/******************************************************************************* * Copyright 2009-2016 Jörg Müller * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #pragma once #include "AUD_Types.h" #ifdef __cplusplus extern "C" { #endif /** * Returns information about a sound. * \param sound The sound to get the info about. * \return The AUD_SoundInfo structure with filled in data. */ extern AUD_API AUD_SoundInfo AUD_getInfo(AUD_Sound* sound); /** * Reads a sound file into a newly created float buffer. * The sound is therefore bandpassed, rectified and resampled. */ extern AUD_API float* AUD_readSoundBuffer(const char* filename, float low, float high, float attack, float release, float threshold, int accumulate, int additive, int square, float sthreshold, double samplerate, int* length); /** * Pauses a playing sound after a specific amount of time. * \param handle The handle to the sound. * \param seconds The time in seconds. * \return The silence handle. */ extern AUD_API AUD_Handle* AUD_pauseAfter(AUD_Handle* handle, double seconds); /** * Reads a sound into a buffer for drawing at a specific sampling rate. * \param sound The sound to read. * \param buffer The buffer to write to. Must have a size of 3*4*length. * \param length How many samples to read from the sound. * \param samples_per_second How many samples to read per second of the sound. * \return How many samples really have been read. Always <= length. */ extern AUD_API int AUD_readSound(AUD_Sound* sound, float* buffer, int length, int samples_per_second, short* interrupt); /** * Mixes a sound down into a file. * \param sound The sound scene to mix down. * \param start The start frame. * \param length The count of frames to write. * \param buffersize How many samples should be written at once. * \param filename The file to write to. * \param specs The file's audio specification. * \param format The file's container format. * \param codec The codec used for encoding the audio data. * \param bitrate The bitrate for encoding. * \return An error message or NULL in case of success. */ extern AUD_API const char* AUD_mixdown(AUD_Sound* sound, unsigned int start, unsigned int length, unsigned int buffersize, const char* filename, AUD_DeviceSpecs specs, AUD_Container format, AUD_Codec codec, unsigned int bitrate); /** * Mixes a sound down into multiple files. * \param sound The sound scene to mix down. * \param start The start frame. * \param length The count of frames to write. * \param buffersize How many samples should be written at once. * \param filename The file to write to, the channel number and an underscore are added at the beginning. * \param specs The file's audio specification. * \param format The file's container format. * \param codec The codec used for encoding the audio data. * \param bitrate The bitrate for encoding. * \return An error message or NULL in case of success. */ extern AUD_API const char* AUD_mixdown_per_channel(AUD_Sound* sound, unsigned int start, unsigned int length, unsigned int buffersize, const char* filename, AUD_DeviceSpecs specs, AUD_Container format, AUD_Codec codec, unsigned int bitrate); /** * Opens a read device and prepares it for mixdown of the sound scene. * \param specs Output audio specifications. * \param sequencer The sound scene to mix down. * \param volume The overall mixdown volume. * \param start The start time of the mixdown in the sound scene. * \return The read device for the mixdown. */ extern AUD_API AUD_Device* AUD_openMixdownDevice(AUD_DeviceSpecs specs, AUD_Sound* sequencer, float volume, double start); /** * Initializes audio routines (FFMPEG/JACK if it is enabled). */ extern AUD_API void AUD_initOnce(); /** * Unitinitializes an audio routines. */ extern AUD_API void AUD_exitOnce(); /** * Initializes an audio device. * \param device The device type that should be used. * \param specs The audio specification to be used. * \param buffersize The buffersize for the device. * \return Whether the device has been initialized. */ extern AUD_API AUD_Device* AUD_init(const char* device, AUD_DeviceSpecs specs, int buffersize, const char* name); /** * Unitinitializes an audio device. * \param device The device to free. */ extern AUD_API void AUD_exit(AUD_Device* device); /** * Retrieves available devices. Note that all memory returned has to be freed! */ extern AUD_API char** AUD_getDeviceNames(); #ifdef __cplusplus } #endif