/******************************************************************************* * Copyright 2015-2016 Juan Francisco Crespo Galán * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #include "PyDynamicMusic.h" #include "PySound.h" #include "PyHandle.h" #include "PyDevice.h" #include "Exception.h" #include "fx/DynamicMusic.h" extern PyObject* AUDError; static PyObject * DynamicMusic_new(PyTypeObject* type, PyObject* args, PyObject* kwds) { DynamicMusicP* self = (DynamicMusicP*)type->tp_alloc(type, 0); if(self != nullptr) { PyObject* object; if(!PyArg_ParseTuple(args, "O:device", &object)) return nullptr; Device* device = checkDevice(object); try { self->dynamicMusic = new std::shared_ptr(new aud::DynamicMusic(*reinterpret_cast*>(device->device))); } catch(aud::Exception& e) { Py_DECREF(self); PyErr_SetString(AUDError, e.what()); return nullptr; } } return (PyObject *)self; } static void DynamicMusic_dealloc(DynamicMusicP* self) { if(self->dynamicMusic) delete reinterpret_cast*>(self->dynamicMusic); Py_TYPE(self)->tp_free((PyObject *)self); } PyDoc_STRVAR(M_aud_DynamicMusic_addScene_doc, "addScene(scene)\n\n" "Adds a new scene.\n\n" ":arg scene: The scene sound.\n" ":type scene: :class:`Sound`\n" ":return: The new scene id.\n" ":rtype: int"); static PyObject * DynamicMusic_addScene(DynamicMusicP* self, PyObject* args) { PyObject* object; if(!PyArg_Parse(args, "O:sound", &object)) return nullptr; Sound* sound = checkSound(object); if(!sound) return nullptr; try { return Py_BuildValue("i", (*reinterpret_cast*>(self->dynamicMusic))->addScene(*reinterpret_cast*>(sound->sound))); } catch(aud::Exception& e) { PyErr_SetString(AUDError, e.what()); return nullptr; } } PyDoc_STRVAR(M_aud_DynamicMusic_addTransition_doc, "addTransition(ini, end, transition)\n\n" "Adds a new scene.\n\n" ":arg ini: the initial scene foor the transition.\n" ":type ini: int\n" ":arg end: The final scene for the transition.\n" ":type end: int\n" ":arg transition: The transition sound.\n" ":type transition: :class:`Sound`\n" ":return: false if the ini or end scenes don't exist, true othrwise.\n" ":rtype: bool"); static PyObject * DynamicMusic_addTransition(DynamicMusicP* self, PyObject* args) { PyObject* object; int ini, end; if(!PyArg_ParseTuple(args, "iiO:sound", &ini, &end, &object)) return nullptr; Sound* sound = checkSound(object); if(!sound) return nullptr; try { (*reinterpret_cast*>(self->dynamicMusic))->addTransition(ini, end, *reinterpret_cast*>(sound->sound)); Py_RETURN_NONE; } catch(aud::Exception& e) { PyErr_SetString(AUDError, e.what()); return nullptr; } } PyDoc_STRVAR(M_aud_DynamicMusic_resume_doc, "resume()\n\n" "Resumes playback of the scene.\n\n" ":return: Whether the action succeeded.\n" ":rtype: bool"); static PyObject * DynamicMusic_resume(DynamicMusicP* self) { try { return PyBool_FromLong((long)(*reinterpret_cast*>(self->dynamicMusic))->resume()); } catch(aud::Exception& e) { PyErr_SetString(AUDError, e.what()); return nullptr; } } PyDoc_STRVAR(M_aud_DynamicMusic_pause_doc, "pause()\n\n" "Pauses playback of the scene.\n\n" ":return: Whether the action succeeded.