//Bullet Continuous Collision Detection and Physics Library //Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ // // AxisSweep3 // // Copyright (c) 2006 Simon Hobbs // // This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. #include "AxisSweep3.h" #include BroadphaseProxy* AxisSweep3::CreateProxy( const SimdVector3& min, const SimdVector3& max,int shapeType,void* userPtr ) { unsigned short handleId = AddHandle(min,max, userPtr); Handle* handle = GetHandle(handleId); return handle; } void AxisSweep3::DestroyProxy(BroadphaseProxy* proxy) { Handle* handle = static_cast(proxy); RemoveHandle(handle->m_handleId); } void AxisSweep3::SetAabb(BroadphaseProxy* proxy,const SimdVector3& aabbMin,const SimdVector3& aabbMax) { Handle* handle = static_cast(proxy); UpdateHandle(handle->m_handleId,aabbMin,aabbMax); } AxisSweep3::AxisSweep3(const SimdPoint3& worldAabbMin,const SimdPoint3& worldAabbMax, int maxHandles, int maxOverlaps) { //assert(bounds.HasVolume()); // 1 handle is reserved as sentinel assert(maxHandles > 1 && maxHandles < 32767); // doesn't need this limit right now, but I may want to use unsigned short indexes into overlaps array assert(maxOverlaps > 0 && maxOverlaps < 65536); // init bounds m_worldAabbMin = worldAabbMin; m_worldAabbMax = worldAabbMax; SimdVector3 aabbSize = m_worldAabbMax - m_worldAabbMin; m_quantize = SimdVector3(65535.0f,65535.0f,65535.0f) / aabbSize; // allocate handles buffer and put all handles on free list m_pHandles = new Handle[maxHandles]; m_maxHandles = maxHandles; m_numHandles = 0; // handle 0 is reserved as the null index, and is also used as the sentinel m_firstFreeHandle = 1; { for (int i = m_firstFreeHandle; i < maxHandles; i++) m_pHandles[i].SetNextFree(i + 1); m_pHandles[maxHandles - 1].SetNextFree(0); } { // allocate edge buffers for (int i = 0; i < 3; i++) m_pEdges[i] = new Edge[maxHandles * 2]; } //removed overlap management // make boundary sentinels m_pHandles[0].m_clientObject = 0; for (int axis = 0; axis < 3; axis++) { m_pHandles[0].m_minEdges[axis] = 0; m_pHandles[0].m_maxEdges[axis] = 1; m_pEdges[axis][0].m_pos = 0; m_pEdges[axis][0].m_handle = 0; m_pEdges[axis][1].m_pos = 0xffff; m_pEdges[axis][1].m_handle = 0; } } AxisSweep3::~AxisSweep3() { for (int i = 2; i >= 0; i--) delete[] m_pEdges[i]; delete[] m_pHandles; } void AxisSweep3::Quantize(unsigned short* out, const SimdPoint3& point, int isMax) const { SimdPoint3 clampedPoint(point); /* if (isMax) clampedPoint += SimdVector3(10,10,10); else { clampedPoint -= SimdVector3(10,10,10); } */ clampedPoint.setMax(m_worldAabbMin); clampedPoint.setMin(m_worldAabbMax); SimdVector3 v = (clampedPoint - m_worldAabbMin) * m_quantize; out[0] = (unsigned short)(((int)v.getX() & 0xfffc) | isMax); out[1] = (unsigned short)(((int)v.getY() & 0xfffc) | isMax); out[2] = (unsigned short)(((int)v.getZ() & 0xfffc) | isMax); } unsigned short AxisSweep3::AllocHandle() { assert(m_firstFreeHandle); unsigned short handle = m_firstFreeHandle; m_firstFreeHandle = GetHandle(handle)->GetNextFree(); m_numHandles++; return handle; } void AxisSweep3::FreeHandle(unsigned short handle) { assert(handle > 0 && handle < m_maxHandles); GetHandle(handle)->SetNextFree(m_firstFreeHandle); m_firstFreeHandle = handle; m_numHandles--; } unsigned short AxisSweep3::AddHandle(const SimdPoint3& aabbMin,const SimdPoint3& aabbMax, void* pOwner) { // quantize the bounds unsigned short min[3], max[3]; Quantize(min, aabbMin, 0); Quantize(max, aabbMax, 1); // allocate a handle unsigned short handle = AllocHandle(); assert(handle!