/******************************************************************************* * Copyright 2009-2016 Jörg Müller * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #pragma once /** * @file ChannelMapper.h * @ingroup respec * The ChannelMapper class. */ #include "respec/SpecsChanger.h" AUD_NAMESPACE_BEGIN /** * This sound creates a reader that maps a sound source's channels to a * specific output channel count. */ class AUD_API ChannelMapper : public SpecsChanger { private: // delete copy constructor and operator= ChannelMapper(const ChannelMapper&) = delete; ChannelMapper& operator=(const ChannelMapper&) = delete; public: /** * Creates a new sound. * \param sound The input sound. * \param specs The target specifications. */ ChannelMapper(std::shared_ptr sound, DeviceSpecs specs); virtual std::shared_ptr createReader(); }; AUD_NAMESPACE_END