/******************************************************************************* * Copyright 2015-2016 Juan Francisco Crespo Galán * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #pragma once /** * @file MutableSound.h * @ingroup fx * The MutableSound class. */ #include "ISound.h" #include AUD_NAMESPACE_BEGIN /** * Ths class allows to create MutableReaders for any sound. */ class AUD_API MutableSound : public ISound { private: /** * A pointer to a sound. */ std::shared_ptr m_sound; // delete copy constructor and operator= MutableSound(const MutableSound&) = delete; MutableSound& operator=(const MutableSound&) = delete; public: /** * Creates a new MutableSound. * \param sound The sound in which the MutabeReaders created with the createReader() method will be based. * If shared pointer to a SoundList object is used in several mutable sounds the sequential * playback will not work properly. A copy of the SoundList object must be made in this case. */ MutableSound(std::shared_ptr sound); virtual std::shared_ptr createReader(); }; AUD_NAMESPACE_END