/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef BT_NNCG_CONSTRAINT_SOLVER_H #define BT_NNCG_CONSTRAINT_SOLVER_H #include "btSequentialImpulseConstraintSolver.h" ATTRIBUTE_ALIGNED16(class) btNNCGConstraintSolver : public btSequentialImpulseConstraintSolver { protected: btScalar m_deltafLengthSqrPrev; btAlignedObjectArray m_pNC; // p for None Contact constraints btAlignedObjectArray m_pC; // p for Contact constraints btAlignedObjectArray m_pCF; // p for ContactFriction constraints btAlignedObjectArray m_pCRF; // p for ContactRollingFriction constraints //These are recalculated in every iterations. We just keep these to prevent reallocation in each iteration. btAlignedObjectArray m_deltafNC; // deltaf for NoneContact constraints btAlignedObjectArray m_deltafC; // deltaf for Contact constraints btAlignedObjectArray m_deltafCF; // deltaf for ContactFriction constraints btAlignedObjectArray m_deltafCRF; // deltaf for ContactRollingFriction constraints protected: virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal); virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer); virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer); public: BT_DECLARE_ALIGNED_ALLOCATOR(); btNNCGConstraintSolver() : btSequentialImpulseConstraintSolver(), m_onlyForNoneContact(false) {} virtual btConstraintSolverType getSolverType() const { return BT_NNCG_SOLVER; } bool m_onlyForNoneContact; }; #endif //BT_NNCG_CONSTRAINT_SOLVER_H