/* * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/ * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies. * Erwin Coumans makes no representations about the suitability * of this software for any purpose. * It is provided "as is" without express or implied warranty. */ #include "LinearMath/btVector3.h" #include "btRaycastVehicle.h" #include "BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h" #include "BulletDynamics/ConstraintSolver/btJacobianEntry.h" #include "LinearMath/btQuaternion.h" #include "BulletDynamics/Dynamics/btDynamicsWorld.h" #include "btVehicleRaycaster.h" #include "btWheelInfo.h" #include "LinearMath/btMinMax.h" #include "LinearMath/btIDebugDraw.h" #include "BulletDynamics/ConstraintSolver/btContactConstraint.h" #define ROLLING_INFLUENCE_FIX btRigidBody& btActionInterface::getFixedBody() { static btRigidBody s_fixed(0, 0, 0); s_fixed.setMassProps(btScalar(0.), btVector3(btScalar(0.), btScalar(0.), btScalar(0.))); return s_fixed; } btRaycastVehicle::btRaycastVehicle(const btVehicleTuning& tuning, btRigidBody* chassis, btVehicleRaycaster* raycaster) : m_vehicleRaycaster(raycaster), m_pitchControl(btScalar(0.)) { m_chassisBody = chassis; m_indexRightAxis = 0; m_indexUpAxis = 2; m_indexForwardAxis = 1; defaultInit(tuning); } void btRaycastVehicle::defaultInit(const btVehicleTuning& tuning) { (void)tuning; m_currentVehicleSpeedKmHour = btScalar(0.); m_steeringValue = btScalar(0.); } btRaycastVehicle::~btRaycastVehicle() { } // // basically most of the code is general for 2 or 4 wheel vehicles, but some of it needs to be reviewed // btWheelInfo& btRaycastVehicle::addWheel(const btVector3& connectionPointCS, const btVector3& wheelDirectionCS0, const btVector3& wheelAxleCS, btScalar suspensionRestLength, btScalar wheelRadius, const btVehicleTuning& tuning, bool isFrontWheel) { btWheelInfoConstructionInfo ci; ci.m_chassisConnectionCS = connectionPointCS; ci.m_wheelDirectionCS = wheelDirectionCS0; ci.m_wheelAxleCS = wheelAxleCS; ci.m_suspensionRestLength = suspensionRestLength; ci.m_wheelRadius = wheelRadius; ci.m_suspensionStiffness = tuning.m_suspensionStiffness; ci.m_wheelsDampingCompression = tuning.m_suspensionCompression; ci.m_wheelsDampingRelaxation = tuning.m_suspensionDamping; ci.m_frictionSlip = tuning.m_frictionSlip; ci.m_bIsFrontWheel = isFrontWheel; ci.m_maxSuspensionTravelCm = tuning.m_maxSuspensionTravelCm; ci.m_maxSuspensionForce = tuning.m_maxSuspensionForce; m_wheelInfo.push_back(btWheelInfo(ci)); btWheelInfo& wheel = m_wheelInfo[getNumWheels() - 1]; updateWheelTransformsWS(wheel, false); updateWheelTransform(getNumWheels() - 1, false); return wheel; } const btTransform& btRaycastVehicle::getWheelTransformWS(int wheelIndex) const { btAssert(wheelIndex < getNumWheels()); const btWheelInfo& wheel = m_wheelInfo[wheelIndex]; return wheel.m_worldTransform; } void btRaycastVehicle::updateWheelTransform(int wheelIndex, bool interpolatedTransform) { btWheelInfo& wheel = m_wheelInfo[wheelIndex]; updateWheelTransformsWS(wheel, interpolatedTransform); btVector3 up = -wheel.m_raycastInfo.m_wheelDirectionWS; const btVector3& right = wheel.m_raycastInfo.m_wheelAxleWS; btVector3 fwd = up.cross(right); fwd = fwd.normalize(); // up = right.cross(fwd); // up.normalize(); //rotate around steering over de wheelAxleWS btScalar steering = wheel.m_steering; btQuaternion