// Copyright 2017 The Draco Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #ifndef DRACO_ANIMATION_KEYFRAME_ANIMATION_ENCODER_H_ #define DRACO_ANIMATION_KEYFRAME_ANIMATION_ENCODER_H_ #include "draco/animation/keyframe_animation.h" #include "draco/compression/point_cloud/point_cloud_sequential_encoder.h" namespace draco { // Class for encoding keyframe animation. It takes KeyframeAnimation as a // PointCloud and compress it. It's mostly a wrapper around PointCloudEncoder so // that the animation module could be separated from geometry compression when // exposed to developers. class KeyframeAnimationEncoder : private PointCloudSequentialEncoder { public: KeyframeAnimationEncoder(); // Encode an animation to a buffer. Status EncodeKeyframeAnimation(const KeyframeAnimation &animation, const EncoderOptions &options, EncoderBuffer *out_buffer); }; } // namespace draco #endif // DRACO_ANIMATION_KEYFRAME_ANIMATION_ENCODER_H_