/******************************************************************************* * Copyright 2009-2016 Jörg Müller * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #pragma once /** * @file ISynchronizer.h * @ingroup devices * The ISynchronizer interface. */ #include "Audaspace.h" #include AUD_NAMESPACE_BEGIN class IHandle; /** * @interface ISynchronizer * This class enables global synchronization of several audio applications if supported. * JACK for example supports synchronization through JACK Transport. */ class AUD_API ISynchronizer { public: /** * Destroys the synchronizer. */ virtual ~ISynchronizer() {} /** * The syncFunction is called when a synchronization event happens. * The function awaits three parameters. The first one is a user defined * pointer, the second informs about whether playback is on and the third * is the current playback time in seconds. */ typedef void (*syncFunction)(void*, int, float); /** * Sets the playback position of a handle and the synchronizer to a specific time. * @param handle The handle that should be synchronized/seeked. * @param time The absolute time to synchronize to. */ virtual void seek(std::shared_ptr handle, float time) = 0; /** * Retrieves the position of the synchronizer. * @param handle The handle which is synchronized. * @return The position in seconds. */ virtual float getPosition(std::shared_ptr handle) = 0; /** * Starts the synchronizer playback. */ virtual void play() = 0; /** * Stops the synchronizer playback. */ virtual void stop() = 0; /** * Sets the callback function that is called when a synchronization event happens. * @param function The function to be called. * @param data User data to be passed to the callback. */ virtual void setSyncCallback(syncFunction function, void* data) = 0; /** * Retrieves whether the synchronizer is playing back. * @return Whether the synchronizer plays back. */ virtual int isPlaying() = 0; }; AUD_NAMESPACE_END