steeringOrn(up, steering); //wheel.m_steering); btMatrix3x3 steeringMat(steeringOrn); btQuaternion rotatingOrn(right, -wheel.m_rotation); btMatrix3x3 rotatingMat(rotatingOrn); btMatrix3x3 basis2; basis2[0][m_indexRightAxis] = -right[0]; basis2[1][m_indexRightAxis] = -right[1]; basis2[2][m_indexRightAxis] = -right[2]; basis2[0][m_indexUpAxis] = up[0]; basis2[1][m_indexUpAxis] = up[1]; basis2[2][m_indexUpAxis] = up[2]; basis2[0][m_indexForwardAxis] = fwd[0]; basis2[1][m_indexForwardAxis] = fwd[1]; basis2[2][m_indexForwardAxis] = fwd[2]; wheel.m_worldTransform.setBasis(steeringMat * rotatingMat * basis2); wheel.m_worldTransform.setOrigin( wheel.m_raycastInfo.m_hardPointWS + wheel.m_raycastInfo.m_wheelDirectionWS * wheel.m_raycastInfo.m_suspensionLength); } void btRaycastVehicle::resetSuspension() { int i; for (i = 0; i < m_wheelInfo.size(); i++) { btWheelInfo& wheel = m_wheelInfo[i]; wheel.m_raycastInfo.m_suspensionLength = wheel.getSuspensionRestLength(); wheel.m_suspensionRelativeVelocity = btScalar(0.0); wheel.m_raycastInfo.m_contactNormalWS = -wheel.m_raycastInfo.m_wheelDirectionWS; //wheel_info.setContactFriction(btScalar(0.0)); wheel.m_clippedInvContactDotSuspension = btScalar(1.0); } } void btRaycastVehicle::updateWheelTransformsWS(btWheelInfo& wheel, bool interpolatedTransform) { wheel.m_raycastInfo.m_isInContact = false; btTransform chassisTrans = getChassisWorldTransform(); if (interpolatedTransform && (getRigidBody()->getMotionState())) { getRigidBody()->getMotionState()->getWorldTransform(chassisTrans); } wheel.m_raycastInfo.m_hardPointWS = chassisTrans(wheel.m_chassisConnectionPointCS); wheel.m_raycastInfo.m_wheelDirectionWS = chassisTrans.getBasis() * wheel.m_wheelDirectionCS; wheel.m_raycastInfo.m_wheelAxleWS = chassisTrans.getBasis() * wheel.m_wheelAxleCS; } btScalar btRaycastVehicle::rayCast(btWheelInfo& wheel) { updateWheelTransformsWS(wheel, false); btScalar depth = -1; btScalar raylen = wheel.getSuspensionRestLength() + wheel.m_wheelsRadius; btVector3 rayvector = wheel.m_raycastInfo.m_wheelDirectionWS * (raylen); const btVector3& source = wheel.m_raycastInfo.m_hardPointWS; wheel.m_raycastInfo.m_contactPointWS = source + rayvector; const btVector3& target = wheel.m_raycastInfo.m_contactPointWS; btScalar param = btScalar(0.); btVehicleRaycaster::btVehicleRaycasterResult rayResults; btAssert(m_vehicleRaycaster); void* object = m_vehicleRaycaster->castRay(source, target, rayResults); wheel.m_raycastInfo.m_groundObject = 0; if (object) { param = rayResults.m_distFraction; depth = raylen * rayResults.m_distFraction; wheel.m_raycastInfo.m_contactNormalWS = rayResults.m_hitNormalInWorld; wheel.m_raycastInfo.m_isInContact = true; wheel.m_raycastInfo.m_groundObject = &getFixedBody(); ///@todo for driving on dynamic/movable objects!; //wheel.m_raycastInfo.m_groundObject = object; btScalar hitDistance = param * raylen; wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius; //clamp on max suspension travel btScalar minSuspensionLength = wheel.getSuspensionRestLength() - wheel.m_maxSuspensionTravelCm * btScalar(0.01); btScalar maxSuspensionLength = wheel.getSuspensionRestLength() + wheel.m_maxSuspensionTravelCm * btScalar(0.01); if (wheel.m_raycastInfo.m_suspensionLength < minSuspensionLength) { wheel.m_raycastInfo.m_suspensionLength = minSuspensionLength; } if (wheel.m_raycastInfo.m_suspensionLength > maxSuspensionLength) { wheel.m_raycastInfo.m_suspensionLength = maxSuspensionLength; } wheel.m_raycastInfo.m_contactPointWS = rayResults.m_hitPointInWorld; btScalar denominator = wheel.m_raycastInfo.m_contactNormalWS.dot(wheel.m_raycastInfo.m_wheelDirectionWS); btVector3 chassis_velocity_at_contactPoint; btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition(); chassis_velocity_at_contactPoint = getRigidBody()->getVelocityInLocalPoint(relpos); btScalar projVel = wheel.m_raycastInfo.m_contactNormalWS.dot(chassis_velocity_at_contactPoint); if (denominator >= btScalar(-0.1)) { wheel.m_suspensionRelativeVelocity = btScalar(0.0); wheel.m_clippedInvContactDotSuspension = btScalar(1.0) / btScalar(0.1); } else { btScalar inv = btScalar(-1.) / denominator; wheel.m_suspensionRelativeVelocity = projVel * inv; wheel.m_clippedInvContactDotSuspension = inv; } } else { //put wheel info as in rest position wheel.m_raycastInfo.m_suspensionLength = wheel.getSuspensionRestLength(); wheel.m_suspensionRelativeVelocity = btScalar(0.0); wheel.m_raycastInfo.m_contactNormalWS = -wheel.m_raycastInfo.m_wheelDirectionWS; wheel.m_clippedInvContactDotSuspension = btScalar(1.0); } return depth; } const btTransform& btRaycastVehicle::getChassisWorldTransform() const { /*if (getRigidBody()->getMotionState()) { btTransform chassisWorldTrans; getRigidBody()->getMotionState()->getWorldTransform(chassisWorldTrans); return chassisWorldTrans; } */ return getRigidBody()->getCenterOfMassTransform(); } void btRaycastVehicle::updateVehicle(btScalar step) { { for (int i = 0; i < getNumWheels(); i++) { updateWheelTransform(i, false); } } m_currentVehicleSpeedKmHour = btScalar(3.6) * getRigidBody()->getLinearVelocity().length(); const btTransform& chassisTrans = getChassisWorldTransform(); btVector3 forwardW( chassisTrans.getBasis()[0][m_indexForwardAxis], chassisTrans.getBasis()[1][m_indexForwardAxis], chassisTrans.getBasis()[2][m_indexForwardAxis]); if (forwardW.dot(getRigidBody()->getLinearVelocity()) < btScalar(0.)) { m_currentVehicleSpeedKmHour *= btScalar(-1.); } // // simulate suspension // int i = 0; for (i = 0; i < m_wheelInfo.size(); i++) { //btScalar depth; //depth = rayCast(m_wheelInfo[i]); } updateSuspension(step); for (i = 0; i < m_wheelInfo.size(); i++) { //apply suspension force btWheelInfo& wheel = m_wheelInfo[i]; btScalar suspensionForce = wheel.m_wheelsSuspensionForce; if (suspensionForce > wheel.m_maxSuspensionForce) { suspensionForce = wheel.m_maxSuspensionForce; } btVector3 impulse = wheel.m_raycastInfo.m_contactNormalWS * suspensionForce * step; btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition(); getRigidBody()->applyImpulse(impulse, relpos); } updateFriction(step); for (i = 0; i < m_wheelInfo.size(); i++) { btWheelInfo& wheel = m_wheelInfo[i]; btVector3 relpos = wheel.m_raycastInfo.m_hardPointWS - getRigidBody()->getCenterOfMassPosition(); btVector3 vel = getRigidBody()->getVelocityInLocalPoint(relpos); if (wheel.m_raycastInfo.m_isInContact) { const btTransform& chassisWorldTransform = getChassisWorldTransform(); btVector3 fwd( chassisWorldTransform.getBasis()[0][m_indexForwardAxis], chassisWorldTransform.getBasis()[1][m_indexForwardAxis], chassisWorldTransform.getBasis()[2][m_indexForwardAxis]); btScalar proj = fwd.dot(wheel.m_raycastInfo.m_contactNormalWS); fwd -= wheel.m_raycastInfo.m_contactNormalWS * proj; btScalar proj2 = fwd.dot(vel); wheel.m_deltaRotation = (proj2 * step) / (wheel.m_wheelsRadius); wheel.m_rotation += wheel.m_deltaRotation; } else { wheel.m_rotation += wheel.m_deltaRotation; } wheel.m_deltaRotation *= btScalar(0.99); //damping of rotation when not in contact } } void btRaycastVehicle::setSteeringValue(btScalar steering, int wheel) { btAssert(wheel >= 0 && wheel < getNumWheels()); btWheelInfo& wheelInfo = getWheelInfo(wheel); wheelInfo.m_steering = steering; } btScalar btRaycastVehicle::getSteeringValue(int wheel) const { return getWheelInfo(wheel).m_steering; } void btRaycastVehicle::applyEngineForce(btScalar force, int wheel) { btAssert(wheel >= 0 && wheel < getNumWheels()); btWheelInfo& wheelInfo = getWheelInfo(wheel); wheelInfo.m_engineForce = force; } const btWheelInfo& btRaycastVehicle::getWheelInfo(int index) const { btAssert((index >= 0) && (index < getNumWheels())); return m_wheelInfo[index]; } btWheelInfo& btRaycastVehicle::getWheelInfo(int index) { btAssert((index >= 0) && (index < getNumWheels())); return m_wheelInfo[index]; } void btRaycastVehicle::setBrake(btScalar brake, int wheelIndex) { btAssert((wheelIndex >= 0) && (wheelIndex < getNumWheels())); getWheelInfo(wheelIndex).m_brake = brake; } void btRaycastVehicle::updateSuspension(btScalar deltaTime) { (void)deltaTime; btScalar chassisMass = btScalar(1.) / m_chassisBody->getInvMass(); for (int w_it = 0; w_it < getNumWheels(); w_it++) { btWheelInfo& wheel_info = m_wheelInfo[w_it]; if (wheel_info.m_raycastInfo.m_isInContact) { btScalar force; // Spring { btScalar susp_length = wheel_info.getSuspensionRestLength(); btScalar current_length = wheel_info.m_raycastInfo.m_suspensionLength; btScalar length_diff = (susp_length - current_length); force = wheel_info.m_suspensionStiffness * length_diff * wheel_info.m_clippedInvContactDotSuspension; } // Damper { btScalar projected_rel_vel = wheel_info.m_suspensionRelativeVelocity; { btScalar susp_damping; if (projected_rel_vel < btScalar(0.0)) { susp_damping = wheel_info.m_wheelsDampingCompression; } else { susp_damping = wheel_info.m_wheelsDampingRelaxation; } force -= susp_damping * projected_rel_vel; } } // RESULT wheel_info.m_wheelsSuspensionForce = force * chassisMass; if (wheel_info.m_wheelsSuspensionForce < btScalar(0.)) { wheel_info.m_wheelsSuspensionForce = btScalar(0.); } } else { wheel_info.m_wheelsSuspensionForce = btScalar(0.0); } } } struct btWheelContactPoint { btRigidBody* m_body0; btRigidBody* m_body1; btVector3 m_frictionPositionWorld; btVector3 m_frictionDirectionWorld; btScalar m_jacDiagABInv; btScalar m_maxImpulse; btWheelContactPoint(btRigidBody* body0, btRigidBody* body1, const btVector3& frictionPosWorld, const btVector3& frictionDirectionWorld, btScalar maxImpulse) : m_body0(body0), m_body1(body1), m_frictionPositionWorld(frictionPosWorld), m_frictionDirectionWorld(frictionDirectionWorld), m_maxImpulse(maxImpulse) { btScalar denom0 = body0->computeImpulseDenominator(frictionPosWorld, frictionDirectionWorld); btScalar denom1 = body1->computeImpulseDenominator(frictionPosWorld, frictionDirectionWorld); btScalar relaxation = 1.f; m_jacDiagABInv = relaxation / (denom0 + denom1); } }; btScalar calcRollingFriction(btWheelContactPoint& contactPoint, int numWheelsOnGround); btScalar calcRollingFriction(btWheelContactPoint& contactPoint, int numWheelsOnGround) { btScalar j1 = 