/******************************************************************************* * Copyright 2009-2016 Jörg Müller * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #include "fx/ADSR.h" #include "fx/ADSRReader.h" AUD_NAMESPACE_BEGIN ADSR::ADSR(std::shared_ptr sound, float attack, float decay, float sustain, float release) : Effect(sound), m_attack(attack), m_decay(decay), m_sustain(sustain), m_release(release) { } float ADSR::getAttack() const { return m_attack; } void ADSR::setAttack(float attack) { m_attack = attack; } float ADSR::getDecay() const { return m_decay; } void ADSR::setDecay(float decay) { m_decay = decay; } float ADSR::getSustain() const { return m_sustain; } void ADSR::setSustain(float sustain) { m_sustain = sustain; } float ADSR::getRelease() const { return m_release; } void ADSR::setRelease(float release) { m_release = release; } std::shared_ptr ADSR::createReader() { return std::shared_ptr(new ADSRReader(getReader(), m_attack, m_decay, m_sustain, m_release)); } AUD_NAMESPACE_END