/******************************************************************************* * Copyright 2009-2016 Jörg Müller * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #define JACK_LIBRARY_IMPLEMENTATION #include #include #include "JackLibrary.h" #ifdef DYNLOAD_JACK #include "plugin/PluginManager.h" #endif AUD_NAMESPACE_BEGIN bool loadJACK() { #ifdef DYNLOAD_JACK std::array names = {"libjack.so", "libjack.so.0", "libjack.so.1", "libjack.so.2", "libjack.dll"}; void* handle = nullptr; for(auto& name : names) { handle = PluginManager::openLibrary(name); if(handle) break; } if (!handle) return false; #define JACK_SYMBOL(sym) AUD_##sym = reinterpret_cast(PluginManager::lookupLibrary(handle, #sym)) #else #define JACK_SYMBOL(sym) AUD_##sym = &sym #endif #include "JackSymbols.h" #undef JACK_SYMBOL return AUD_jack_client_open != nullptr; } AUD_NAMESPACE_END