INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src } ) SET(BulletCollision_SRCS BroadphaseCollision/btAxisSweep3.cpp BroadphaseCollision/btBroadphaseProxy.cpp BroadphaseCollision/btCollisionAlgorithm.cpp BroadphaseCollision/btDispatcher.cpp BroadphaseCollision/btDbvtBroadphase.cpp BroadphaseCollision/btDbvt.cpp BroadphaseCollision/btMultiSapBroadphase.cpp BroadphaseCollision/btOverlappingPairCache.cpp BroadphaseCollision/btQuantizedBvh.cpp BroadphaseCollision/btSimpleBroadphase.cpp CollisionDispatch/btActivatingCollisionAlgorithm.cpp CollisionDispatch/btCollisionDispatcher.cpp CollisionDispatch/btCollisionObject.cpp CollisionDispatch/btCollisionWorld.cpp CollisionDispatch/btCompoundCollisionAlgorithm.cpp CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp CollisionDispatch/btDefaultCollisionConfiguration.cpp CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp CollisionDispatch/btBoxBoxDetector.cpp CollisionDispatch/btGhostObject.cpp CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp CollisionDispatch/btConvexConvexAlgorithm.cpp CollisionDispatch/btEmptyCollisionAlgorithm.cpp CollisionDispatch/btManifoldResult.cpp CollisionDispatch/btSimulationIslandManager.cpp CollisionDispatch/btUnionFind.cpp CollisionDispatch/SphereTriangleDetector.cpp CollisionShapes/btBoxShape.cpp CollisionShapes/btBvhTriangleMeshShape.cpp CollisionShapes/btCapsuleShape.cpp CollisionShapes/btCollisionShape.cpp CollisionShapes/btCompoundShape.cpp CollisionShapes/btConcaveShape.cpp CollisionShapes/btConeShape.cpp CollisionShapes/btConvexHullShape.cpp CollisionShapes/btConvexPointCloudShape.cpp CollisionShapes/btConvexShape.cpp CollisionShapes/btConvexInternalShape.cpp CollisionShapes/btConvexTriangleMeshShape.cpp CollisionShapes/btCylinderShape.cpp CollisionShapes/btEmptyShape.cpp CollisionShapes/btHeightfieldTerrainShape.cpp CollisionShapes/btMinkowskiSumShape.cpp CollisionShapes/btMultimaterialTriangleMeshShape.cpp CollisionShapes/btMultiSphereShape.cpp CollisionShapes/btOptimizedBvh.cpp CollisionShapes/btPolyhedralConvexShape.cpp CollisionShapes/btScaledBvhTriangleMeshShape.cpp CollisionShapes/btTetrahedronShape.cpp CollisionShapes/btSphereShape.cpp CollisionShapes/btShapeHull.cpp CollisionShapes/btStaticPlaneShape.cpp CollisionShapes/btStridingMeshInterface.cpp CollisionShapes/btTriangleCallback.cpp CollisionShapes/btTriangleBuffer.cpp CollisionShapes/btTriangleIndexVertexArray.cpp CollisionShapes/btTriangleIndexVertexMaterialArray.cpp CollisionShapes/btTriangleMesh.cpp CollisionShapes/btTriangleMeshShape.cpp CollisionShapes/btUniformScalingShape.cpp Gimpact/btContactProcessing.cpp Gimpact/btGImpactShape.cpp Gimpact/gim_contact.cpp Gimpact/btGImpactBvh.cpp Gimpact/btGenericPoolAllocator.cpp Gimpact/gim_memory.cpp Gimpact/btGImpactCollisionAlgorithm.cpp Gimpact/btTriangleShapeEx.cpp Gimpact/gim_tri_collision.cpp Gimpact/btGImpactQuantizedBvh.cpp Gimpact/gim_box_set.cpp NarrowPhaseCollision/btContinuousConvexCollision.cpp NarrowPhaseCollision/btGjkEpa2.cpp NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp NarrowPhaseCollision/btConvexCast.cpp NarrowPhaseCollision/btGjkConvexCast.cpp NarrowPhaseCollision/btGjkPairDetector.cpp NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp NarrowPhaseCollision/btPersistentManifold.cpp NarrowPhaseCollision/btRaycastCallback.cpp NarrowPhaseCollision/btSubSimplexConvexCast.cpp NarrowPhaseCollision/btVoronoiSimplexSolver.cpp ) SET(Root_HDRS ../btBulletCollisionCommon.h ) SET(BroadphaseCollision_HDRS BroadphaseCollision/btAxisSweep3.h BroadphaseCollision/btBroadphaseInterface.h BroadphaseCollision/btBroadphaseProxy.h BroadphaseCollision/btCollisionAlgorithm.h BroadphaseCollision/btDispatcher.h BroadphaseCollision/btDbvtBroadphase.h BroadphaseCollision/btDbvt.h BroadphaseCollision/btMultiSapBroadphase.h BroadphaseCollision/btOverlappingPairCache.h BroadphaseCollision/btOverlappingPairCallback.h BroadphaseCollision/btQuantizedBvh.h BroadphaseCollision/btSimpleBroadphase.h ) SET(CollisionDispatch_HDRS CollisionDispatch/btActivatingCollisionAlgorithm.h CollisionDispatch/btCollisionConfiguration.h CollisionDispatch/btCollisionCreateFunc.h CollisionDispatch/btCollisionDispatcher.h CollisionDispatch/btCollisionObject.h CollisionDispatch/btCollisionWorld.h CollisionDispatch/btCompoundCollisionAlgorithm.h CollisionDispatch/btConvexConcaveCollisionAlgorithm.h CollisionDispatch/btDefaultCollisionConfiguration.h CollisionDispatch/btSphereSphereCollisionAlgorithm.h