/******************************************************************************* * Copyright 2009-2016 Jörg Müller * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #pragma once /** * @file ReadDevice.h * @ingroup devices * The ReadDevice class. */ #include "devices/SoftwareDevice.h" AUD_NAMESPACE_BEGIN /** * This device enables to let the user read raw data out of it. */ class AUD_API ReadDevice : public SoftwareDevice { private: /** * Whether the device is currently playing back. */ bool m_playing; // delete copy constructor and operator= ReadDevice(const ReadDevice&) = delete; ReadDevice& operator=(const ReadDevice&) = delete; protected: virtual void AUD_LOCAL playing(bool playing); public: /** * Creates a new read device. * \param specs The wanted audio specification. */ ReadDevice(DeviceSpecs specs); /** * Creates a new read device. * \param specs The wanted audio specification. */ ReadDevice(Specs specs); /** * Closes the device. */ virtual ~ReadDevice(); /** * Reads the next bytes into the supplied buffer. * \param buffer The target buffer. * \param length The length in samples to be filled. * \return True if the reading succeeded, false if there are no sounds * played back currently, in that case the buffer is filled with * silence. */ bool read(data_t* buffer, int length); /** * Changes the output specification. * \param specs The new audio data specification. */ void changeSpecs(Specs specs); }; AUD_NAMESPACE_END