/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ /* ** Copyright (c) 2008-2009 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ /* Copyright © 2011 Linaro Limited */ #ifndef __glesew_h__ #define __glesew_h__ #define __GLESEW_H__ #if !defined(__glew_h__) || !defined(__GLEW_H__) #error glesew.h included instead of glew.h #endif // NOTE jwilkins: changing versions from 'ifdef' to 'if' requires setting defaults #ifndef GL_ES_VERSION_1_0 // XXX #define GL_ES_VERSION_1_0 1 // XXX #endif // XXX // NOTE jwilkins: changing versions from 'ifdef' to 'if' requires setting defaults #ifndef GL_ES_VERSION_CL_1_1 // XXX #define GL_ES_VERSION_CL_1_1 1 // XXX #endif // XXX // NOTE jwilkins: changing versions from 'ifdef' to 'if' requires setting defaults #ifndef GL_ES_VERSION_CM_1_1 // XXX #define GL_ES_VERSION_CM_1_1 1 // XXX #endif // XXX // NOTE jwilkins: changing versions from 'ifdef' to 'if' requires setting defaults #ifndef GL_ES_VERSION_2_0 // XXX #define GL_ES_VERSION_2_0 1 // XXX #endif // XXX #ifdef __cplusplus extern "C" { #endif typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef khronos_int8_t GLbyte; typedef short GLshort; typedef int GLint; typedef int GLsizei; typedef khronos_uint8_t GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef khronos_float_t GLfloat; typedef khronos_float_t GLclampf; typedef void GLvoid; typedef int GLintptrARB; typedef int GLsizeiptrARB; typedef khronos_int32_t GLfixed; typedef int GLclampx; /* Internal convenience typedefs */ typedef void (*_GLfuncptr)(); // NOTE jwilkins: had to add these #if defined(_MSC_VER) && _MSC_VER < 1400 typedef __int64 GLint64EXT; typedef unsigned __int64 GLuint64EXT; #elif defined(_MSC_VER) || defined(__BORLANDC__) typedef signed long long GLint64EXT; typedef unsigned long long GLuint64EXT; #else # if defined(__MINGW32__) || defined(__CYGWIN__) #include # endif typedef int64_t GLint64EXT; typedef uint64_t GLuint64EXT; #endif typedef GLint64EXT GLint64; typedef GLuint64EXT GLuint64; typedef struct __GLsync *GLsync; /********************* GL_ES_VERSION_1_0 functions common with OpenGL 1.1 *************************/ /* Extensions */ //#define GL_OES_VERSION_1_0 1 //#define GL_OES_read_format 1 //#define GL_OES_compressed_paletted_texture 1 /* ClearBufferMask */ #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_COLOR_BUFFER_BIT 0x00004000 /* Boolean */ #define GL_FALSE 0 #define GL_TRUE 1 /* BeginMode */ #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 /* AlphaFunction */ #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 /* BlendingFactorDest */ #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 /* BlendingFactorSrc */ /* GL_ZERO */ /* GL_ONE */ #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 /* GL_SRC_ALPHA */ /* GL_ONE_MINUS_SRC_ALPHA */ /* GL_DST_ALPHA */ /* GL_ONE_MINUS_DST_ALPHA */ /* ColorMaterialFace */ /* GL_FRONT_AND_BACK */ /* ColorMaterialParameter */ /* GL_AMBIENT_AND_DIFFUSE */ /* ColorPointerType */ /* GL_UNSIGNED_BYTE */ /* GL_FLOAT */ /* GL_FIXED */ /* CullFaceMode */ #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_FRONT_AND_BACK 0x0408 /* DepthFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* EnableCap */ #define GL_FOG 0x0B60 #define GL_LIGHTING 0x0B50 #define GL_TEXTURE_2D 0x0DE1 #define GL_CULL_FACE 0x0B44 #define GL_ALPHA_TEST 0x0BC0 #define GL_BLEND 0x0BE2 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_DITHER 0x0BD0 #define GL_STENCIL_TEST 0x0B90 #define GL_DEPTH_TEST 0x0B71 /* GL_LIGHT0 */ /* GL_LIGHT1 */ /* GL_LIGHT2 */ /* GL_LIGHT3 */ /* GL_LIGHT4 */ /* GL_LIGHT5 */ /* GL_LIGHT6 */ /* GL_LIGHT7 */ #define GL_POINT_SMOOTH 0x0B10 #define GL_LINE_SMOOTH 0x0B20 #define GL_SCISSOR_TEST 0x0C11 #define GL_COLOR_MATERIAL 0x0B57 #define GL_NORMALIZE 0x0BA1 #define GL_RESCALE_NORMAL 0x803A #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 /* ErrorCode */ #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 /* FogMode */ /* GL_LINEAR */ #define GL_EXP 0x0800 #define GL_EXP2 0x0801 /* FogParameter */ #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_FOG_MODE 0x0B65 #define GL_FOG_COLOR 0x0B66 /* FrontFaceDirection */ #define GL_CW 0x0900 #define GL_CCW 0x0901 /* GetPName */ #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_SUBPIXEL_BITS 0x0D50 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 /* HintMode */ #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 /* HintTarget */ #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_FOG_HINT 0x0C54 /* LightModelParameter */ #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 /* LightParameter */ #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 /* DataType */ #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_FLOAT 0x1406 #define GL_FIXED 0x140C /* LogicOp */ #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F /* MaterialFace */ /* GL_FRONT_AND_BACK */ /* MaterialParameter */ #define GL_EMISSION 0x1600 #define GL_SHININESS 0x1601 #define GL_AMBIENT_AND_DIFFUSE 0x1602 /* GL_AMBIENT */ /* GL_DIFFUSE */ /* GL_SPECULAR */ /* MatrixMode */ #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 /* NormalPointerType */ /* GL_BYTE */ /* GL_SHORT */ /* GL_FLOAT */ /* GL_FIXED */ /* PixelFormat */ #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A /* PixelStoreParameter */ #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_ALIGNMENT 0x0D05 /* PixelType */ /* GL_UNSIGNED_BYTE */ #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 /* ShadingModel */ #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 /* StencilFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* StencilOp */ /* GL_ZERO */ #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 /* GL_INVERT */ /* StringName */ #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 /* TexCoordPointerType */ /* GL_SHORT */ /* GL_FLOAT */ /* GL_FIXED */ /* GL_BYTE */ /* TextureEnvMode */ #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 /* GL_BLEND */ #define GL_ADD 0x0104 /* GL_REPLACE */ /* TextureEnvParameter */ #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_ENV_COLOR 0x2201 /* TextureEnvTarget */ #define GL_TEXTURE_ENV 0x2300 /* TextureMagFilter */ #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 /* TextureMinFilter */ /* GL_NEAREST */ /* GL_LINEAR */ #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 /* TextureParameterName */ #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 /* TextureTarget */ /* GL_TEXTURE_2D */ /* TextureUnit */ #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF /* TextureWrapMode */ #define GL_REPEAT 0x2901 #define GL_CLAMP_TO_EDGE 0x812F /* PixelInternalFormat */ #define GL_PALETTE4_RGB8_OES 0x8B90 #define GL_PALETTE4_RGBA8_OES 0x8B91 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 #define GL_PALETTE4_RGBA4_OES 0x8B93 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 #define GL_PALETTE8_RGB8_OES 0x8B95 #define GL_PALETTE8_RGBA8_OES 0x8B96 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 #define GL_PALETTE8_RGBA4_OES 0x8B98 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 /* VertexPointerType */ /* GL_SHORT */ /* GL_FLOAT */ /* GL_FIXED */ /* GL_BYTE */ /* LightName */ #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 /*************************************************************/ #if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); #endif // XXX GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); GLAPI void GLAPIENTRY glClear (GLbitfield mask); GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); GLAPI void GLAPIENTRY glClearStencil (GLint s); #if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); #endif GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); #if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); #endif GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void GLAPIENTRY glCullFace (GLenum mode); GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); GLAPI void GLAPIENTRY glDepthFunc (GLenum func); GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); GLAPI void GLAPIENTRY glDisable (GLenum cap); #if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES GLAPI void GLAPIENTRY glDisableClientState (GLenum array); #endif GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); GLAPI void GLAPIENTRY glEnable (GLenum cap); #if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES GLAPI void GLAPIENTRY glEnableClientState (GLenum array); #endif GLAPI void GLAPIENTRY glFinish (void); GLAPI void GLAPIENTRY glFlush (void); #if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); #endif GLAPI void GLAPIENTRY glFrontFace (GLenum mode); GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); GLAPI GLenum GLAPIENTRY glGetError (void); GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); #if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); #endif GLAPI void GLAPIENTRY glLineWidth (GLfloat width); #if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES GLAPI void GLAPIENTRY glLoadIdentity (void); GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); GLAPI void GLAPIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); #endif GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); #if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES GLAPI void GLAPIENTRY glPointSize (GLfloat size); #endif // XXX GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); #if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES GLAPI void GLAPIENTRY glPopMatrix (void); GLAPI void GLAPIENTRY glPushMatrix (void); #endif GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); #if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); #endif GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); #if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES GLAPI void GLAPIENTRY glShadeModel (GLenum mode); #endif // XXX GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); GLAPI void GLAPIENTRY glStencilMask (GLuint mask); GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); #if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); #endif GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); #if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); #endif GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); /* --------------------------- GL_ES_VERSION_1_0 --------------------------- */ #if GL_ES_VERSION_1_0 // NOTE jwilkins: should be if not ifdef #define GL_ES_VERSION_1_0 1 typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref); typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf depth); typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth); typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf zNear, GLclampf zFar); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar); typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed *params); typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed params); typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed *params); typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed *params); typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width); typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed *m); typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed *params); typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed *m); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz); typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size); typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units); typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert); typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z); typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed *params); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z); #define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) #define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx) #define glClearColorx GLEW_GET_FUN(__glewClearColorx) #define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) #define glClearDepthx GLEW_GET_FUN(__glewClearDepthx) #define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) #define glColor4x GLEW_GET_FUN(__glewColor4x) #define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) #define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) #define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) #define glDepthRangex GLEW_GET_FUN(__glewDepthRangex) #define glFogx GLEW_GET_FUN(__glewFogx) #define glFogxv GLEW_GET_FUN(__glewFogxv) #define glFrustumf GLEW_GET_FUN(__glewFrustumf) #define glFrustumx GLEW_GET_FUN(__glewFrustumx) #define glLightModelx GLEW_GET_FUN(__glewLightModelx) #define glLightModelxv GLEW_GET_FUN(__glewLightModelxv) #define glLightx GLEW_GET_FUN(__glewLightx) #define glLightxv GLEW_GET_FUN(__glewLightxv) #define glLineWidthx GLEW_GET_FUN(__glewLineWidthx) #define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx) #define glMaterialx GLEW_GET_FUN(__glewMaterialx) #define glMaterialxv GLEW_GET_FUN(__glewMaterialxv) #define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx) #define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) #define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x) #define glNormal3x GLEW_GET_FUN(__glewNormal3x) #define glOrthof GLEW_GET_FUN(__glewOrthof) #define glOrthox GLEW_GET_FUN(__glewOrthox) #define glPointSizex GLEW_GET_FUN(__glewPointSizex) #define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx) #define glRotatex GLEW_GET_FUN(__glewRotatex) #define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) #define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex) #define glScalex GLEW_GET_FUN(__glewScalex) #define glTexEnvx GLEW_GET_FUN(__glewTexEnvx) #define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv) #define glTexParameterx GLEW_GET_FUN(__glewTexParameterx) #define glTranslatex GLEW_GET_FUN(__glewTranslatex) #else // XXX #define GL_ES_VERSION_1_0 0 // NOTE jwilkins: define version token #endif /* !GL_ES_VERSION_1_0 */ #define GLEW_ES_VERSION_1_0 GLEW_GET_VAR(__GLEW_ES_VERSION_1_0) // NOTE jwilkins: always needs to be defined /* -------------------------- GL_ES_VERSION_CL_1_1 ------------------------- */ #if GL_ES_VERSION_CL_1_1 // NOTE jwilkins: should be if not ifdef #define GL_ES_VERSION_CL_1_1 1 #define GL_VERSION_ES_CL_1_1 0x1 #define GL_VERSION_ES_CL_1_0 0x1 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_POINT_SIZE 0x0B11 #define GL_LINE_WIDTH 0x0B21 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_SHADE_MODEL 0x0B54 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_MATRIX_MODE 0x0BA0 #define GL_VIEWPORT 0x0BA2 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_SCISSOR_BOX 0x0C10 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_ALPHA_SCALE 0x0D1C #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_SUBTRACT 0x84E7 #define GL_COMBINE 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_ALPHA 0x8572 #define GL_RGB_SCALE 0x8573 #define GL_ADD_SIGNED 0x8574 #define GL_INTERPOLATE 0x8575 #define GL_CONSTANT 0x8576 #define GL_PRIMARY_COLOR 0x8577 #define GL_PREVIOUS 0x8578 #define GL_SRC0_RGB 0x8580 #define GL_SRC1_RGB 0x8581 #define GL_SRC2_RGB 0x8582 #define GL_SRC0_ALPHA 0x8588 #define GL_SRC1_ALPHA 0x8589 #define GL_SRC2_ALPHA 0x858A #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND2_ALPHA 0x859A #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_STATIC_DRAW 0x88E4 #define GL_DYNAMIC_DRAW 0x88E8 typedef char GLchar; typedef khronos_intptr_t GLintptr; typedef khronos_ssize_t GLsizeiptr; typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum , GLuint ); typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum , GLsizeiptr, const GLvoid *, GLenum ); typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum, GLintptr, GLsizeiptr, const GLvoid *); typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum ,const GLfixed *); typedef void (GLAPIENTRY * PFNGLCOLOR4UBPROC) (GLubyte, GLubyte, GLubyte, GLubyte); typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei , const GLuint *); typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei, GLuint *); typedef void (GLAPIENTRY * PFNGLGETBOOLEANVPROC) (GLenum, GLboolean *); typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum, GLenum, GLint *); typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum ,GLfixed*); typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum, GLfixed *); typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum, GLenum, GLfixed *); typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum, GLenum, GLfixed *); typedef void (GLAPIENTRY * PFNGLGETPOINTERVPROC) (GLenum , GLvoid **); typedef void (GLAPIENTRY * PFNGLGETTEXENVIVPROC) (GLenum, GLenum , GLint *); typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum, GLenum, GLfixed *); typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIVPROC) (GLenum, GLenum, GLint *); typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum, GLenum, GLfixed *); typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint); typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDPROC) (GLenum); typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREPROC) (GLuint); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum, GLfixed); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum, const GLfixed *); typedef void (GLAPIENTRY * PFNGLTEXENVIPROC) (GLenum, GLenum, GLint); typedef void (GLAPIENTRY * PFNGLTEXENVIVPROC) (GLenum, GLenum, const GLint *); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIPROC) (GLenum, GLenum, GLint); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIVPROC) (GLenum, GLenum, const GLint *); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum, GLenum, const GLfixed *); #define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) #define glBufferData GLEW_GET_FUN(__glewBufferData) #define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) #define glClipPlanex GLEW_GET_FUN(__glewClipPlanex) #define glColor4ub GLEW_GET_FUN(__glewColor4ub) #define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) #define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) #define glGetBooleanv GLEW_GET_FUN(__glewGetBooleanv) #define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) #define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex) #define glGetFixedv GLEW_GET_FUN(__glewGetFixedv) #define glGetLightxv GLEW_GET_FUN(__glewGetLightxv) #define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv) #define glGetPointerv GLEW_GET_FUN(__glewGetPointerv) #define glGetTexEnviv GLEW_GET_FUN(__glewGetTexEnviv) #define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv) #define glGetTexParameteriv GLEW_GET_FUN(__glewGetTexParameteriv) #define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv) #define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) #define glIsEnabled GLEW_GET_FUN(__glewIsEnabled) #define glIsTexture GLEW_GET_FUN(__glewIsTexture) #define glPointParameterx GLEW_GET_FUN(__glewPointParameterx) #define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv) #define glTexEnvi GLEW_GET_FUN(__glewTexEnvi) #define glTexEnviv GLEW_GET_FUN(__glewTexEnviv) #define glTexParameteri GLEW_GET_FUN(__glewTexParameteri) #define glTexParameteriv GLEW_GET_FUN(__glewTexParameteriv) #define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv) #else // XXX #define GL_ES_VERSION_CL_1_1 0 // NOTE jwilkins: define version token #endif /* !GL_ES_VERSION_CL_1_1 */ #define GLEW_ES_VERSION_CL_1_1 GLEW_GET_VAR(__GLEW_ES_VERSION_CL_1_1) // NOTE jwilkins: always needs to be defined /* -------------------------- GL_ES_VERSION_CM_1_1 ------------------------- */ #if GL_ES_VERSION_CM_1_1 // NOTE jwilkins: should be if not ifdef #define GL_ES_VERSION_CM_1_1 1 #define GL_VERSION_ES_CM_1_1 0x1 #define GL_VERSION_ES_CM_1_0 0x1 typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum, const GLfloat *); typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum , GLfloat* ); typedef void (GLAPIENTRY * PFNGLGETFLOATVPROC) (GLenum , GLfloat *); typedef void (GLAPIENTRY * PFNGLGETLIGHTFVPROC) (GLenum , GLenum , GLfloat *); typedef void (GLAPIENTRY * PFNGLGETMATERIALFVPROC) (GLenum, GLenum, GLfloat *); typedef void (GLAPIENTRY * PFNGLGETTEXENVFVPROC) (GLenum env, GLenum, GLfloat *); typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERFVPROC) (GLenum, GLenum, GLfloat *); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum , GLfloat ); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum, const GLfloat *); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERFVPROC) (GLenum, GLenum , const GLfloat *); #define glClipPlanef GLEW_GET_FUN(__glewClipPlanef) #define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef) #define glGetFloatv GLEW_GET_FUN(__glewGetFloatv) #define glGetLightfv GLEW_GET_FUN(__glewGetLightfv) #define glGetMaterialfv GLEW_GET_FUN(__glewGetMaterialfv) #define glGetTexEnvfv GLEW_GET_FUN(__glewGetTexEnvfv) #define glGetTexParameterfv GLEW_GET_FUN(__glewGetTexParameterfv) #define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) #define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) #define glTexParameterfv GLEW_GET_FUN(__glewTexParameterfv) #else // XXX #define GL_ES_VERSION_CM_1_1 0 // NOTE jwilkins: define version token #endif /* !GL_ES_VERSION_CM_1_1 */ #define GLEW_ES_VERSION_CM_1_1 GLEW_GET_VAR(__GLEW_ES_VERSION_CM_1_1) // NOTE jwilkins: always needs to be defined /* --------------------------- GL_ES_VERSION_2_0 --------------------------- */ #if GL_ES_VERSION_2_0 // NOTE jwilkins: should be if not ifdef #define GL_ES_VERSION_2_0 1 #define GL_NONE 0 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_BLEND_COLOR 0x8005 #define GL_FUNC_ADD 0x8006 #define GL_BLEND_EQUATION 0x8009 #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_MIRRORED_REPEAT 0x8370 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_STREAM_DRAW 0x88E0 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_SHADER_TYPE 0x8B4F #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_CUBE 0x8B60 #define GL_DELETE_STATUS 0x8B80 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_CURRENT_PROGRAM 