CollisionDispatch/btBoxBoxCollisionAlgorithm.h CollisionDispatch/btBoxBoxDetector.h CollisionDispatch/btGhostObject.h CollisionDispatch/btSphereBoxCollisionAlgorithm.h CollisionDispatch/btConvexPlaneCollisionAlgorithm.h CollisionDispatch/btSphereTriangleCollisionAlgorithm.h CollisionDispatch/btConvexConvexAlgorithm.h CollisionDispatch/btEmptyCollisionAlgorithm.h CollisionDispatch/btManifoldResult.h CollisionDispatch/btSimulationIslandManager.h CollisionDispatch/btUnionFind.h CollisionDispatch/SphereTriangleDetector.h ) SET(CollisionShapes_HDRS CollisionShapes/btBoxShape.h CollisionShapes/btBvhTriangleMeshShape.h CollisionShapes/btCapsuleShape.h CollisionShapes/btCollisionMargin CollisionShapes/btCollisionShape.h CollisionShapes/btCompoundShape.h CollisionShapes/btConcaveShape.h CollisionShapes/btConeShape.h CollisionShapes/btConvexHullShape.h CollisionShapes/btConvexPointCloudShape.h CollisionShapes/btConvexShape.h CollisionShapes/btConvexInternalShape.h CollisionShapes/btConvexTriangleMeshShape.h CollisionShapes/btCylinderShape.h CollisionShapes/btEmptyShape.h CollisionShapes/btHeightfieldTerrainShape.h CollisionShapes/btMinkowskiSumShape.h CollisionShapes/btMaterial.h CollisionShapes/btMultimaterialTriangleMeshShape.h CollisionShapes/btMultiSphereShape.h CollisionShapes/btOptimizedBvh.h CollisionShapes/btPolyhedralConvexShape.h CollisionShapes/btScaledBvhTriangleMeshShape.h CollisionShapes/btTetrahedronShape.h CollisionShapes/btSphereShape.h CollisionShapes/btShapeHull.h CollisionShapes/btStaticPlaneShape.h CollisionShapes/btStridingMeshInterface.h CollisionShapes/btTriangleCallback.h CollisionShapes/btTriangleBuffer.h CollisionShapes/btTriangleIndexVertexArray.h CollisionShapes/btTriangleIndexVertexMaterialArray.h CollisionShapes/btTriangleMesh.h CollisionShapes/btTriangleMeshShape.h CollisionShapes/btUniformScalingShape.h ) SET(Gimpact_HDRS Gimpact/btGImpactShape.h Gimpact/gim_contact.h Gimpact/btGImpactBvh.h Gimpact/btGenericPoolAllocator.h Gimpact/gim_memory.h Gimpact/btGImpactCollisionAlgorithm.h Gimpact/btTriangleShapeEx.h Gimpact/gim_tri_collision.h Gimpact/btGImpactQuantizedBvh.h Gimpact/gim_box_set.h ) SET(NarrowPhaseCollision_HDRS NarrowPhaseCollision/btContinuousConvexCollision.h NarrowPhaseCollision/btConvexCast.h NarrowPhaseCollision/btConvexPenetrationDepthSolver.h NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h NarrowPhaseCollision/btGjkConvexCast.h NarrowPhaseCollision/btGjkEpa2.h NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h NarrowPhaseCollision/btGjkPairDetector.h NarrowPhaseCollision/btManifoldPoint.h NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h NarrowPhaseCollision/btPersistentManifold.h NarrowPhaseCollision/btPointCollector.h NarrowPhaseCollision/btRaycastCallback.h NarrowPhaseCollision/btSimplexSolverInterface.h NarrowPhaseCollision/btSubSimplexConvexCast.h NarrowPhaseCollision/btVoronoiSimplexSolver.h ) SET(BulletCollision_HDRS ${Root_HDRS} ${BroadphaseCollision_HDRS} ${CollisionDispatch_HDRS} ${CollisionShapes_HDRS} ${Gimpact_HDRS} ${NarrowPhaseCollision_HDRS} ) ADD_LIBRARY(BulletCollision ${BulletCollision_SRCS} ${BulletCollision_HDRS}) SET_TARGET_PROPERTIES(BulletCollision PROPERTIES VERSION ${BULLET_VERSION}) SET_TARGET_PROPERTIES(BulletCollision PROPERTIES SOVERSION ${BULLET_VERSION}) IF (BUILD_SHARED_LIBS) TARGET_LINK_LIBRARIES(BulletCollision LinearMath) ENDIF (BUILD_SHARED_LIBS) #INSTALL of other files requires CMake 2.6 IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) INSTALL(TARGETS BulletCollision DESTINATION lib) INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} DESTINATION include FILES_MATCHING PATTERN "*.h") ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) SET_TARGET_PROPERTIES(BulletCollision PROPERTIES FRAMEWORK true) SET_TARGET_PROPERTIES(BulletCollision PROPERTIES PUBLIC_HEADER "${Root_HDRS}") # Have to list out sub-directories manually: SET_PROPERTY(SOURCE ${BroadphaseCollision_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/BroadphaseCollision) SET_PROPERTY(SOURCE ${CollisionDispatch_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/CollisionDispatch) SET_PROPERTY(SOURCE ${CollisionShapes_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/CollisionShapes) SET_PROPERTY(SOURCE ${Gimpact_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Gimpact) SET_PROPERTY(SOURCE ${NarrowPhaseCollision_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/NarrowPhaseCollision) ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)