/******************************************************************************* * Copyright 2009-2016 Jörg Müller * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #pragma once #ifdef WASAPI_PLUGIN #define AUD_BUILD_PLUGIN #endif /** * @file WASAPIDevice.h * @ingroup plugin * The WASAPIDevice class. */ #include "devices/SoftwareDevice.h" #include #include #include #include #include AUD_NAMESPACE_BEGIN /** * This device plays back through WASAPI, the Windows audio API. */ class AUD_PLUGIN_API WASAPIDevice : public SoftwareDevice { private: /** * Whether there is currently playback. */ bool m_playing; /** * Whether the current playback should stop. */ bool m_stop; IMMDeviceEnumerator* m_imm_device_enumerator; IMMDevice* m_imm_device; IAudioClient* m_audio_client; WAVEFORMATEXTENSIBLE m_wave_format_extensible; /** * The streaming thread. */ std::thread m_thread; /** * Starts the streaming thread. */ AUD_LOCAL void start(); /** * Streaming thread main function. */ AUD_LOCAL void updateStream(); // delete copy constructor and operator= WASAPIDevice(const WASAPIDevice&) = delete; WASAPIDevice& operator=(const WASAPIDevice&) = delete; protected: virtual void playing(bool playing); public: /** * Opens the WASAPI audio device for playback. * \param specs The wanted audio specification. * \param buffersize The size of the internal buffer. * \note The specification really used for opening the device may differ. * \exception Exception Thrown if the audio device cannot be opened. */ WASAPIDevice(DeviceSpecs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE); /** * Closes the WASAPI audio device. */ virtual ~WASAPIDevice(); /** * Registers this plugin. */ static void registerPlugin(); }; AUD_NAMESPACE_END