/******************************************************************************* * Copyright 2009-2016 Jörg Müller * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #pragma once /** * @file Fader.h * @ingroup fx * The Fader class. */ #include "fx/Effect.h" #include "fx/FaderReader.h" AUD_NAMESPACE_BEGIN /** * This sound fades another sound. * If the fading type is FADE_IN, everything before the fading start will be * silenced, for FADE_OUT that's true for everything after fading ends. */ class AUD_API Fader : public Effect { private: /** * The fading type. */ const FadeType m_type; /** * The fading start. */ const float m_start; /** * The fading length. */ const float m_length; // delete copy constructor and operator= Fader(const Fader&) = delete; Fader& operator=(const Fader&) = delete; public: /** * Creates a new fader sound. * \param sound The input sound. * \param type The fading type. * \param start The time where fading should start in seconds. * \param length How long fading should last in seconds. */ Fader(std::shared_ptr sound, FadeType type = FADE_IN, float start = 0.0f, float length = 1.0f); /** * Returns the fading type. */ FadeType getType() const; /** * Returns the fading start. */ float getStart() const; /** * Returns the fading length. */ float getLength() const; virtual std::shared_ptr createReader(); }; AUD_NAMESPACE_END