0x8B8D #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_FRAMEBUFFER 0x8D40 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_STENCIL_INDEX8 0x8D48 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_RGB565 0x8D62 #define GL_LOW_FLOAT 0x8DF0 #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_HIGH_FLOAT 0x8DF2 #define GL_LOW_INT 0x8DF3 #define GL_MEDIUM_INT 0x8DF4 #define GL_HIGH_INT 0x8DF5 #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_SHADER_COMPILER 0x8DFA #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD #define GL_VIEWPORT 0x0BA2 // XXX missing enum #define GL_SCISSOR_BOX 0x0C10 // XXX missing enum #define GL_GENERATE_MIPMAP_HINT 0x8192 // XXX missing enum #define GL_ARRAY_BUFFER 0x8892 // XXX missing enum #define GL_ELEMENT_ARRAY_BUFFER 0x8893 // XXX missing enum #define GL_ARRAY_BUFFER_BINDING 0x8894 // XXX missing enum #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 // XXX missing enum #define GL_STATIC_DRAW 0x88E4 // XXX missing enum #define GL_DYNAMIC_DRAW 0x88E8 // XXX missing enum #define GL_SAMPLE_BUFFERS 0x80A8 // XXX missing enum typedef char GLchar; // NOTE jwilkins: this typedef is missing when ES 1.1 is not enabled typedef khronos_intptr_t GLintptr; // XXX typedef khronos_ssize_t GLsizeiptr; // XXX typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) ( GLenum mode ); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); typedef int (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* params); typedef int (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid** pointer); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void); typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** string, const GLint* length); typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat x); typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint x); typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* v); typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* v); typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* v); typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* v); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint indx, GLfloat x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint indx, const GLfloat* values); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint indx, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint indx, const GLfloat* values); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint indx, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint indx, const GLfloat* values); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint indx, const GLfloat* values); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum , GLuint ); // NOTE jwilkins: missing function typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum , GLsizeiptr, const GLvoid *, GLenum ); // NOTE jwilkins: missing function typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum, GLintptr, GLsizeiptr, const GLvoid *); // NOTE jwilkins: missing function typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei , const GLuint *); // NOTE jwilkins: missing function typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei, GLuint *); // NOTE jwilkins: missing function typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIPROC) (GLenum, GLenum, GLint); // NOTE jwilkins: missing function typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDPROC) (GLenum); // NOTE jwilkins: missing function typedef void (GLAPIENTRY * PFNGLGETFLOATVPROC) (GLenum , GLfloat *); // NOTE jwilkins: missing function typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf zNear, GLclampf zFar); // NOTE jwilkins: missing function typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); // NOTE jwilkins: missing function typedef void (GLAPIENTRY * PFNGLGETBOOLEANVPROC) (GLenum, GLboolean *); // NOTE jwilkins: missing function #define glAttachShader GLEW_GET_FUN(__glewAttachShader) #define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) #define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) #define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) #define glBlendColor GLEW_GET_FUN(__glewBlendColor) #define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) #define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) #define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) #define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) #define glCompileShader GLEW_GET_FUN(__glewCompileShader) #define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) #define glCreateShader GLEW_GET_FUN(__glewCreateShader) #define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) #define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) #define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) #define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) #define glDetachShader