#include #include "FTExtrdGlyph.h" #include "FTVectoriser.h" FTExtrdGlyph::FTExtrdGlyph( FT_GlyphSlot glyph, float d) : FTGlyph( glyph), glList(0), depth(d) { bBox.SetDepth( -depth); if( ft_glyph_format_outline != glyph->format) { err = 0x14; // Invalid_Outline return; } FTVectoriser vectoriser( glyph); if ( ( vectoriser.ContourCount() < 1) || ( vectoriser.PointCount() < 3)) { return; } unsigned int tesselationIndex; glList = glGenLists(1); glNewList( glList, GL_COMPILE); vectoriser.MakeMesh( 1.0); glNormal3d(0.0, 0.0, 1.0); const FTMesh* mesh = vectoriser.GetMesh(); for( tesselationIndex = 0; tesselationIndex < mesh->TesselationCount(); ++tesselationIndex) { const FTTesselation* subMesh = mesh->Tesselation( tesselationIndex); unsigned int polyonType = subMesh->PolygonType(); glBegin( polyonType); for( unsigned int pointIndex = 0; pointIndex < subMesh->PointCount(); ++pointIndex) { glVertex3f( subMesh->Point( pointIndex).x / 64.0f, subMesh->Point( pointIndex).y / 64.0f, 0.0f); } glEnd(); } vectoriser.MakeMesh( -1.0); glNormal3d(0.0, 0.0, -1.0); mesh = vectoriser.GetMesh(); for( tesselationIndex = 0; tesselationIndex < mesh->TesselationCount(); ++tesselationIndex) { const FTTesselation* subMesh = mesh->Tesselation( tesselationIndex); unsigned int polyonType = subMesh->PolygonType(); glBegin( polyonType); for( unsigned int pointIndex = 0; pointIndex < subMesh->PointCount(); ++pointIndex) { glVertex3f( subMesh->Point( pointIndex).x / 64.0f, subMesh->Point( pointIndex).y / 64.0f, -depth); } glEnd(); } int contourFlag = vectoriser.ContourFlag(); for( size_t c = 0; c < vectoriser.ContourCount(); ++c) { const FTContour* contour = vectoriser.Contour(c); unsigned int numberOfPoints = contour->PointCount(); glBegin( GL_QUAD_STRIP); for( unsigned int j = 0; j <= numberOfPoints; ++j) { unsigned int index = ( j == numberOfPoints) ? 0 : j; unsigned int nextIndex = ( index == numberOfPoints - 1) ? 0 : index + 1; FTPoint normal = GetNormal( contour->Point(index), contour->Point(nextIndex)); glNormal3f( normal.x, normal.y, 0.0f); if( contourFlag & ft_outline_reverse_fill) { glVertex3f( contour->Point(index).x / 64.0f, contour->Point(index).y / 64.0f, 0.0f); glVertex3f( contour->Point(index).x / 64.0f, contour->Point(index).y / 64.0f, -depth); } else { glVertex3f( contour->Point(index).x / 64.0f, contour->Point(index).y / 64.0f, -depth); glVertex3f( contour->Point(index).x / 64.0f, contour->Point(index).y / 64.0f, 0.0f); } } glEnd(); } glEndList(); } FTExtrdGlyph::~FTExtrdGlyph() { glDeleteLists( glList, 1); } float FTExtrdGlyph::Render( const FTPoint& pen) { if( glList) { glTranslatef( pen.x, pen.y, 0); glCallList( glList); glTranslatef( -pen.x, -pen.y, 0); } return advance; } FTPoint FTExtrdGlyph::GetNormal( const FTPoint &a, const FTPoint &b) { float vectorX = a.x - b.x; float vectorY = a.y - b.y; float length = sqrt( vectorX * vectorX + vectorY * vectorY ); if( length > 0.0f) { length = 1 / length; } else { length = 0.0f; } return FTPoint( -vectorY * length, vectorX * length, 0.0f); }