#include "btPolarDecomposition.h" #include "btMinMax.h" namespace { btScalar abs_column_sum(const btMatrix3x3& a, int i) { return btFabs(a[0][i]) + btFabs(a[1][i]) + btFabs(a[2][i]); } btScalar abs_row_sum(const btMatrix3x3& a, int i) { return btFabs(a[i][0]) + btFabs(a[i][1]) + btFabs(a[i][2]); } btScalar p1_norm(const btMatrix3x3& a) { const btScalar sum0 = abs_column_sum(a,0); const btScalar sum1 = abs_column_sum(a,1); const btScalar sum2 = abs_column_sum(a,2); return btMax(btMax(sum0, sum1), sum2); } btScalar pinf_norm(const btMatrix3x3& a) { const btScalar sum0 = abs_row_sum(a,0); const btScalar sum1 = abs_row_sum(a,1); const btScalar sum2 = abs_row_sum(a,2); return btMax(btMax(sum0, sum1), sum2); } } const btScalar btPolarDecomposition::DEFAULT_TOLERANCE = btScalar(0.0001); const unsigned int btPolarDecomposition::DEFAULT_MAX_ITERATIONS = 16; btPolarDecomposition::btPolarDecomposition(btScalar tolerance, unsigned int maxIterations) : m_tolerance(tolerance) , m_maxIterations(maxIterations) { } unsigned int btPolarDecomposition::decompose(const btMatrix3x3& a, btMatrix3x3& u, btMatrix3x3& h) const { // Use the 'u' and 'h' matrices for intermediate calculations u = a; h = a.inverse(); for (unsigned int i = 0; i < m_maxIterations; ++i) { const btScalar h_1 = p1_norm(h); const btScalar h_inf = pinf_norm(h); const btScalar u_1 = p1_norm(u); const btScalar u_inf = pinf_norm(u); const btScalar h_norm = h_1 * h_inf; const btScalar u_norm = u_1 * u_inf; // The matrix is effectively singular so we cannot invert it if (btFuzzyZero(h_norm) || btFuzzyZero(u_norm)) break; const btScalar gamma = btPow(h_norm / u_norm, 0.25f); const btScalar inv_gamma = btScalar(1.0) / gamma; // Determine the delta to 'u' const btMatrix3x3 delta = (u * (gamma - btScalar(2.0)) + h.transpose() * inv_gamma) * btScalar(0.5); // Update the matrices u += delta; h = u.inverse(); // Check for convergence if (p1_norm(delta) <= m_tolerance * u_1) { h = u.transpose() * a; h = (h + h.transpose()) * 0.5; return i; } } // The algorithm has failed to converge to the specified tolerance, but we // want to make sure that the matrices returned are in the right form. h = u.transpose() * a; h = (h + h.transpose()) * 0.5; return m_maxIterations; } unsigned int btPolarDecomposition::maxIterations() const { return m_maxIterations; } unsigned int polarDecompose(const btMatrix3x3& a, btMatrix3x3& u, btMatrix3x3& h) { static btPolarDecomposition polar; return polar.decompose(a, u, h); }