/******************************************************************************* * Copyright 2009-2016 Jörg Müller * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #pragma once /** * @file File.h * @ingroup file * The File class. */ #include "ISound.h" #include #include AUD_NAMESPACE_BEGIN class Buffer; /** * The File sound tries to read a sound file via all available file inputs * that have been registered in the FileManager class. */ class AUD_API File : public ISound { private: /** * The filename of the sound source file. */ std::string m_filename; /** * The buffer to read from. */ std::shared_ptr m_buffer; // delete copy constructor and operator= File(const File&) = delete; File& operator=(const File&) = delete; public: /** * Creates a new sound. * The file is read from the file system using the given path. * \param filename The sound file path. */ File(std::string filename); /** * Creates a new sound. * The file is read from memory using the supplied buffer. * \param buffer The buffer to read from. * \param size The size of the buffer. */ File(const data_t* buffer, int size); virtual std::shared_ptr createReader(); }; AUD_NAMESPACE_END