/******************************************************************************* * Copyright 2009-2016 Jörg Müller * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #pragma once /** * @file Effect.h * @ingroup fx * The Effect class. */ #include "ISound.h" AUD_NAMESPACE_BEGIN /** * This sound is a base class for all effect factories that take one other * sound as input. */ class AUD_API Effect : public ISound { private: // delete copy constructor and operator= Effect(const Effect&) = delete; Effect& operator=(const Effect&) = delete; protected: /** * If there is no reader it is created out of this sound. */ std::shared_ptr m_sound; /** * Returns the reader created out of the sound. * This method can be used for the createReader function of the implementing * classes. * \return The reader created out of the sound. */ inline std::shared_ptr getReader() const { return m_sound->createReader(); } public: /** * Creates a new sound. * \param sound The input sound. */ Effect(std::shared_ptr sound); /** * Destroys the sound. */ virtual ~Effect(); /** * Returns the saved sound. * \return The sound or nullptr if there has no sound been saved. */ std::shared_ptr getSound() const; }; AUD_NAMESPACE_END