------------- Added ^^^^^ * :class:`bpy.types.EnumProperty.default_flag` Renamed ^^^^^^^ * **items** -> :class:`bpy.types.EnumProperty.enum_items` bpy.types.Screen ---------------- Added ^^^^^ * :class:`bpy.types.Screen.use_play_3d_editors` * :class:`bpy.types.Screen.use_play_animation_editors` * :class:`bpy.types.Screen.use_play_image_editors` * :class:`bpy.types.Screen.use_play_node_editors` * :class:`bpy.types.Screen.use_play_properties_editors` * :class:`bpy.types.Screen.use_play_sequence_editors` * :class:`bpy.types.Screen.use_play_top_left_3d_editor` bpy.types.MirrorModifier ------------------------ Added ^^^^^ * :class:`bpy.types.MirrorModifier.use_mirror_merge` bpy.types.Operator ------------------ Added ^^^^^ * :class:`bpy.types.Operator.cancel` bpy.types.Brush --------------- Added ^^^^^ * :class:`bpy.types.Brush.height` * :class:`bpy.types.Brush.use_fixed_texture` Renamed ^^^^^^^ * **imagepaint_tool** -> :class:`bpy.types.Brush.image_tool` * **use_paint_texture** -> :class:`bpy.types.Brush.use_paint_image` * **vertexpaint_tool** -> :class:`bpy.types.Brush.vertex_tool` bpy.types.Key ------------- Renamed ^^^^^^^ * **keys** -> :class:`bpy.types.Key.key_blocks` bpy.types.CompositorNodeBlur ---------------------------- Added ^^^^^ * :class:`bpy.types.CompositorNodeBlur.aspect_correction` bpy.types.SpaceTextEditor ------------------------- Added ^^^^^ * :class:`bpy.types.SpaceTextEditor.margin_column` * :class:`bpy.types.SpaceTextEditor.show_margin` bpy.types.GPencilLayer ---------------------- Added ^^^^^ * :class:`bpy.types.GPencilLayer.show_x_ray` Removed ^^^^^^^ * **active** bpy.types.MarbleTexture ----------------------- Renamed ^^^^^^^ * **noisebasis_2** -> :class:`bpy.types.MarbleTexture.noise_basis_2` bpy.types.Particle ------------------ Removed ^^^^^^^ * **is_hair** Renamed ^^^^^^^ * **keys** -> :class:`bpy.types.Particle.hair_keys` * **keys** -> :class:`bpy.types.Particle.particle_keys` bpy.types.Modifier ------------------ Added ^^^^^ * :class:`bpy.types.Modifier.use_apply_on_spline` bpy.types.Property ------------------ Added ^^^^^ * :class:`bpy.types.Property.is_enum_flag` bpy.types.SpaceProperties ------------------------- Added ^^^^^ * :class:`bpy.types.SpaceProperties.texture_context` Removed ^^^^^^^ * **show_brush_texture** bpy.types.VertexGroups ---------------------- Added ^^^^^ * :class:`bpy.types.VertexGroups.remove` Removed ^^^^^^^ * **assign** bpy.types.Material ------------------ Added ^^^^^ * :class:`bpy.types.Material.shadow_only_type` bpy.types.RenderLayer --------------------- Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.RenderLayer.shadow_only_type` (filename, x, y), *was (filename)* bpy.types.Object ---------------- Added ^^^^^ * :class:`bpy.types.Object.is_modified` Renamed ^^^^^^^ * **create_dupli_list** -> :class:`bpy.types.Object.dupli_list_create` * **create_mesh** -> :class:`bpy.types.Object.to_mesh` * **free_dupli_list** -> :class:`bpy.types.Object.dupli_list_clear` bpy.types.NodeTree ------------------ Added ^^^^^ * :class:`bpy.types.NodeTree.inputs` * :class:`bpy.types.NodeTree.outputs` bpy.types.DopeSheet ------------------- Added ^^^^^ * :class:`bpy.types.DopeSheet.filter_fcurve_name` * :class:`bpy.types.DopeSheet.show_lattices` * :class:`bpy.types.DopeSheet.show_only_matching_fcurves` bpy.types.ActionFCurves ----------------------- Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.ActionFCurves.show_only_matching_fcurves` (data_path, index, action_group), *was (data_path, array_index, action_group)* bpy.types.ShrinkwrapModifier ---------------------------- Added ^^^^^ * :class:`bpy.types.ShrinkwrapModifier.cull_face` Removed ^^^^^^^ * **use_cull_back_faces** * **use_cull_front_faces** bpy.types.WindowManager ----------------------- Added ^^^^^ * :class:`bpy.types.WindowManager.addon_filter` * :class:`bpy.types.WindowManager.addon_search` * :class:`bpy.types.WindowManager.addon_support` * :class:`bpy.types.WindowManager.event_timer_add` * :class:`bpy.types.WindowManager.event_timer_remove` bpy.types.WoodTexture --------------------- Renamed ^^^^^^^ * **noisebasis_2** -> :class:`bpy.types.WoodTexture.noise_basis_2` bpy.types.VertexGroup --------------------- Added ^^^^^ * :class:`bpy.types.VertexGroup.add` * :class:`bpy.types.VertexGroup.remove` * :class:`bpy.types.VertexGroup.weight` bpy.types.FCurveKeyframePoints ------------------------------ Added ^^^^^ * :class:`bpy.types.FCurveKeyframePoints.insert` Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.FCurveKeyframePoints.insert` (count), *was (frame, value, replace, needed, fast)* bpy.types.ThemeView3D --------------------- Added ^^^^^ * :class:`bpy.types.ThemeView3D.outline_width` bpy.types.Image --------------- Added ^^^^^ * :class:`bpy.types.Image.pixels` bpy.types.Bone -------------- Added ^^^^^ * :class:`bpy.types.Bone.bbone_x` * :class:`bpy.types.Bone.bbone_z` bpy.types.InputKeyMapPanel -------------------------- Removed ^^^^^^^ * **draw_entry** * **draw_filtered** * **draw_hierarchy** * **draw_keymaps** * **draw_km** * **draw_kmi** * **draw_kmi_properties** * **indented_layout** bpy.types.ParticleSettings -------------------------- Added ^^^^^ * :class:`bpy.types.ParticleSettings.active_texture` * :class:`bpy.types.ParticleSettings.active_texture_index` * :class:`bpy.types.ParticleSettings.child_parting_factor` * :class:`bpy.types.ParticleSettings.child_parting_max` * :class:`bpy.types.ParticleSettings.child_parting_min` * :class:`bpy.types.ParticleSettings.color_maximum` * :class:`bpy.types.ParticleSettings.create_long_hair_children` * :class:`bpy.types.ParticleSettings.draw_color` * :class:`bpy.types.ParticleSettings.effector_amount` * :class:`bpy.types.ParticleSettings.grid_random` * :class:`bpy.types.ParticleSettings.hair_length` * :class:`bpy.types.ParticleSettings.hexagonal_grid` * :class:`bpy.types.ParticleSettings.is_fluid` * :class:`bpy.types.ParticleSettings.kink_amplitude_clump` * :class:`bpy.types.ParticleSettings.kink_flat` * :class:`bpy.types.ParticleSettings.texture_slots` * :class:`bpy.types.ParticleSettings.timestep` * :class:`bpy.types.ParticleSettings.use_advanced_hair` Removed ^^^^^^^ * **reaction_shape** * **show_material_color** * **use_animate_branching** * **use_branching** * **use_symmetric_branching** bpy.types.SceneGameData ----------------------- Added ^^^^^ * :class:`bpy.types.SceneGameData.show_mouse` bpy.types.MaterialPhysics ------------------------- Renamed ^^^^^^^ * **damping** -> :class:`bpy.types.MaterialPhysics.fh_damping` * **distance** -> :class:`bpy.types.MaterialPhysics.fh_distance` * **force** -> :class:`bpy.types.MaterialPhysics.fh_force` * **use_normal_align** -> :class:`bpy.types.MaterialPhysics.use_fh_normal`