// Copyright 2018 The Draco Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #ifndef DRACO_CORE_BOUNDING_BOX_H_ #define DRACO_CORE_BOUNDING_BOX_H_ #include "draco/core/vector_d.h" namespace draco { // Class for detecting the bounding box of a point_cloud or mesh. // Use the minimum point and the maximum point to define the bounding box. // TODO(xiaoxumeng): Change the class of BoundingBox to a template, similar to // draco/src/draco/core/vector_d.h class BoundingBox { public: // Initialization BoundingBox(const Vector3f &min_point_in, const Vector3f &max_point_in); inline const Vector3f &min_point() const { return min_point_; } inline const Vector3f &max_point() const { return max_point_; } // Conditionally updates the bounding box. // TODO(xiaoxumeng): Change the function to a template function and change the // argument to an iterator. inline void update_bounding_box(const Vector3f &new_point) { for (int i = 0; i < 3; i++) { if (new_point[i] < min_point_[i]) { min_point_[i] = new_point[i]; } if (new_point[i] > max_point_[i]) { max_point_[i] = new_point[i]; } } } private: Vector3f min_point_; Vector3f max_point_; }; } // namespace draco #endif // DRACO_CORE_BOUNDING_BOX_H_