/******************************************************************************* * Copyright 2009-2016 Jörg Müller * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #pragma once /** * @file DefaultSynchronizer.h * @ingroup devices * The DefaultSynchronizer class. */ #include "ISynchronizer.h" AUD_NAMESPACE_BEGIN /** * This class is a default ISynchronizer implementation that actually does no * synchronization and is intended for devices that don't support it. */ class AUD_API DefaultSynchronizer : public ISynchronizer { public: virtual void seek(std::shared_ptr handle, double time); virtual double getPosition(std::shared_ptr handle); virtual void play(); virtual void stop(); virtual void setSyncCallback(syncFunction function, void* data); virtual int isPlaying(); }; AUD_NAMESPACE_END