/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef CONVEX_SHAPE_INTERFACE1 #define CONVEX_SHAPE_INTERFACE1 #include "btCollisionShape.h" #include "LinearMath/btVector3.h" #include "LinearMath/btTransform.h" #include "LinearMath/btMatrix3x3.h" #include #include "BulletCollision/CollisionShapes/btCollisionMargin.h" //todo: get rid of this btConvexCastResult thing! struct btConvexCastResult; #define MAX_PREFERRED_PENETRATION_DIRECTIONS 10 /// btConvexShape is an abstract shape interface. /// The explicit part provides plane-equations, the implicit part provides GetClosestPoint interface. /// used in combination with GJK or btConvexCast class btConvexShape : public btCollisionShape { protected: //local scaling. collisionMargin is not scaled ! btVector3 m_localScaling; btVector3 m_implicitShapeDimensions; btScalar m_collisionMargin; public: btConvexShape(); virtual btVector3 localGetSupportingVertex(const btVector3& vec)const; virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const= 0; //notice that the vectors should be unit length virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const= 0; const btVector3& getImplicitShapeDimensions() const { return m_implicitShapeDimensions; } ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const { getAabbSlow(t,aabbMin,aabbMax); } virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; virtual void setLocalScaling(const btVector3& scaling); virtual const btVector3& getLocalScaling() const { return m_localScaling; } virtual void setMargin(float margin) { m_collisionMargin = margin; } virtual float getMargin() const { return m_collisionMargin; } virtual int getNumPreferredPenetrationDirections() const { return 0; } virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const { assert(0); } }; #endif //CONVEX_SHAPE_INTERFACE1