\n" ":rtype: bool"); static PyObject * DynamicMusic_pause(DynamicMusicP* self) { try { return PyBool_FromLong((long)(*reinterpret_cast*>(self->dynamicMusic))->pause()); } catch(aud::Exception& e) { PyErr_SetString(AUDError, e.what()); return nullptr; } } PyDoc_STRVAR(M_aud_DynamicMusic_stop_doc, "stop()\n\n" "Stops playback of the scene.\n\n" ":return: Whether the action succeeded.\n" ":rtype: bool\n\n"); static PyObject * DynamicMusic_stop(DynamicMusicP* self) { try { return PyBool_FromLong((long)(*reinterpret_cast*>(self->dynamicMusic))->stop()); } catch(aud::Exception& e) { PyErr_SetString(AUDError, e.what()); return nullptr; } } static PyMethodDef DynamicMusic_methods[] = { { "addScene", (PyCFunction)DynamicMusic_addScene, METH_O, M_aud_DynamicMusic_addScene_doc }, { "addTransition", (PyCFunction)DynamicMusic_addTransition, METH_VARARGS, M_aud_DynamicMusic_addTransition_doc }, { "resume", (PyCFunction)DynamicMusic_resume, METH_NOARGS, M_aud_DynamicMusic_resume_doc }, { "pause", (PyCFunction)DynamicMusic_pause, METH_NOARGS, M_aud_DynamicMusic_pause_doc }, { "stop", (PyCFunction)DynamicMusic_stop, METH_NOARGS, M_aud_DynamicMusic_stop_doc }, { nullptr } /* Sentinel */ }; ///////////////////////////////////////////////////// PyDoc_STRVAR(M_aud_DynamicMusic_status_doc, "Whether the scene is playing, paused or stopped (=invalid)."); static PyObject * DynamicMusic_get_status(DynamicMusicP* self, void* nothing) { try { return PyBool_FromLong((long)(*reinterpret_cast*>(self->dynamicMusic))->getStatus()); } catch(aud::Exception& e) { PyErr_SetString(AUDError, e.what()); return nullptr; } } PyDoc_STRVAR(M_aud_DynamicMusic_position_doc, "The playback position of the scene in seconds."); static int DynamicMusic_set_position(DynamicMusicP* self, PyObject* args, void* nothing) { float position; if(!PyArg_Parse(args, "f:position", &position)) return -1; try { if((*reinterpret_cast*>(self->dynamicMusic))->seek(position)) return 0; PyErr_SetString(AUDError, "Couldn't seek the sound!"); } catch(aud::Exception& e) { PyErr_SetString(AUDError, e.what()); } return -1; } static PyObject * DynamicMusic_get_position(DynamicMusicP* self, void* nothing) { try { return Py_BuildValue("f", (*reinterpret_cast*>(self->dynamicMusic))->getPosition()); } catch(aud::Exception& e) { PyErr_SetString(AUDError, e.what()); return nullptr; } } PyDoc_STRVAR(M_aud_DynamicMusic_fadeTime_doc, "The length in seconds of the crossfade transition"); static int DynamicMusic_set_fadeTime(DynamicMusicP* self, PyObject* args, void* nothing) { float fadeTime; if(!PyArg_Parse(args, "f:fadeTime", &fadeTime)) return -1; try { (*reinterpret_cast*>(self->dynamicMusic))->setFadeTime(fadeTime); return 0; } catch(aud::Exception& e) { PyErr_SetString(AUDError, e.what()); } return -1; } static PyObject * DynamicMusic_get_fadeTime(DynamicMusicP* self, void* nothing) { try { return Py_BuildValue("f", (*reinterpret_cast*>(self->dynamicMusic))->getFadeTime()); } catch(aud::Exception& e) { PyErr_SetString(AUDError, e.what()); return nullptr; } } PyDoc_STRVAR(M_aud_DynamicMusic_scene_doc, "The current scene"); static int DynamicMusic_set_scene(DynamicMusicP* self, PyObject* args, void* nothing) { int scene; if(!PyArg_Parse(args, "i:scene", &scene)) return -1; try { if((*reinterpret_cast*>(self->dynamicMusic))->changeScene(scene)) return 0; PyErr_SetString(AUDError, "Couldn't change the