/* * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @author Jim Eckerlein * @date 2019-11-18 */ #include "encoder.h" #include #include #include "draco/mesh/mesh.h" #include "draco/core/encoder_buffer.h" #include "draco/compression/encode.h" #define LOG_PREFIX "DracoEncoder | " struct Encoder { draco::Mesh mesh; uint32_t encodedVertices; uint32_t encodedIndices; std::vector> buffers; draco::EncoderBuffer encoderBuffer; uint32_t compressionLevel = 7; size_t rawSize = 0; struct { uint32_t position = 14; uint32_t normal = 10; uint32_t uv = 12; uint32_t color = 10; uint32_t generic = 12; } quantization; }; Encoder *encoderCreate(uint32_t vertexCount) { Encoder *encoder = new Encoder; encoder->mesh.set_num_points(vertexCount); return encoder; } void encoderRelease(Encoder *encoder) { delete encoder; } void encoderSetCompressionLevel(Encoder *encoder, uint32_t compressionLevel) { encoder->compressionLevel = compressionLevel; } void encoderSetQuantizationBits(Encoder *encoder, uint32_t position, uint32_t normal, uint32_t uv, uint32_t color, uint32_t generic) { encoder->quantization.position = position; encoder->quantization.normal = normal; encoder->quantization.uv = uv; encoder->quantization.color = color; encoder->quantization.generic = generic; } bool encoderEncode(Encoder *encoder, uint8_t preserveTriangleOrder) { printf(LOG_PREFIX "Preserve triangle order: %s\n", preserveTriangleOrder ? "yes" : "no"); draco::Encoder dracoEncoder; int speed = 10 - static_cast(encoder->compressionLevel); dracoEncoder.SetSpeedOptions(speed, speed); dracoEncoder.SetAttributeQuantization(draco::GeometryAttribute::POSITION, encoder->quantization.position); dracoEncoder.SetAttributeQuantization(draco::GeometryAttribute::NORMAL, encoder->quantization.normal); dracoEncoder.SetAttributeQuantization(draco::GeometryAttribute::TEX_COORD, encoder->quantization.uv); dracoEncoder.SetAttributeQuantization(draco::GeometryAttribute::COLOR, encoder->quantization.color); dracoEncoder.SetAttributeQuantization(draco::GeometryAttribute::GENERIC, encoder->quantization.generic); dracoEncoder.SetTrackEncodedProperties(true); if (preserveTriangleOrder) { dracoEncoder.SetEncodingMethod(draco::MESH_SEQUENTIAL_ENCODING); } auto encoderStatus = dracoEncoder.EncodeMeshToBuffer(encoder->mesh, &encoder->encoderBuffer); if (encoderStatus.ok()) { encoder->encodedVertices = static_cast(dracoEncoder.num_encoded_points()); encoder->encodedIndices = static_cast(dracoEncoder.num_encoded_faces() * 3); size_t encodedSize = encoder->encoderBuffer.size(); float compressionRatio = static_cast(encoder->rawSize) / static_cast(encodedSize); printf(LOG_PREFIX "Encoded %" PRIu32 " vertices, %" PRIu32 " indices, raw size: %zu, encoded size: %zu, compression ratio: %.2f\n", encoder->encodedVertices, encoder->encodedIndices, encoder->rawSize, encodedSize, compressionRatio); return true; } else { printf(LOG_PREFIX "Error during Draco encoding: %s\n", encoderStatus.error_msg()); return false; } } uint32_t encoderGetEncodedVertexCount(Encoder *encoder) { return encoder->encodedVertices; } uint32_t encoderGetEncodedIndexCount(Encoder *encoder) { return encoder->encodedIndices; } uint64_t encoderGetByteLength(Encoder *encoder) { return encoder->encoderBuffer.size(); } void encoderCopy(Encoder *encoder, uint8_t *data) { memcpy(data, encoder->encoderBuffer.data(), encoder->encoderBuffer.size()); } template void encodeIndices(Encoder *encoder, uint32_t indexCount, T *indices) { int face_count = indexCount / 3; encoder->mesh.SetNumFaces(static_cast(face_count)); encoder->rawSize += indexCount * sizeof(T); for (int i = 0; i < face_count; ++i) { draco::Mesh::Face face = { draco::PointIndex(indices[3 * i + 0]), draco::PointIndex(indices[3 * i + 1]), draco::PointIndex(indices[3 * i + 2])}; encoder->mesh.SetFace(draco::FaceIndex(static_cast(i)), face); } } void encoderSetIndices(Encoder *encoder, size_t indexComponentType, uint32_t indexCount, void *indices) { switch (indexComponentType) { case ComponentType::Byte: encodeIndices(encoder, indexCount, reinterpret_cast(indices)); break; case ComponentType::UnsignedByte: encodeIndices(encoder, indexCount, reinterpret_cast(indices)); break; case ComponentType::Short: encodeIndices(encoder, indexCount, reinterpret_cast(indices)); break; case ComponentType::UnsignedShort: encodeIndices(encoder, indexCount, reinterpret_cast(indices)); break; case ComponentType::UnsignedInt: encodeIndices(encoder, indexCount, reinterpret_cast(indices)); break; default: printf(LOG_PREFIX "Index component type %zu not supported\n", indexComponentType); } } draco::GeometryAttribute::Type getAttributeSemantics(char *attribute) { if (!strcmp(attribute, "POSITION")) { return draco::GeometryAttribute::POSITION; } if (!strcmp(attribute, "NORMAL")) { return draco::GeometryAttribute::NORMAL; } if (!strncmp(attribute, "TEXCOORD", strlen("TEXCOORD"))) { return draco::GeometryAttribute::TEX_COORD; } if (!strncmp(attribute, "COLOR", strlen("COLOR"))) { return draco::GeometryAttribute::COLOR; } return draco::GeometryAttribute::GENERIC; } draco::DataType getDataType(size_t componentType) { switch (componentType) { case ComponentType::Byte: return draco::DataType::DT_INT8; case ComponentType::UnsignedByte: return draco::DataType::DT_UINT8; case ComponentType::Short: return draco::DataType::DT_INT16; case ComponentType::UnsignedShort: return draco::DataType::DT_UINT16; case ComponentType::UnsignedInt: return draco::DataType::DT_UINT32; case ComponentType::Float: return draco::DataType::DT_FLOAT32; default: return draco::DataType::DT_INVALID; } } API(uint32_t) encoderSetAttribute(Encoder *encoder, char *attributeName, size_t componentType, char *dataType, void *data) { auto buffer = std::make_unique(); uint32_t count = encoder->mesh.num_points(); size_t componentCount = getNumberOfComponents(dataType); size_t stride = getAttributeStride(componentType, dataType); draco::DataType dracoDataType = getDataType(componentType); draco::GeometryAttribute::Type semantics = getAttributeSemantics(attributeName); draco::GeometryAttribute attribute; attribute.Init(semantics, &*buffer, componentCount, getDataType(componentType), false, stride, 0); auto id = static_cast(encoder->mesh.AddAttribute(attribute, true, count)); auto dataBytes = reinterpret_cast(data); for (uint32_t i = 0; i < count; i++) { encoder->mesh.attribute(id)->SetAttributeValue(draco::AttributeValueIndex(i), dataBytes + i * stride); } encoder->buffers.emplace_back(std::move(buffer)); encoder->rawSize += count * stride; return id; }