// Copyright 2016 The Draco Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #ifndef DRACO_ATTRIBUTES_GEOMETRY_ATTRIBUTE_H_ #define DRACO_ATTRIBUTES_GEOMETRY_ATTRIBUTE_H_ #include #include #include "draco/attributes/geometry_indices.h" #include "draco/core/data_buffer.h" #include "draco/core/hash_utils.h" #include "draco/draco_features.h" namespace draco { // The class provides access to a specific attribute which is stored in a // DataBuffer, such as normals or coordinates. However, the GeometryAttribute // class does not own the buffer and the buffer itself may store other data // unrelated to this attribute (such as data for other attributes in which case // we can have multiple GeometryAttributes accessing one buffer). Typically, // all attributes for a point (or corner, face) are stored in one block, which // is advantageous in terms of memory access. The length of the entire block is // given by the byte_stride, the position where the attribute starts is given by // the byte_offset, the actual number of bytes that the attribute occupies is // given by the data_type and the number of components. class GeometryAttribute { public: // Supported attribute types. enum Type { INVALID = -1, // Named attributes start here. The difference between named and generic // attributes is that for named attributes we know their purpose and we // can apply some special methods when dealing with them (e.g. during // encoding). POSITION = 0, NORMAL, COLOR, TEX_COORD, // A special id used to mark attributes that are not assigned to any known // predefined use case. Such attributes are often used for a shader specific // data. GENERIC, #ifdef DRACO_TRANSCODER_SUPPORTED // TODO(ostava): Adding a new attribute would be bit-stream change for GLTF. // Older decoders wouldn't know what to do with this attribute type. This // should be open-sourced only when we are ready to increase our bit-stream // version. TANGENT, MATERIAL, JOINTS, WEIGHTS, #endif // Total number of different attribute types. // Always keep behind all named attributes. NAMED_ATTRIBUTES_COUNT, }; GeometryAttribute(); // Initializes and enables the attribute. void Init(Type attribute_type, DataBuffer *buffer, int8_t num_components, DataType data_type, bool normalized, int64_t byte_stride, int64_t byte_offset); bool IsValid() const { return buffer_ != nullptr; } // Copies data from the source attribute to the this attribute. // This attribute must have a valid buffer allocated otherwise the operation // is going to fail and return false. bool CopyFrom(const GeometryAttribute &src_att); // Function for getting a attribute value with a specific format. // Unsafe. Caller must ensure the accessed memory is valid. // T is the attribute data type. // att_components_t is the number of attribute components. template std::array GetValue( AttributeValueIndex att_index) const { // Byte address of the attribute index. const int64_t byte_pos = byte_offset_ + byte_stride_ * att_index.value(); std::array out; buffer_->Read(byte_pos, &(out[0]), sizeof(out)); return out; } // Function for getting a attribute value with a specific format. // T is the attribute data type. // att_components_t is the number of attribute components. template bool GetValue(AttributeValueIndex att_index, std::array *out) const { // Byte address of the attribute index. const int64_t byte_pos = byte_offset_ + byte_stride_ * att_index.value(); // Check we are not reading past end of data. if (byte_pos + sizeof(*out) > buffer_->data_size()) { return false; } buffer_->Read(byte_pos, &((*out)[0]), sizeof(*out)); return true; } // Returns the byte position of the attribute entry in the data buffer. inline int64_t GetBytePos(AttributeValueIndex att_index) const { return byte_offset_ + byte_stride_ * att_index.value(); } inline const uint8_t *GetAddress(AttributeValueIndex att_index) const { const int64_t byte_pos = GetBytePos(att_index); return buffer_->data() + byte_pos; } inline uint8_t *GetAddress(AttributeValueIndex att_index) { const int64_t byte_pos = GetBytePos(att_index); return buffer_->data() + byte_pos; } inline bool IsAddressValid(const uint8_t *address) const { return ((buffer_->data() + buffer_->data_size()) > address); } // Fills out_data with the raw value of the requested attribute entry. // out_data must be at least byte_stride_ long. void GetValue(AttributeValueIndex att_index, void *out_data) const { const int64_t byte_pos = byte_offset_ + byte_stride_ * att_index.value(); buffer_->Read(byte_pos, out_data, byte_stride_); } // Sets a value of an attribute entry. The input value must be allocated to // cover all components of a single attribute entry. void SetAttributeValue(AttributeValueIndex entry_index, const void *value) { const int64_t byte_pos = entry_index.value() * byte_stride(); buffer_->Write(byte_pos, value, byte_stride()); } // DEPRECATED: Use // ConvertValue(AttributeValueIndex att_id, // int out_num_components, // OutT *out_val); // // Function for conversion of a attribute to a specific output format. // OutT is the desired data type of the attribute. // out_att_components_t is the number of components of the output format. // Returns false when the conversion failed. template bool ConvertValue(AttributeValueIndex att_id, OutT *out_val) const { return ConvertValue(att_id, out_att_components_t, out_val); } // Function for conversion of a attribute to a specific output format. // |out_val| needs to be able to store |out_num_components| values. // OutT is the desired data type of the attribute. // Returns false when the conversion failed. template bool ConvertValue(AttributeValueIndex att_id, int8_t out_num_components, OutT *out_val) const { if (out_val == nullptr) { return false; } switch (data_type_) { case DT_INT8: return ConvertTypedValue(att_id, out_num_components, out_val); case DT_UINT8: return ConvertTypedValue(att_id, out_num_components, out_val); case DT_INT16: return ConvertTypedValue(att_id, out_num_components, out_val); case DT_UINT16: return ConvertTypedValue(att_id, out_num_components, out_val); case DT_INT32: return ConvertTypedValue(att_id, out_num_components, out_val); case DT_UINT32: return ConvertTypedValue(att_id, out_num_components, out_val); case DT_INT64: return ConvertTypedValue(att_id, out_num_components, out_val); case DT_UINT64: return ConvertTypedValue(att_id, out_num_components, out_val); case DT_FLOAT32: return ConvertTypedValue(att_id, out_num_components, out_val); case DT_FLOAT64: return ConvertTypedValue(att_id, out_num_components, out_val); case DT_BOOL: return ConvertTypedValue(att_id, out_num_components, out_val); default: // Wrong attribute type. return false; } } // Function for conversion of a attribute to a specific output format. // The |out_value| must be able to store all components of a single attribute // entry. // OutT is the desired data type of the attribute. // Returns false when the conversion failed. template bool ConvertValue(AttributeValueIndex att_index, OutT *out_value) const { return ConvertValue(att_index, num_components_, out_value); } // Utility function. Returns |attribute_type| as std::string. static std::string TypeToString(Type attribute_type) { switch (attribute_type) { case INVALID: return "INVALID"; case POSITION: return "POSITION"; case NORMAL: return "NORMAL"; case COLOR: return "COLOR"; case TEX_COORD: return "TEX_COORD"; case GENERIC: return "GENERIC"; default: return "UNKNOWN"; } } bool operator==(const GeometryAttribute &va) const; // Returns the type of the attribute indicating the nature of the attribute. Type attribute_type() const { return attribute_type_; } void set_attribute_type(Type type) { attribute_type_ = type; } // Returns the data type that is stored in the attribute. DataType data_type() const { return data_type_; } // Returns the number of components that are stored for each entry. // For position attribute this is usually three (x,y,z), // while texture coordinates have two components (u,v). int8_t num_components() const { return num_components_; } // Indicates whether the data type should be normalized before interpretation, // that is, it should be divided by the max value of the data type. bool normalized() const { return normalized_; } // The buffer storing the entire data of the attribute. const DataBuffer *buffer() const { return buffer_; } // Returns the number of bytes between two