/******************************************************************************* * Copyright 2009-2016 Jörg Müller * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #pragma once /** * @file ConverterReader.h * @ingroup respec * The ConverterReader class. */ #include "fx/EffectReader.h" #include "respec/ConverterFunctions.h" #include "util/Buffer.h" AUD_NAMESPACE_BEGIN /** * This class converts a sound source from one to another format. */ class AUD_API ConverterReader : public EffectReader { private: /** * The sound output buffer. */ Buffer m_buffer; /** * The target specification. */ SampleFormat m_format; /** * Converter function. */ convert_f m_convert; // delete copy constructor and operator= ConverterReader(const ConverterReader&) = delete; ConverterReader& operator=(const ConverterReader&) = delete; public: /** * Creates a converter reader. * \param reader The reader to convert. * \param specs The target specification. */ ConverterReader(std::shared_ptr reader, DeviceSpecs specs); virtual void read(int& length, bool& eos, sample_t* buffer); }; AUD_NAMESPACE_END