#include "FTPolyGlyph.h" #include "FTVectoriser.h" FTPolyGlyph::FTPolyGlyph( FT_GlyphSlot glyph) : FTGlyph( glyph), glList(0) { if( ft_glyph_format_outline != glyph->format) { err = 0x14; // Invalid_Outline return; } FTVectoriser vectoriser( glyph); if(( vectoriser.ContourCount() < 1) || ( vectoriser.PointCount() < 3)) { return; } vectoriser.MakeMesh( 1.0); glList = glGenLists( 1); glNewList( glList, GL_COMPILE); const FTMesh* mesh = vectoriser.GetMesh(); for( unsigned int index = 0; index < mesh->TesselationCount(); ++index) { const FTTesselation* subMesh = mesh->Tesselation( index); unsigned int polyonType = subMesh->PolygonType(); glBegin( polyonType); for( unsigned int x = 0; x < subMesh->PointCount(); ++x) { glVertex3f( subMesh->Point(x).x / 64.0f, subMesh->Point(x).y / 64.0f, 0.0f); } glEnd(); } glEndList(); } FTPolyGlyph::~FTPolyGlyph() { glDeleteLists( glList, 1); } float FTPolyGlyph::Render( const FTPoint& pen) { if( glList) { glTranslatef( pen.x, pen.y, 0); glCallList( glList); glTranslatef( -pen.x, -pen.y, 0); } return advance; }