0.f; const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld; btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition(); btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition(); btScalar maxImpulse = contactPoint.m_maxImpulse; btVector3 vel1 = contactPoint.m_body0->getVelocityInLocalPoint(rel_pos1); btVector3 vel2 = contactPoint.m_body1->getVelocityInLocalPoint(rel_pos2); btVector3 vel = vel1 - vel2; btScalar vrel = contactPoint.m_frictionDirectionWorld.dot(vel); // calculate j that moves us to zero relative velocity j1 = -vrel * contactPoint.m_jacDiagABInv / btScalar(numWheelsOnGround); btSetMin(j1, maxImpulse); btSetMax(j1, -maxImpulse); return j1; } btScalar sideFrictionStiffness2 = btScalar(1.0); void btRaycastVehicle::updateFriction(btScalar timeStep) { //calculate the impulse, so that the wheels don't move sidewards int numWheel = getNumWheels(); if (!numWheel) return; m_forwardWS.resize(numWheel); m_axle.resize(numWheel); m_forwardImpulse.resize(numWheel); m_sideImpulse.resize(numWheel); int numWheelsOnGround = 0; //collapse all those loops into one! for (int i = 0; i < getNumWheels(); i++) { btWheelInfo& wheelInfo = m_wheelInfo[i]; class btRigidBody* groundObject = (class btRigidBody*)wheelInfo.m_raycastInfo.m_groundObject; if (groundObject) numWheelsOnGround++; m_sideImpulse[i] = btScalar(0.); m_forwardImpulse[i] = btScalar(0.); } { for (int i = 0; i < getNumWheels(); i++) { btWheelInfo& wheelInfo = m_wheelInfo[i]; class btRigidBody* groundObject = (class btRigidBody*)wheelInfo.m_raycastInfo.m_groundObject; if (groundObject) { const btTransform& wheelTrans = getWheelTransformWS(i); btMatrix3x3 wheelBasis0 = wheelTrans.getBasis(); m_axle[i] = -btVector3( wheelBasis0[0][m_indexRightAxis], wheelBasis0[1][m_indexRightAxis], wheelBasis0[2][m_indexRightAxis]); const btVector3& surfNormalWS = wheelInfo.m_raycastInfo.m_contactNormalWS; btScalar proj = m_axle[i].dot(surfNormalWS); m_axle[i] -= surfNormalWS * proj; m_axle[i] = m_axle[i].normalize(); m_forwardWS[i] = surfNormalWS.cross(m_axle[i]); m_forwardWS[i].normalize(); resolveSingleBilateral(*m_chassisBody, wheelInfo.m_raycastInfo.m_contactPointWS, *groundObject, wheelInfo.m_raycastInfo.m_contactPointWS, btScalar(0.), m_axle[i], m_sideImpulse[i], timeStep); m_sideImpulse[i] *= sideFrictionStiffness2; } } } btScalar sideFactor = btScalar(1.); btScalar fwdFactor = 0.5; bool sliding = false; { for (int wheel = 0; wheel < getNumWheels(); wheel++) { btWheelInfo& wheelInfo = m_wheelInfo[wheel]; class btRigidBody* groundObject = (class btRigidBody*)wheelInfo.m_raycastInfo.m_groundObject; btScalar rollingFriction = 0.f; if (groundObject) { if (wheelInfo.m_engineForce != 0.f) { rollingFriction = wheelInfo.m_engineForce * timeStep; } else { btScalar defaultRollingFrictionImpulse = 0.f; btScalar maxImpulse = wheelInfo.m_brake ? wheelInfo.m_brake : defaultRollingFrictionImpulse; btWheelContactPoint contactPt(m_chassisBody, groundObject, wheelInfo.m_raycastInfo.m_contactPointWS, m_forwardWS[wheel], maxImpulse); btAssert(numWheelsOnGround > 0); rollingFriction = calcRollingFriction(contactPt, numWheelsOnGround); } } //switch between active rolling (throttle), braking and non-active rolling friction (no throttle/break) m_forwardImpulse[wheel] = btScalar(0.); m_wheelInfo[wheel].m_skidInfo = btScalar(1.); if (groundObject) { m_wheelInfo[wheel].m_skidInfo = btScalar(1.); btScalar maximp = wheelInfo.m_wheelsSuspensionForce * timeStep * wheelInfo.m_frictionSlip; btScalar maximpSide = maximp; btScalar maximpSquared = maximp * maximpSide; m_forwardImpulse[wheel] = rollingFriction; //wheelInfo.m_engineForce* timeStep; btScalar x = (m_forwardImpulse[wheel]) * fwdFactor; btScalar y = (m_sideImpulse[wheel]) * sideFactor; btScalar impulseSquared = (x * x + y * y); if (impulseSquared > maximpSquared) { sliding = true; btScalar factor = maximp / btSqrt(impulseSquared); m_wheelInfo[wheel].m_skidInfo *= factor; } } } } if (sliding) { for (int wheel = 0; wheel < getNumWheels(); wheel++) { if (m_sideImpulse[wheel] != btScalar(0.)) { if (m_wheelInfo[wheel].m_skidInfo < btScalar(1.)) { m_forwardImpulse[wheel] *= m_wheelInfo[wheel].m_skidInfo; m_sideImpulse[wheel] *= m_wheelInfo[wheel].m_skidInfo; } } } } // apply the impulses { for (int wheel = 0; wheel < getNumWheels(); wheel++) { btWheelInfo& wheelInfo = m_wheelInfo[wheel]; btVector3 rel_pos = wheelInfo.m_raycastInfo.m_contactPointWS - m_chassisBody->getCenterOfMassPosition(); if (m_forwardImpulse[wheel] != btScalar(0.)) { m_chassisBody->applyImpulse(m_forwardWS[wheel] * (m_forwardImpulse[wheel]), rel_pos); } if (m_sideImpulse[wheel] != btScalar(0.)) { class btRigidBody* groundObject = (class btRigidBody*)m_wheelInfo[wheel].m_raycastInfo.m_groundObject; btVector3 rel_pos2 = wheelInfo.m_raycastInfo.m_contactPointWS - groundObject->getCenterOfMassPosition(); btVector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel]; #if defined ROLLING_INFLUENCE_FIX // fix. It only worked if car's up was along Y - VT. btVector3 vChassisWorldUp = getRigidBody()->getCenterOfMassTransform().getBasis().getColumn(m_indexUpAxis); rel_pos -= vChassisWorldUp * (vChassisWorldUp.dot(rel_pos) * (1.f - wheelInfo.m_rollInfluence)); #else rel_pos[m_indexUpAxis] *= wheelInfo.m_rollInfluence; #endif m_chassisBody->applyImpulse(sideImp, rel_pos); //apply friction impulse on the ground groundObject->applyImpulse(-sideImp, rel_pos2); } } } } void btRaycastVehicle::debugDraw(btIDebugDraw* debugDrawer) { for (int v = 0; v < this->getNumWheels(); v++) { btVector3 wheelColor(0, 1, 1); if (getWheelInfo(v).m_raycastInfo.m_isInContact) { wheelColor.setValue(0, 0, 1); } else { wheelColor.setValue(1, 0, 1); } btVector3 wheelPosWS = getWheelInfo(v).m_worldTransform.getOrigin(); btVector3 axle = btVector3( getWheelInfo(v).m_worldTransform.getBasis()[0][getRightAxis()], getWheelInfo(v).m_worldTransform.getBasis()[1][getRightAxis()], getWheelInfo(v).m_worldTransform.getBasis()[2][getRightAxis()]); //debug wheels (cylinders) debugDrawer->drawLine(wheelPosWS, wheelPosWS + axle, wheelColor); debugDrawer->drawLine(wheelPosWS, getWheelInfo(v).m_raycastInfo.m_contactPointWS, wheelColor); } } void* btDefaultVehicleRaycaster::castRay(const btVector3& from, const btVector3& to, btVehicleRaycasterResult& result) { // RayResultCallback& resultCallback; btCollisionWorld::ClosestRayResultCallback rayCallback(from, to); m_dynamicsWorld->rayTest(from, to, rayCallback); if (rayCallback.hasHit()) { const btRigidBody* body = btRigidBody::upcast(rayCallback.m_collisionObject); if (body && body->hasContactResponse()) { result.m_hitPointInWorld = rayCallback.m_hitPointWorld; result.m_hitNormalInWorld = rayCallback.m_hitNormalWorld; result.m_hitNormalInWorld.normalize(); result.m_distFraction = rayCallback.m_closestHitFraction; return (void*)body; } } return 0; }