/******************************************************************************* * Copyright 2009-2016 Jörg Müller * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #define PULSEAUDIO_LIBRARY_IMPLEMENTATION #include #include #include "PulseAudioLibrary.h" #ifdef DYNLOAD_PULSEAUDIO #include "plugin/PluginManager.h" #endif AUD_NAMESPACE_BEGIN bool loadPulseAudio() { #ifdef DYNLOAD_PULSEAUDIO std::array names = {"libpulse.so", "libpulse.so.0"}; void* handle = nullptr; for(auto& name : names) { handle = PluginManager::openLibrary(name); if(handle) break; } if (!handle) return false; #define PULSEAUDIO_SYMBOL(sym) AUD_##sym = reinterpret_cast(PluginManager::lookupLibrary(handle, #sym)) #else #define PULSEAUDIO_SYMBOL(sym) AUD_##sym = &sym #endif #include "PulseAudioSymbols.h" #undef PULSEAUDIO_SYMBOL return AUD_pa_context_new != nullptr; } AUD_NAMESPACE_END