/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef HINGECONSTRAINT_H #define HINGECONSTRAINT_H #include "LinearMath/btVector3.h" #include "BulletDynamics/ConstraintSolver/btJacobianEntry.h" #include "btTypedConstraint.h" class btRigidBody; /// hinge constraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space /// axis defines the orientation of the hinge axis class btHingeConstraint : public btTypedConstraint { btJacobianEntry m_jac[3]; //3 orthogonal linear constraints btJacobianEntry m_jacAng[3]; //2 orthogonal angular constraints+ 1 for limit/motor btVector3 m_pivotInA; btVector3 m_pivotInB; btVector3 m_axisInA; btVector3 m_axisInB; bool m_angularOnly; float m_motorTargetVelocity; float m_maxMotorImpulse; bool m_enableAngularMotor; public: btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB,btVector3& axisInA,btVector3& axisInB); btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA); btHingeConstraint(); virtual void buildJacobian(); virtual void solveConstraint(btScalar timeStep); void updateRHS(btScalar timeStep); const btRigidBody& getRigidBodyA() const { return m_rbA; } const btRigidBody& getRigidBodyB() const { return m_rbB; } void setAngularOnly(bool angularOnly) { m_angularOnly = angularOnly; } void enableAngularMotor(bool enableMotor,float targetVelocity,float maxMotorImpulse) { m_enableAngularMotor = enableMotor; m_motorTargetVelocity = targetVelocity; m_maxMotorImpulse = maxMotorImpulse; } }; #endif //HINGECONSTRAINT_H