/******************************************************************************* * Copyright 2015-2016 Juan Francisco Crespo Galán * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #pragma once /** * @file MutableReader.h * @ingroup fx * The MutableReader class. */ #include "IReader.h" #include "ISound.h" #include AUD_NAMESPACE_BEGIN /** * This class represents a reader for a sound that can change with each playback. The change will occur when trying to seek backwards * If the sound doesn't support that, it will be restarted. * \warning Notice that if a SoundList object is assigned to several MutableReaders, sequential playback won't work correctly. * To prevent this the SoundList must be copied. */ class AUD_API MutableReader : public IReader { private: /** * The current reader. */ std::shared_ptr m_reader; /** * A sound from which to get the reader. */ std::shared_ptr m_sound; // delete copy constructor and operator= MutableReader(const MutableReader&) = delete; MutableReader& operator=(const MutableReader&) = delete; public: /** * Creates a new mutable reader. * \param sound A of sound you want to assign to this reader. */ MutableReader(std::shared_ptr sound); virtual bool isSeekable() const; virtual void seek(int position); virtual int getLength() const; virtual int getPosition() const; virtual Specs getSpecs() const; virtual void read(int& length, bool& eos, sample_t* buffer); }; AUD_NAMESPACE_END