//Bullet Continuous Collision Detection and Physics Library //Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ // // btAxisSweep3.h // // Copyright (c) 2006 Simon Hobbs // // This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. #ifndef AXIS_SWEEP_3_H #define AXIS_SWEEP_3_H #include "LinearMath/btPoint3.h" #include "LinearMath/btVector3.h" #include "btOverlappingPairCache.h" #include "btBroadphaseProxy.h" /// btAxisSweep3 is an efficient implementation of the 3d axis sweep and prune broadphase. /// It uses arrays rather then lists for storage of the 3 axis. Also it operates using integer coordinates instead of floats. /// The testOverlap check is optimized to check the array index, rather then the actual AABB coordinates/pos class btAxisSweep3 : public btOverlappingPairCache { public: class Edge { public: unsigned short m_pos; // low bit is min/max unsigned short m_handle; unsigned short IsMax() const {return m_pos & 1;} }; public: class Handle : public btBroadphaseProxy { public: // indexes into the edge arrays unsigned short m_minEdges[3], m_maxEdges[3]; // 6 * 2 = 12 unsigned short m_handleId; unsigned short m_pad; //void* m_pOwner; this is now in btBroadphaseProxy.m_clientObject inline void SetNextFree(unsigned short next) {m_minEdges[0] = next;} inline unsigned short GetNextFree() const {return m_minEdges[0];} }; // 24 bytes + 24 for Edge structures = 44 bytes total per entry private: btPoint3 m_worldAabbMin; // overall system bounds btPoint3 m_worldAabbMax; // overall system bounds btVector3 m_quantize; // scaling factor for quantization int m_numHandles; // number of active handles int m_maxHandles; // max number of handles Handle* m_pHandles; // handles pool unsigned short m_firstFreeHandle; // free handles list Edge* m_pEdges[3]; // edge arrays for the 3 axes (each array has m_maxHandles * 2 + 2 sentinel entries) // allocation/deallocation unsigned short allocHandle(); void freeHandle(unsigned short handle); bool testOverlap(int ignoreAxis,const Handle* pHandleA, const Handle* pHandleB); //Overlap* AddOverlap(unsigned short handleA, unsigned short handleB); //void RemoveOverlap(unsigned short handleA, unsigned short handleB); void quantize(unsigned short* out, const btPoint3& point, int isMax) const; void sortMinDown(int axis, unsigned short edge, bool updateOverlaps = true); void sortMinUp(int axis, unsigned short edge, bool updateOverlaps = true); void sortMaxDown(int axis, unsigned short edge, bool updateOverlaps = true); void sortMaxUp(int axis, unsigned short edge, bool updateOverlaps = true); public: btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, int maxHandles = 16384); virtual ~btAxisSweep3(); virtual void refreshOverlappingPairs() { //this is replace by sweep and prune } unsigned short addHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask); void removeHandle(unsigned short handle); void updateHandle(unsigned short handle, const btPoint3& aabbMin,const btPoint3& aabbMax); inline Handle* getHandle(unsigned short index) const {return m_pHandles + index;} //Broadphase Interface virtual btBroadphaseProxy* createProxy( const btVector3& min, const btVector3& max,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask); virtual void destroyProxy(btBroadphaseProxy* proxy); virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax); }; #endif //AXIS_SWEEP_3_H