/******************************************************************************* * Copyright 2009-2016 Jörg Müller * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #pragma once /** * @file PluginManager.h * @ingroup plugin * The PluginManager class. */ #include "Audaspace.h" #include #include AUD_NAMESPACE_BEGIN /** * This manager provides utilities for plugin loading. */ class AUD_API PluginManager { private: static std::unordered_map m_plugins; // delete copy constructor and operator= PluginManager(const PluginManager&) = delete; PluginManager& operator=(const PluginManager&) = delete; PluginManager() = delete; public: /** * Opens a shared library. * @param path The path to the file. * @return A handle to the library or nullptr if opening failed. */ static void* openLibrary(const std::string& path); /** * Looks up a symbol from an opened library. * @param handle The handle to the opened library. * @param name The name of the symbol to look up. * @return The symbol or nullptr if the symbol was not found. */ static void* lookupLibrary(void* handle, const std::string& name); /** * Closes an opened shared library. * @param handle The handle to the library to be closed. */ static void closeLibrary(void* handle); /** * Loads a plugin from a file. * @param path The path to the file. * @return Whether the file could successfully be loaded. */ static bool loadPlugin(const std::string& path); /** * Loads all plugins found in a folder. * @param path The path to the folder containing the plugins. */ static void loadPlugins(const std::string& path = ""); }; AUD_NAMESPACE_END