attribute entries, this is, at // least size of the data types times number of components. int64_t byte_stride() const { return byte_stride_; } // The offset where the attribute starts within the block of size byte_stride. int64_t byte_offset() const { return byte_offset_; } void set_byte_offset(int64_t byte_offset) { byte_offset_ = byte_offset; } DataBufferDescriptor buffer_descriptor() const { return buffer_descriptor_; } uint32_t unique_id() const { return unique_id_; } void set_unique_id(uint32_t id) { unique_id_ = id; } protected: // Sets a new internal storage for the attribute. void ResetBuffer(DataBuffer *buffer, int64_t byte_stride, int64_t byte_offset); private: // Function for conversion of an attribute to a specific output format given a // format of the stored attribute. // T is the stored attribute data type. // OutT is the desired data type of the attribute. template bool ConvertTypedValue(AttributeValueIndex att_id, int8_t out_num_components, OutT *out_value) const { const uint8_t *src_address = GetAddress(att_id); // Convert all components available in both the original and output formats. for (int i = 0; i < std::min(num_components_, out_num_components); ++i) { if (!IsAddressValid(src_address)) { return false; } const T in_value = *reinterpret_cast(src_address); // Make sure the in_value fits within the range of values that OutT // is able to represent. Perform the check only for integral types. if (std::is_integral::value && std::is_integral::value) { #ifdef _MSC_VER # pragma warning(push) # pragma warning(disable:4804) #endif #if defined(__GNUC__) && !defined(__clang__) # pragma GCC diagnostic push # pragma GCC diagnostic ignored "-Wbool-compare" #endif static constexpr OutT kOutMin = std::is_signed::value ? std::numeric_limits::lowest() : 0; if (in_value < kOutMin || in_value > std::numeric_limits::max()) { return false; } #ifdef __GNUC__ # pragma GCC diagnostic pop #endif #ifdef _MSC_VER # pragma warning(pop) #endif } out_value[i] = static_cast(in_value); // When converting integer to floating point, normalize the value if // necessary. if (std::is_integral::value && std::is_floating_point::value && normalized_) { out_value[i] /= static_cast(std::numeric_limits::max()); } // TODO(ostava): Add handling of normalized attributes when converting // between different integer representations. If the attribute is // normalized, integer values should be converted as if they represent 0-1 // range. E.g. when we convert uint16 to uint8, the range <0, 2^16 - 1> // should be converted to range <0, 2^8 - 1>. src_address += sizeof(T); } // Fill empty data for unused output components if needed. for (int i = num_components_; i < out_num_components; ++i) { out_value[i] = static_cast(0); } return true; } DataBuffer *buffer_; // The buffer descriptor is stored at the time the buffer is attached to this // attribute. The purpose is to detect if any changes happened to the buffer // since the time it was attached. DataBufferDescriptor buffer_descriptor_; int8_t num_components_; DataType data_type_; bool normalized_; int64_t byte_stride_; int64_t byte_offset_; Type attribute_type_; // Unique id of this attribute. No two attributes could have the same unique // id. It is used to identify each attribute, especially when there are // multiple attribute of the same type in a point cloud. uint32_t unique_id_; friend struct GeometryAttributeHasher; }; // Hashing support // Function object for using Attribute as a hash key. struct GeometryAttributeHasher { size_t operator()(const GeometryAttribute &va) const { size_t hash = HashCombine(va.buffer_descriptor_.buffer_id, va.buffer_descriptor_.buffer_update_count); hash = HashCombine(va.num_components_, hash); hash = HashCombine(static_cast(va.data_type_), hash); hash = HashCombine(static_cast(va.attribute_type_), hash); hash = HashCombine(va.byte_stride_, hash); return HashCombine(va.byte_offset_, hash); } }; // Function object for using GeometryAttribute::Type as a hash key. struct GeometryAttributeTypeHasher { size_t operator()(const GeometryAttribute::Type &at) const { return static_cast(at); } }; } // namespace draco #endif // DRACO_ATTRIBUTES_GEOMETRY_ATTRIBUTE_H_