/******************************************************************************* * Copyright 2009-2016 Jörg Müller * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #include "devices/I3DDevice.h" #include "devices/DeviceManager.h" #include "sequence/Sequence.h" #include "Exception.h" #include using namespace aud; #define AUD_CAPI_IMPLEMENTATION #include "AUD_Sequence.h" AUD_API AUD_Sound* AUD_Sequence_create(float fps, int muted) { // specs are changed at a later point! Specs specs; specs.channels = CHANNELS_STEREO; specs.rate = RATE_48000; AUD_Sound* sequence = new AUD_Sound(std::shared_ptr(new Sequence(specs, fps, muted))); return sequence; } AUD_API void AUD_Sequence_free(AUD_Sound* sequence) { delete sequence; } AUD_API AUD_SequenceEntry* AUD_Sequence_add(AUD_Sound* sequence, AUD_Sound* sound, double begin, double end, double skip) { if(!sound) return new AUD_SequenceEntry(((Sequence *)sequence->get())->add(AUD_Sound(), begin, end, skip)); return new AUD_SequenceEntry(((Sequence *)sequence->get())->add(*sound, begin, end, skip)); } AUD_API void AUD_Sequence_remove(AUD_Sound* sequence, AUD_SequenceEntry* entry) { dynamic_cast(sequence->get())->remove(*entry); delete entry; } AUD_API void AUD_Sequence_setAnimationData(AUD_Sound* sequence, AUD_AnimateablePropertyType type, int frame, float* data, char animated) { AnimateableProperty* prop = dynamic_cast(sequence->get())->getAnimProperty(static_cast(type)); if(animated) { if(frame >= 0) { prop->write(data, frame, 1); } } else { prop->write(data); } } AUD_API AUD_DistanceModel AUD_Sequence_getDistanceModel(AUD_Sound* sequence) { assert(sequence); return static_cast(dynamic_cast(sequence->get())->getDistanceModel()); } AUD_API void AUD_Sequence_setDistanceModel(AUD_Sound* sequence, AUD_DistanceModel value) { assert(sequence); dynamic_cast(sequence->get())->setDistanceModel(static_cast(value)); } AUD_API float AUD_Sequence_getDopplerFactor(AUD_Sound* sequence) { assert(sequence); return dynamic_cast(sequence->get())->getDopplerFactor(); } AUD_API void AUD_Sequence_setDopplerFactor(AUD_Sound* sequence, float value) { assert(sequence); dynamic_cast(sequence->get())->setDopplerFactor(value); } AUD_API float AUD_Sequence_getFPS(AUD_Sound* sequence) { assert(sequence); return dynamic_cast(sequence->get())->getFPS(); } AUD_API void AUD_Sequence_setFPS(AUD_Sound* sequence, float value) { assert(sequence); dynamic_cast(sequence->get())->setFPS(value); } AUD_API int AUD_Sequence_isMuted(AUD_Sound* sequence) { assert(sequence); return dynamic_cast(sequence->get())->isMuted(); } AUD_API void AUD_Sequence_setMuted(AUD_Sound* sequence, int value) { assert(sequence); dynamic_cast(sequence->get())->mute(value); } static inline AUD_Specs convSpecToC(aud::Specs specs) { AUD_Specs s; s.channels = static_cast(specs.channels); s.rate = static_cast(specs.rate); return s; } static inline aud::Specs convCToSpec(AUD_Specs specs) { aud::Specs s; s.channels = static_cast(specs.channels); s.rate = static_cast(specs.rate); return s; } AUD_API AUD_Specs AUD_Sequence_getSpecs(AUD_Sound* sequence) { assert(sequence); return convSpecToC(dynamic_cast(sequence->get())->getSpecs()); } AUD_API void AUD_Sequence_setSpecs(AUD_Sound* sequence, AUD_Specs value) { assert(sequence); dynamic_cast(sequence->get())->setSpecs(convCToSpec(value)); } AUD_API float AUD_Sequence_getSpeedOfSound(AUD_Sound* sequence) { assert(sequence); return dynamic_cast(sequence->get())->getSpeedOfSound(); } AUD_API void AUD_Sequence_setSpeedOfSound(AUD_Sound* sequence, float value) { assert(sequence); dynamic_cast(sequence->get())->setSpeedOfSound(value); } AUD_API void AUD_SequenceEntry_move(AUD_SequenceEntry* entry, double begin, double end, double skip) { (*entry)->move(begin, end, skip); } AUD_API void AUD_SequenceEntry_setAnimationData(AUD_SequenceEntry* entry, AUD_AnimateablePropertyType