/******************************************************************************* * Copyright 2015-2016 Juan Francisco Crespo Galán * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #pragma once /** * @file SoundList.h * @ingroup fx * The SoundList class. */ #include "ISound.h" #include #include #include AUD_NAMESPACE_BEGIN /** * This class allows to have a list of sound that will play sequentially or randomly with each playback. */ class AUD_API SoundList : public ISound { private: /** * The list of sounds that will play. */ std::vector> m_list; /** * Flag for random playback */ bool m_random = false; /** * Current sound index. -1 if no reader has been created. */ int m_index = -1; /** * Mutex to prevent multithreading crashes. */ std::recursive_mutex m_mutex; // delete copy constructor and operator= SoundList(const SoundList&) = delete; SoundList& operator=(const SoundList&) = delete; public: /** * Creates a new, empty sound list. * Sounds must be added to the list using the addSound() method. * \param random False if the sounds int he list must be played sequentially. True if random. */ SoundList(bool random = false); /** * Creates a new sound list and initializes it. * \param list A vector with sounds to initialize the list. * \param random False if the sounds int he list must be played sequentially. True if random. */ SoundList(std::vector>& list, bool random = false); virtual std::shared_ptr createReader(); /** * Adds a sound to the list. * The added sounds can be played sequentially or randomly dependig * on the m_random flag * \param sound A shared_ptr to the sound. */ void addSound(std::shared_ptr sound); /** * Sets the playback mode of the sound list. * There are two posible modes, random and sequential. * \param random True to activate the random mode, false to activate sequential mode. */ void setRandomMode(bool random); /** * Returns the playback mode of the sound list. * The two posible modes are random and sequential. * \return True if the random mode is activated, false otherwise. */ bool getRandomMode(); /** * Returns the amount of sounds in the list. * \return The amount of sounds in the list. */ int getSize(); }; AUD_NAMESPACE_END