INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src } ) SET(BulletDynamics_SRCS ConstraintSolver/btContactConstraint.cpp ConstraintSolver/btConeTwistConstraint.cpp ConstraintSolver/btGeneric6DofConstraint.cpp ConstraintSolver/btHingeConstraint.cpp ConstraintSolver/btPoint2PointConstraint.cpp ConstraintSolver/btSequentialImpulseConstraintSolver.cpp ConstraintSolver/btSliderConstraint.cpp ConstraintSolver/btSolve2LinearConstraint.cpp ConstraintSolver/btTypedConstraint.cpp Dynamics/Bullet-C-API.cpp Dynamics/btDiscreteDynamicsWorld.cpp Dynamics/btSimpleDynamicsWorld.cpp Dynamics/btRigidBody.cpp Vehicle/btRaycastVehicle.cpp Vehicle/btWheelInfo.cpp Character/btKinematicCharacterController.cpp ) SET(Root_HDRS ../btBulletDynamicsCommon.h ../btBulletCollisionCommon.h ) SET(ConstraintSolver_HDRS ConstraintSolver/btConstraintSolver.h ConstraintSolver/btContactConstraint.h ConstraintSolver/btContactSolverInfo.h ConstraintSolver/btConeTwistConstraint.h ConstraintSolver/btGeneric6DofConstraint.h ConstraintSolver/btHingeConstraint.h ConstraintSolver/btJacobianEntry.h ConstraintSolver/btPoint2PointConstraint.h ConstraintSolver/btSequentialImpulseConstraintSolver.h ConstraintSolver/btSliderConstraint.h ConstraintSolver/btSolve2LinearConstraint.h ConstraintSolver/btSolverBody.h ConstraintSolver/btSolverConstraint.h ConstraintSolver/btTypedConstraint.h ) SET(Dynamics_HDRS Dynamics/btContinuousDynamicsWorld.h Dynamics/btDiscreteDynamicsWorld.h Dynamics/btDynamicsWorld.h Dynamics/btSimpleDynamicsWorld.h Dynamics/btRigidBody.h ) SET(Vehicle_HDRS Vehicle/btRaycastVehicle.h Vehicle/btVehicleRaycaster.h Vehicle/btWheelInfo.h ) SET(Character_HDRS Character/btCharacterControllerInterface.h Character/btKinematicCharacterController.h ) SET(BulletDynamics_HDRS ${Root_HDRS} ${ConstraintSolver_HDRS} ${Dynamics_HDRS} ${Vehicle_HDRS} ${Character_HDRS} ) ADD_LIBRARY(BulletDynamics ${BulletDynamics_SRCS} ${BulletDynamics_HDRS}) SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES VERSION ${BULLET_VERSION}) SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES SOVERSION ${BULLET_VERSION}) IF (BUILD_SHARED_LIBS) TARGET_LINK_LIBRARIES(BulletDynamics BulletCollision LinearMath) ENDIF (BUILD_SHARED_LIBS) IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) INSTALL(TARGETS BulletDynamics DESTINATION lib) INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} DESTINATION include FILES_MATCHING PATTERN "*.h") ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES FRAMEWORK true) SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES PUBLIC_HEADER "${Root_HDRS}") # Have to list out sub-directories manually: SET_PROPERTY(SOURCE ${ConstraintSolver_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/ConstraintSolver) SET_PROPERTY(SOURCE ${Dynamics_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Dynamics) SET_PROPERTY(SOURCE ${Vehicle_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Vehicle) SET_PROPERTY(SOURCE ${Character_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Character) ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)