/******************************************************************************* * Copyright 2009-2016 Jörg Müller * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #pragma once /** * @file Volume.h * @ingroup fx * The Volume class. */ #include "fx/Effect.h" AUD_NAMESPACE_BEGIN /** * This sound changes the volume of another sound. * The set volume should be a value between 0.0 and 1.0, higher values at your * own risk! */ class AUD_API Volume : public Effect { private: /** * The volume. */ const float m_volume; // delete copy constructor and operator= Volume(const Volume&) = delete; Volume& operator=(const Volume&) = delete; public: /** * Creates a new volume sound. * \param sound The input sound. * \param volume The desired volume. */ Volume(std::shared_ptr sound, float volume); /** * Returns the volume. * \return The current volume. */ float getVolume() const; virtual std::shared_ptr createReader(); }; AUD_NAMESPACE_END