/******************************************************************************* * Copyright 2009-2016 Jörg Müller * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #pragma once /** * @file I3DHandle.h * @ingroup devices * The I3DHandle interface. */ #include "util/Math3D.h" AUD_NAMESPACE_BEGIN /** * @interface I3DHandle * The I3DHandle interface represents a playback handle for 3D sources. * If the playback IDevice class also implements the I3DDevice interface * then all playback IHandle instances also implement this interface. * * The interface has been modelled after the OpenAL 1.1 API, * see the [OpenAL Specification](http://openal.org/) for lots of details. */ class AUD_API I3DHandle { public: /** * Destroys the handle. */ virtual ~I3DHandle() {} /** * Retrieves the location of the source. * \return The location. */ virtual Vector3 getLocation()=0; /** * Sets the location of the source. * \param location The new location. * \return Whether the action succeeded. * \note The location is not updated with the velocity and * remains constant until the next call of this method. */ virtual bool setLocation(const Vector3& location)=0; /** * Retrieves the velocity of the source. * \return The velocity. */ virtual Vector3 getVelocity()=0; /** * Sets the velocity of the source. * \param velocity The new velocity. * \return Whether the action succeeded. * \note This velocity does not change the position of the listener * over time, it is simply used for the calculation of the doppler effect. */ virtual bool setVelocity(const Vector3& velocity)=0; /** * Retrieves the orientation of the source. * \return The orientation as quaternion. */ virtual Quaternion getOrientation()=0; /** * Sets the orientation of the source. * \param orientation The new orientation as quaternion. * \return Whether the action succeeded. * \note The coordinate system used is right handed and the source * by default is oriented looking in the negative z direction with the * positive y axis as up direction. * \note This setting currently only affects sounds with non-default cone settings. */ virtual bool setOrientation(const Quaternion& orientation)=0; /** * Checks whether the source location, velocity and orientation are relative * to the listener. * \return Whether the source is relative. */ virtual bool isRelative()=0; /** * Sets whether the source location, velocity and orientation are relative * to the listener. * \param relative Whether the source is relative. * \return Whether the action succeeded. * \note The default value is true as this setting is used to play sounds ordinarily without 3D. */ virtual bool setRelative(bool relative)=0; /** * Retrieves the maximum volume of a source. * \return The maximum volume. */ virtual float getVolumeMaximum()=0; /** * Sets the maximum volume of a source. * \param volume The new maximum volume. * \return Whether the action succeeded. */ virtual bool setVolumeMaximum(float volume)=0; /** * Retrieves the minimum volume of a source. * \return The minimum volume. */ virtual float getVolumeMinimum()=0; /** * Sets the minimum volume of a source. * \param volume The new minimum volume. * \return Whether the action succeeded. */ virtual bool setVolumeMinimum(float volume)=0; /** * Retrieves the maximum distance of a source. * If a source is further away from the reader than this distance, the * volume will automatically be set to 0. * \return The maximum distance. */ virtual float getDistanceMaximum()=0; /** * Sets the maximum distance of a source. * If a source is further away from the reader than this distance, the * volume will automatically be set to 0. * \param distance The new maximum distance. * \return Whether the action succeeded. */ virtual bool setDistanceMaximum(float distance)=0; /** * Retrieves the reference distance of a source. * \return The reference distance. */ virtual float getDistanceReference()=0; /** * Sets the reference distance of a source. * \param distance The new reference distance. * \return Whether the action succeeded. */ virtual bool setDistanceReference(float distance)=0; /** * Retrieves the attenuation of a source. * \return The attenuation. */ virtual float getAttenuation()=0; /** * Sets the attenuation of a source. * This value is used for distance calculation. * \param factor The new attenuation. * \return Whether the action succeeded. */ virtual bool setAttenuation(float factor)=0; /** * Retrieves the outer opening angle of the cone of a source. * \return The outer angle of the cone. * \note This angle is defined in degrees. */ virtual float getConeAngleOuter()=0; /** * Sets the outer opening angle of the cone of a source. * \param angle The new outer angle of the cone. * \return Whether the action succeeded. * \note This angle is defined in degrees. */ virtual bool setConeAngleOuter(float angle)=0; /** * Retrieves the inner opening angle of the cone of a source. * The volume inside this cone is unaltered. * \return The inner angle of the cone. * \note This angle is defined in degrees. */ virtual float getConeAngleInner()=0; /** * Sets the inner opening angle of the cone of a source. * The volume inside this cone is unaltered. * \param angle The new inner angle of the cone. * \return Whether the action succeeded. * \note This angle is defined in degrees. */ virtual bool setConeAngleInner(float angle)=0; /** * Retrieves the outer volume of the cone of a source. * The volume between inner and outer angle is interpolated between inner * volume and this value. * \return The outer volume of the cone. * \note The general volume of the handle still applies on top of this. */ virtual float getConeVolumeOuter()=0; /** * Sets the outer volume of the cone of a source. * The volume between inner and outer angle is interpolated between inner * volume and this value. * \param volume The new outer volume of the cone. * \return Whether the action succeeded. * \note The general volume of the handle still applies on top of this. */ virtual bool setConeVolumeOuter(float volume)=0; }; AUD_NAMESPACE_END