#!/usr/bin/python import sys import os Import('env') defs = '' cflags = [] if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'): defs += ' WIN32 NDEBUG _WINDOWS' #cflags += ['/MT', '/W3', '/GX', '/O2', '/Op'] cflags += ['/MT', '/W3', '/GX', '/Og', '/Ot', '/Ob1', '/Op', '/G6', '/O3', '/EHcs'] elif env['OURPLATFORM']=='win32-mingw': defs += ' NDEBUG' cflags += ['-O2'] elif sys.platform=='linux2' or sys.platform=='linux-i386' or sys.platform=='freebsd4' or sys.platform=='freebsd5': defs += ' NDEBUG' cflags += ['-O2'] elif sys.platform=='darwin': defs += ' NDEBUG' cflags += ['-O2','-pipe', '-fPIC', '-funsigned-char', '-ffast-math'] linearmath_src = env.Glob("LinearMath/*.cpp") bulletdyn_src = env.Glob("BulletDynamics/Vehicle/*.cpp") + env.Glob("BulletDynamics/ConstraintSolver/*.cpp") + env.Glob("BulletDynamics/Dynamics/*.cpp") collision_broadphase_src = env.Glob("BulletCollision/BroadphaseCollision/*.cpp") collision_dispatch_src = env.Glob("BulletCollision/CollisionDispatch/*.cpp") collision_gimpact_src = env.Glob("BulletCollision/Gimpact/*.cpp") collision_shapes_src = env.Glob("BulletCollision/CollisionShapes/*.cpp") collision_narrowphase_src = env.Glob("BulletCollision/NarrowPhaseCollision/*.cpp") softbody_src = env.Glob("BulletSoftBody/*.cpp") incs = '. BulletCollision BulletDynamics LinearMath BulletSoftBody' env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,137], compileflags=cflags ) env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[19,136], compileflags=cflags ) env.BlenderLib ( libname = 'extern_bullet2collision_broadphase', sources=collision_broadphase_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[25,145], compileflags=cflags ) env.BlenderLib ( libname = 'extern_bullet2collision_dispatch', sources=collision_dispatch_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,138], compileflags=cflags ) env.BlenderLib ( libname = 'extern_bullet2collision_gimpact', sources=collision_gimpact_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,138], compileflags=cflags ) env.BlenderLib ( libname = 'extern_bullet2collision_shapes', sources=collision_shapes_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,138], compileflags=cflags ) env.BlenderLib ( libname = 'extern_bullet2collision_narrowphase', sources=collision_narrowphase_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,138], compileflags=cflags ) env.BlenderLib ( libname = 'extern_bullet2softbody', sources=softbody_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[30,135], compileflags=cflags )