= 0xcdcd); Handle* pHandle = GetHandle(handle); pHandle->m_handleId = handle; //pHandle->m_pOverlaps = 0; pHandle->m_clientObject = pOwner; // compute current limit of edge arrays int limit = m_numHandles * 2; // insert new edges just inside the max boundary edge for (int axis = 0; axis < 3; axis++) { m_pHandles[0].m_maxEdges[axis] += 2; m_pEdges[axis][limit + 1] = m_pEdges[axis][limit - 1]; m_pEdges[axis][limit - 1].m_pos = min[axis]; m_pEdges[axis][limit - 1].m_handle = handle; m_pEdges[axis][limit].m_pos = max[axis]; m_pEdges[axis][limit].m_handle = handle; pHandle->m_minEdges[axis] = limit - 1; pHandle->m_maxEdges[axis] = limit; } // now sort the new edges to their correct position SortMinDown(0, pHandle->m_minEdges[0], false); SortMaxDown(0, pHandle->m_maxEdges[0], false); SortMinDown(1, pHandle->m_minEdges[1], false); SortMaxDown(1, pHandle->m_maxEdges[1], false); SortMinDown(2, pHandle->m_minEdges[2], true); SortMaxDown(2, pHandle->m_maxEdges[2], true); //PrintAxis(1); return handle; } void AxisSweep3::RemoveHandle(unsigned short handle) { Handle* pHandle = GetHandle(handle); RemoveOverlappingPairsContainingProxy(pHandle); // compute current limit of edge arrays int limit = m_numHandles * 2; int axis; for (axis = 0;axis<3;axis++) { Edge* pEdges = m_pEdges[axis]; int maxEdge= pHandle->m_maxEdges[axis]; pEdges[maxEdge].m_pos = 0xffff; int minEdge = pHandle->m_minEdges[axis]; pEdges[minEdge].m_pos = 0xffff; } // remove the edges by sorting them up to the end of the list for ( axis = 0; axis < 3; axis++) { Edge* pEdges = m_pEdges[axis]; int max = pHandle->m_maxEdges[axis]; pEdges[max].m_pos = 0xffff; SortMaxUp(axis,max,false); int i = pHandle->m_minEdges[axis]; pEdges[i].m_pos = 0xffff; SortMinUp(axis,i,false); pEdges[limit-1].m_handle = 0; pEdges[limit-1].m_pos = 0xffff; } // free the handle FreeHandle(handle); } bool AxisSweep3::TestOverlap(int ignoreAxis,const Handle* pHandleA, const Handle* pHandleB) { //optimization 1: check the array index (memory address), instead of the m_pos for (int axis = 0; axis < 3; axis++) { if (axis != ignoreAxis) { if (pHandleA->m_maxEdges[axis] < pHandleB->m_minEdges[axis] || pHandleB->m_maxEdges[axis] < pHandleA->m_minEdges[axis]) { return false; } } } //optimization 2: only 2 axis need to be tested /*for (int axis = 0; axis < 3; axis++) { if (m_pEdges[axis][pHandleA->m_maxEdges[axis]].m_pos < m_pEdges[axis][pHandleB->m_minEdges[axis]].m_pos || m_pEdges[axis][pHandleB->m_maxEdges[axis]].m_pos < m_pEdges[axis][pHandleA->m_minEdges[axis]].m_pos) { return false; } } */ return true; } void AxisSweep3::UpdateHandle(unsigned short handle, const SimdPoint3& aabbMin,const SimdPoint3& aabbMax) { // assert(bounds.IsFinite()); //assert(bounds.HasVolume()); Handle* pHandle = GetHandle(handle); // quantize the new bounds unsigned short min[3], max[3]; Quantize(min, aabbMin, 0); Quantize(max, aabbMax, 1); // update changed edges for (int axis = 0; axis < 3; axis++) { unsigned short emin = pHandle->m_minEdges[axis]; unsigned short emax = pHandle->m_maxEdges[axis]; int dmin = (int)min[axis] - (int)m_pEdges[axis][emin].m_pos; int dmax = (int)max[axis] - (int)m_pEdges[axis][emax].m_pos; m_pEdges[axis][emin].m_pos = min[axis]; m_pEdges[axis][emax].m_pos = max[axis]; // expand (only adds overlaps) if (dmin < 0) SortMinDown(axis, emin); if (dmax > 0) SortMaxUp(axis, emax); // shrink (only removes overlaps) if (dmin > 0) SortMinUp(axis, emin); if (dmax < 0) SortMaxDown(axis, emax); } //PrintAxis(1); } // sorting a min edge downwards can only ever *add* overlaps