include_directories( ${BULLET_PHYSICS_SOURCE_DIR}/src } ) set(LinearMath_SRCS btConvexHull.cpp btQuickprof.cpp btGeometryUtil.cpp btAlignedAllocator.cpp ) set(LinearMath_HDRS btAlignedObjectArray.h btList.h btPoolAllocator.h btRandom.h btVector3.h btDefaultMotionState.h btMatrix3x3.h btQuadWord.h btHashMap.h btScalar.h btAabbUtil2.h btConvexHull.h btMinMax.h btQuaternion.h btStackAlloc.h btGeometryUtil.h btMotionState.h btTransform.h btAlignedAllocator.h btIDebugDraw.h btQuickprof.h btTransformUtil.h ) add_library(LinearMath ${LinearMath_SRCS} ${LinearMath_HDRS}) SET_TARGET_PROPERTIES(LinearMath PROPERTIES VERSION ${BULLET_VERSION}) SET_TARGET_PROPERTIES(LinearMath PROPERTIES SOVERSION ${BULLET_VERSION}) #FILES_MATCHING requires CMake 2.6 if(${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) install(TARGETS LinearMath DESTINATION lib) install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} DESTINATION include FILES_MATCHING PATTERN "*.h") endif() if(APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) SET_TARGET_PROPERTIES(LinearMath PROPERTIES FRAMEWORK true) SET_TARGET_PROPERTIES(LinearMath PROPERTIES PUBLIC_HEADER "${LinearMath_HDRS}") endif()