/******************************************************************************* * Copyright 2009-2016 Jörg Müller * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #pragma once /** * @file Loop.h * @ingroup fx * The Loop class. */ #include "fx/Effect.h" AUD_NAMESPACE_BEGIN /** * This sound loops another sound. * \note The reader has to be seekable. */ class AUD_API Loop : public Effect { private: /** * The loop count. */ const int m_loop; // delete copy constructor and operator= Loop(const Loop&) = delete; Loop& operator=(const Loop&) = delete; public: /** * Creates a new loop sound. * \param sound The input sound. * \param loop The desired loop count, negative values result in endless * looping. */ Loop(std::shared_ptr sound, int loop = -1); /** * Returns the loop count. */ int getLoop() const; virtual std::shared_ptr createReader(); }; AUD_NAMESPACE_END