void AxisSweep3::SortMinDown(int axis, unsigned short edge, bool updateOverlaps) { Edge* pEdge = m_pEdges[axis] + edge; Edge* pPrev = pEdge - 1; Handle* pHandleEdge = GetHandle(pEdge->m_handle); while (pEdge->m_pos < pPrev->m_pos) { Handle* pHandlePrev = GetHandle(pPrev->m_handle); if (pPrev->IsMax()) { // if previous edge is a maximum check the bounds and add an overlap if necessary if (updateOverlaps && TestOverlap(axis,pHandleEdge, pHandlePrev)) { AddOverlappingPair(pHandleEdge,pHandlePrev); //AddOverlap(pEdge->m_handle, pPrev->m_handle); } // update edge reference in other handle pHandlePrev->m_maxEdges[axis]++; } else pHandlePrev->m_minEdges[axis]++; pHandleEdge->m_minEdges[axis]--; // swap the edges Edge swap = *pEdge; *pEdge = *pPrev; *pPrev = swap; // decrement pEdge--; pPrev--; } } // sorting a min edge upwards can only ever *remove* overlaps void AxisSweep3::SortMinUp(int axis, unsigned short edge, bool updateOverlaps) { Edge* pEdge = m_pEdges[axis] + edge; Edge* pNext = pEdge + 1; Handle* pHandleEdge = GetHandle(pEdge->m_handle); while (pEdge->m_pos > pNext->m_pos) { Handle* pHandleNext = GetHandle(pNext->m_handle); if (pNext->IsMax()) { // if next edge is maximum remove any overlap between the two handles if (updateOverlaps) { Handle* handle0 = GetHandle(pEdge->m_handle); Handle* handle1 = GetHandle(pNext->m_handle); BroadphasePair* pair = FindPair(handle0,handle1); //assert(pair); if (pair) { RemoveOverlappingPair(*pair); } } // update edge reference in other handle pHandleNext->m_maxEdges[axis]--; } else pHandleNext->m_minEdges[axis]--; pHandleEdge->m_minEdges[axis]++; // swap the edges Edge swap = *pEdge; *pEdge = *pNext; *pNext = swap; // increment pEdge++; pNext++; } } // sorting a max edge downwards can only ever *remove* overlaps void AxisSweep3::SortMaxDown(int axis, unsigned short edge, bool updateOverlaps) { Edge* pEdge = m_pEdges[axis] + edge; Edge* pPrev = pEdge - 1; Handle* pHandleEdge = GetHandle(pEdge->m_handle); while (pEdge->m_pos < pPrev->m_pos) { Handle* pHandlePrev = GetHandle(pPrev->m_handle); if (!pPrev->IsMax()) { // if previous edge was a minimum remove any overlap between the two handles if (updateOverlaps) { Handle* handle0 = GetHandle(pEdge->m_handle); Handle* handle1 = GetHandle(pPrev->m_handle); BroadphasePair* pair = FindPair(handle0,handle1); //assert(pair); if (pair) { RemoveOverlappingPair(*pair); } } // update edge reference in other handle pHandlePrev->m_minEdges[axis]++;; } else pHandlePrev->m_maxEdges[axis]++; pHandleEdge->m_maxEdges[axis]--; // swap the edges Edge swap = *pEdge; *pEdge = *pPrev; *pPrev = swap; // decrement pEdge--; pPrev--; } } // sorting a max edge upwards can only ever *add* overlaps void AxisSweep3::SortMaxUp(int axis, unsigned short edge, bool updateOverlaps) { Edge* pEdge = m_pEdges[axis] + edge; Edge* pNext = pEdge + 1; Handle* pHandleEdge = GetHandle(pEdge->m_handle); while (pEdge->m_pos > pNext->m_pos) { Handle* pHandleNext = GetHandle(pNext->m_handle); if (!pNext->IsMax()) { // if next edge is a minimum check the bounds and add an overlap if necessary if (updateOverlaps && TestOverlap(axis, pHandleEdge, pHandleNext)) { Handle* handle0 = GetHandle(pEdge->m_handle); Handle* handle1 = GetHandle(pNext->m_handle); AddOverlappingPair(handle0,handle1); } // update edge reference in other handle pHandleNext->m_minEdges[axis]--; } else pHandleNext->m_maxEdges[axis]--; pHandleEdge->m_maxEdges[axis]++; // swap the edges Edge swap = *pEdge; *pEdge = *pNext; *pNext = swap; // increment pEdge++; pNext++; } }