type, int frame, float* data, char animated) { AnimateableProperty* prop = (*entry)->getAnimProperty(static_cast(type)); if(animated) { if(frame >= 0) prop->write(data, frame, 1); } else { prop->write(data); } } AUD_API float AUD_SequenceEntry_getAttenuation(AUD_SequenceEntry* sequence_entry) { assert(sequence_entry); return (*sequence_entry)->getAttenuation(); } AUD_API void AUD_SequenceEntry_setAttenuation(AUD_SequenceEntry* sequence_entry, float value) { assert(sequence_entry); (*sequence_entry)->setAttenuation(value); } AUD_API float AUD_SequenceEntry_getConeAngleInner(AUD_SequenceEntry* sequence_entry) { assert(sequence_entry); return (*sequence_entry)->getConeAngleInner(); } AUD_API void AUD_SequenceEntry_setConeAngleInner(AUD_SequenceEntry* sequence_entry, float value) { assert(sequence_entry); (*sequence_entry)->setConeAngleInner(value); } AUD_API float AUD_SequenceEntry_getConeAngleOuter(AUD_SequenceEntry* sequence_entry) { assert(sequence_entry); return (*sequence_entry)->getConeAngleOuter(); } AUD_API void AUD_SequenceEntry_setConeAngleOuter(AUD_SequenceEntry* sequence_entry, float value) { assert(sequence_entry); (*sequence_entry)->setConeAngleOuter(value); } AUD_API float AUD_SequenceEntry_getConeVolumeOuter(AUD_SequenceEntry* sequence_entry) { assert(sequence_entry); return (*sequence_entry)->getConeVolumeOuter(); } AUD_API void AUD_SequenceEntry_setConeVolumeOuter(AUD_SequenceEntry* sequence_entry, float value) { assert(sequence_entry); (*sequence_entry)->setConeVolumeOuter(value); } AUD_API float AUD_SequenceEntry_getDistanceMaximum(AUD_SequenceEntry* sequence_entry) { assert(sequence_entry); return (*sequence_entry)->getDistanceMaximum(); } AUD_API void AUD_SequenceEntry_setDistanceMaximum(AUD_SequenceEntry* sequence_entry, float value) { assert(sequence_entry); (*sequence_entry)->setDistanceMaximum(value); } AUD_API float AUD_SequenceEntry_getDistanceReference(AUD_SequenceEntry* sequence_entry) { assert(sequence_entry); return (*sequence_entry)->getDistanceReference(); } AUD_API void AUD_SequenceEntry_setDistanceReference(AUD_SequenceEntry* sequence_entry, float value) { assert(sequence_entry); (*sequence_entry)->setDistanceReference(value); } AUD_API int AUD_SequenceEntry_isMuted(AUD_SequenceEntry* sequence_entry) { assert(sequence_entry); return (*sequence_entry)->isMuted(); } AUD_API void AUD_SequenceEntry_setMuted(AUD_SequenceEntry* sequence_entry, int value) { assert(sequence_entry); (*sequence_entry)->mute(value); } AUD_API int AUD_SequenceEntry_isRelative(AUD_SequenceEntry* sequence_entry) { assert(sequence_entry); return (*sequence_entry)->isRelative(); } AUD_API void AUD_SequenceEntry_setRelative(AUD_SequenceEntry* sequence_entry, int value) { assert(sequence_entry); (*sequence_entry)->setRelative(value); } AUD_API AUD_Sound* AUD_SequenceEntry_getSound(AUD_SequenceEntry* sequence_entry) { assert(sequence_entry); return new std::shared_ptr((*sequence_entry)->getSound()); } AUD_API void AUD_SequenceEntry_setSound(AUD_SequenceEntry* sequence_entry, AUD_Sound* value) { assert(sequence_entry); if(value) (*sequence_entry)->setSound(*value); else (*sequence_entry)->setSound(AUD_Sound()); } AUD_API float AUD_SequenceEntry_getVolumeMaximum(AUD_SequenceEntry* sequence_entry) { assert(sequence_entry); return (*sequence_entry)->getVolumeMaximum(); } AUD_API void AUD_SequenceEntry_setVolumeMaximum(AUD_SequenceEntry* sequence_entry, float value) { assert(sequence_entry); (*sequence_entry)->setVolumeMaximum(value); } AUD_API float AUD_SequenceEntry_getVolumeMinimum(AUD_SequenceEntry* sequence_entry) { assert(sequence_entry); return (*sequence_entry)->getVolumeMinimum(); } AUD_API void AUD_SequenceEntry_setVolumeMinimum(AUD_SequenceEntry* sequence_entry, float value) { assert(sequence_entry); (*sequence_entry)->setVolumeMinimum(value); }