// Begin License: // Copyright (C) 2006-2011 Tobias Sargeant (tobias.sargeant@gmail.com). // All rights reserved. // // This file is part of the Carve CSG Library (http://carve-csg.com/) // // This file may be used under the terms of the GNU General Public // License version 2.0 as published by the Free Software Foundation // and appearing in the file LICENSE.GPL2 included in the packaging of // this file. // // This file is provided "AS IS" with NO WARRANTY OF ANY KIND, // INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE. // End: #pragma once static inline bool facesAreCoplanar(const carve::mesh::MeshSet<3>::face_t *a, const carve::mesh::MeshSet<3>::face_t *b) { carve::geom3d::Ray temp; // XXX: Find a better definition. This may be a source of problems // if floating point inaccuracies cause an incorrect answer. return !carve::geom3d::planeIntersection(a->plane, b->plane, temp); } #if defined(CARVE_DEBUG) #include #endif namespace carve { namespace csg { static inline carve::mesh::MeshSet<3>::vertex_t *map_vertex(const VVMap &vmap, carve::mesh::MeshSet<3>::vertex_t *v) { VVMap::const_iterator i = vmap.find(v); if (i == vmap.end()) return v; return (*i).second; } #if defined(CARVE_DEBUG) class IntersectDebugHooks; extern IntersectDebugHooks *g_debug; #define HOOK(x) do { if (g_debug) { g_debug->x } } while(0) static inline void drawFaceLoopList(const FaceLoopList &ll, float rF, float gF, float bF, float aF, float rB, float gB, float bB, float aB, bool lit) { for (FaceLoop *flb = ll.head; flb; flb = flb->next) { const carve::mesh::MeshSet<3>::face_t *f = (flb->orig_face); std::vector::vertex_t *> &loop = flb->vertices; HOOK(drawFaceLoop2(loop, f->plane.N, rF, gF, bF, aF, rB, gB, bB, aB, true, lit);); HOOK(drawFaceLoopWireframe(loop, f->plane.N, 1, 1, 1, 0.1f);); } } static inline void drawFaceLoopListWireframe(const FaceLoopList &ll) { for (FaceLoop *flb = ll.head; flb; flb = flb->next) { const carve::mesh::MeshSet<3>::face_t *f = (flb->orig_face); std::vector::vertex_t *> &loop = flb->vertices; HOOK(drawFaceLoopWireframe(loop, f->plane.N, 1, 1, 1, 0.1f);); } } template static inline void drawEdges(T begin, T end, float rB, float gB, float bB, float aB, float rE, float gE, float bE, float aE, float w) { for (; begin != end; ++begin) { HOOK(drawEdge((*begin).first, (*begin).second, rB, gB, bB, aB, rE, gE, bE, aE, w);); } } #endif } }