scene!"); } catch(aud::Exception& e) { PyErr_SetString(AUDError, e.what()); } return -1; } static PyObject * DynamicMusic_get_scene(DynamicMusicP* self, void* nothing) { try { return Py_BuildValue("i", (*reinterpret_cast*>(self->dynamicMusic))->getScene()); } catch(aud::Exception& e) { PyErr_SetString(AUDError, e.what()); return nullptr; } } PyDoc_STRVAR(M_aud_DynamicMusic_volume_doc, "The volume of the scene."); static int DynamicMusic_set_volume(DynamicMusicP* self, PyObject* args, void* nothing) { float volume; if(!PyArg_Parse(args, "f:volume", &volume)) return -1; try { if((*reinterpret_cast*>(self->dynamicMusic))->setVolume(volume)) return 0; PyErr_SetString(AUDError, "Couldn't change the volume!"); } catch(aud::Exception& e) { PyErr_SetString(AUDError, e.what()); } return -1; } static PyObject * DynamicMusic_get_volume(DynamicMusicP* self, void* nothing) { try { return Py_BuildValue("f", (*reinterpret_cast*>(self->dynamicMusic))->getVolume()); } catch(aud::Exception& e) { PyErr_SetString(AUDError, e.what()); return nullptr; } } static PyGetSetDef DynamicMusic_properties[] = { { (char*)"status", (getter)DynamicMusic_get_status, nullptr, M_aud_DynamicMusic_status_doc, nullptr }, { (char*)"position", (getter)DynamicMusic_get_position, (setter)DynamicMusic_set_position, M_aud_DynamicMusic_position_doc, nullptr }, { (char*)"fadeTime", (getter)DynamicMusic_get_fadeTime, (setter)DynamicMusic_set_fadeTime, M_aud_DynamicMusic_fadeTime_doc, nullptr }, { (char*)"scene", (getter)DynamicMusic_get_scene, (setter)DynamicMusic_set_scene, M_aud_DynamicMusic_scene_doc, nullptr }, { (char*)"volume", (getter)DynamicMusic_get_volume, (setter)DynamicMusic_set_volume, M_aud_DynamicMusic_volume_doc, nullptr }, { nullptr } /* Sentinel */ }; PyDoc_STRVAR(M_aud_DynamicMusic_doc, "The DynamicMusic object allows to play music depending on a current scene, scene changes are managed by the class, with the possibility of custom transitions.\n" "The default transition is a crossfade effect, and the default scene is silent and has id 0"); PyTypeObject DynamicMusicType = { PyVarObject_HEAD_INIT(nullptr, 0) "aud.DynamicMusic", /* tp_name */ sizeof(DynamicMusicP), /* tp_basicsize */ 0, /* tp_itemsize */ (destructor)DynamicMusic_dealloc, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT, /* tp_flags */ M_aud_DynamicMusic_doc, /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ DynamicMusic_methods, /* tp_methods */ 0, /* tp_members */ DynamicMusic_properties, /* tp_getset */ 0, /* tp_base */ 0, /* tp_dict */ 0, /* tp_descr_get */ 0, /* tp_descr_set */ 0, /* tp_dictoffset */ 0, /* tp_init */ 0, /* tp_alloc */ DynamicMusic_new, /* tp_new */ }; AUD_API PyObject* DynamicMusic_empty() { return DynamicMusicType.tp_alloc(&DynamicMusicType, 0); } AUD_API DynamicMusicP* checkDynamicMusic(PyObject* dynamicMusic) { if(!PyObject_TypeCheck(dynamicMusic, &DynamicMusicType)) { PyErr_SetString(PyExc_TypeError, "Object is not of type DynamicMusic!"); return nullptr; } return (DynamicMusicP*)dynamicMusic; } bool initializeDynamicMusic() { return PyType_Ready(&DynamicMusicType) >= 0; } void addDynamicMusicToModule(PyObject* module) { Py_INCREF(&DynamicMusicType); PyModule_AddObject(module, "DynamicMusic", (PyObject *)&DynamicMusicType); }