/******************************************************************************* * Copyright 2009-2016 Jörg Müller * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #pragma once /** * @file Reverse.h * @ingroup fx * The Reverse class. */ #include "fx/Effect.h" AUD_NAMESPACE_BEGIN /** * This sound reads another sound reverted. * \note Readers from the underlying sound must be seekable. */ class AUD_API Reverse : public Effect { private: // delete copy constructor and operator= Reverse(const Reverse&) = delete; Reverse& operator=(const Reverse&) = delete; public: /** * Creates a new reverse sound. * \param sound The input sound. */ Reverse(std::shared_ptr sound); virtual std::shared_ptr createReader(); }; AUD_NAMESPACE_END