# Microsoft Developer Studio Project File - Name="BulletDynamics" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=BulletDynamics - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "BulletDynamics.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "BulletDynamics.mak" CFG="BulletDynamics - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "BulletDynamics - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "BulletDynamics - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "BulletDynamics - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "BulletDynamics___Win32_Release" # PROP BASE Intermediate_Dir "BulletDynamics___Win32_Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "BulletDynamics___Win32_Release" # PROP Intermediate_Dir "BulletDynamics___Win32_Release" # PROP Target_Dir "" LINK32=link.exe -lib MTL=midl.exe # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /I "../LinearMath" /I "../Bullet" /I "../BulletDynamics" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "BulletDynamics - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "BulletDynamics___Win32_Debug" # PROP BASE Intermediate_Dir "BulletDynamics___Win32_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "BulletDynamics___Win32_Debug" # PROP Intermediate_Dir "BulletDynamics___Win32_Debug" # PROP Target_Dir "" LINK32=link.exe -lib MTL=midl.exe # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../LinearMath" /I "../Bullet" /I "../BulletDynamics" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "BulletDynamics - Win32 Release" # Name "BulletDynamics - Win32 Debug" # Begin Group "ConstraintSolver" # PROP Default_Filter "" # Begin Source File SOURCE=.\ConstraintSolver\ConstraintSolver.h # End Source File # Begin Source File SOURCE=.\ConstraintSolver\ContactConstraint.cpp # End Source File # Begin Source File SOURCE=.\ConstraintSolver\ContactConstraint.h # End Source File # Begin Source File SOURCE=.\ConstraintSolver\ContactSolverInfo.h # End Source File # Begin Source File SOURCE=.\ConstraintSolver\HingeConstraint.cpp # End Source File # Begin Source File SOURCE=.\ConstraintSolver\HingeConstraint.h # End Source File # Begin Source File SOURCE=.\ConstraintSolver\JacobianEntry.h # End Source File # Begin Source File SOURCE=.\ConstraintSolver\OdeConstraintSolver.cpp # End Source File # Begin Source File SOURCE=.\ConstraintSolver\OdeConstraintSolver.h # End Source File # Begin Source File SOURCE=.\ConstraintSolver\Point2PointConstraint.cpp # End Source File # Begin Source File SOURCE=.\ConstraintSolver\Point2PointConstraint.h # End Source File # Begin Source File SOURCE=.\ConstraintSolver\SimpleConstraintSolver.cpp # End Source File # Begin Source File SOURCE=.\ConstraintSolver\SimpleConstraintSolver.h # End Source File # Begin Source File SOURCE=.\ConstraintSolver\Solve2LinearConstraint.cpp # End Source File # Begin Source File SOURCE=.\ConstraintSolver\Solve2LinearConstraint.h # End Source File # Begin Source File SOURCE=.\ConstraintSolver\SorLcp.cpp # End Source File # Begin Source File SOURCE=.\ConstraintSolver\SorLcp.h # End Source File # Begin Source File SOURCE=.\ConstraintSolver\TypedConstraint.cpp # End Source File # Begin Source File SOURCE=.\ConstraintSolver\TypedConstraint.h # End Source File # End Group # Begin Group "Dynamics" # PROP Default_Filter "" # Begin Source File SOURCE=.\Dynamics\BU_Joint.cpp # End Source File # Begin Source File SOURCE=.\Dynamics\BU_Joint.h # End Source File # Begin Source File SOURCE=.\Dynamics\ContactJoint.cpp # End Source File # Begin Source File SOURCE=.\Dynamics\ContactJoint.h # End Source File # Begin Source File SOURCE=.\Dynamics\MassProps.h # End Source File # Begin Source File SOURCE=.\Dynamics\RigidBody.cpp # End Source File # Begin Source File SOURCE=.\Dynamics\RigidBody.h # End Source File # End Group # Begin Group "Vehicle" # PROP Default_Filter "" # Begin Source File SOURCE=.\Vehicle\RaycastVehicle.cpp # End Source File # Begin Source File SOURCE=.\Vehicle\RaycastVehicle.h # End Source File # Begin Source File SOURCE=.\Vehicle\VehicleRaycaster.h # End Source File # Begin Source File SOURCE=.\Vehicle\WheelInfo.cpp # End Source File # Begin Source File SOURCE=.\Vehicle\WheelInfo.h # End Source File # End Group # End Target # End Project