GLEW_GET_FUN(__glewDetachShader) #define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) #define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) #define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) #define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) #define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) #define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) #define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) #define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) #define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) #define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) #define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) #define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) #define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) #define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) #define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) #define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) #define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) #define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) #define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) #define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) #define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) #define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) #define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) #define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) #define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) #define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) #define glIsProgram GLEW_GET_FUN(__glewIsProgram) #define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) #define glIsShader GLEW_GET_FUN(__glewIsShader) #define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) #define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) #define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) #define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) #define glShaderSource GLEW_GET_FUN(__glewShaderSource) #define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) #define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) #define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) #define glUniform1f GLEW_GET_FUN(__glewUniform1f) #define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) #define glUniform1i GLEW_GET_FUN(__glewUniform1i) #define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) #define glUniform2f GLEW_GET_FUN(__glewUniform2f) #define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) #define glUniform2i GLEW_GET_FUN(__glewUniform2i) #define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) #define glUniform3f GLEW_GET_FUN(__glewUniform3f) #define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) #define glUniform3i GLEW_GET_FUN(__glewUniform3i) #define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) #define glUniform4f GLEW_GET_FUN(__glewUniform4f) #define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) #define glUniform4i GLEW_GET_FUN(__glewUniform4i) #define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) #define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) #define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) #define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) #define glUseProgram GLEW_GET_FUN(__glewUseProgram) #define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) #define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) #define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) #define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) #define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) #define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) #define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) #define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) #define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) #define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) #define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) // NOTE jwilkins: missing function #define glBufferData GLEW_GET_FUN(__glewBufferData) // NOTE jwilkins: missing function #define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) // NOTE jwilkins: missing function #define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) // NOTE jwilkins: missing function #define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) // NOTE jwilkins: missing function #define glTexParameteri GLEW_GET_FUN(__glewTexParameteri) // NOTE jwilkins: missing function #define glIsEnabled GLEW_GET_FUN(__glewIsEnabled) // NOTE jwilkins: missing function #define glGetFloatv GLEW_GET_FUN(__glewGetFloatv) // NOTE jwilkins: missing function #define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) // NOTE jwilkins: missing function #define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) // NOTE jwilkins: missing function #define glGetBooleanv GLEW_GET_FUN(__glewGetBooleanv) // NOTE jwilkins: missing function #define GLEW_ES_VERSION_2_0 GLEW_GET_VAR(__GLEW_ES_VERSION_2_0) #endif /* !GL_ES_VERSION_2_0 */ /* --------------------- GL_AMD_compressed_3DC_texture --------------------- */ #if !defined(GL_AMD_compressed_3DC_texture) #define GL_AMD_compressed_3DC_texture 1 #define GL_3DC_X_AMD 0x87F9 #define GL_3DC_XY_AMD 0x87FA #define GLEW_AMD_compressed_3DC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_3DC_texture) #endif /* !GL_AMD_compressed_3DC_texture */ /* --------------------- GL_AMD_compressed_ATC_texture --------------------- */ #if !defined(GL_AMD_compressed_ATC_texture) #define GL_AMD_compressed_ATC_texture 1 #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE #define GL_ATC_RGB_AMD 0x8C92 #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 #define GLEW_AMD_compressed_ATC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_ATC_texture) #endif /* !GL_AMD_compressed_ATC_texture */ /* ----------------------- GL_AMD_performance_monitor ---------------------- */ #if !defined(GL_AMD_performance_monitor) #define GL_AMD_performance_monitor 1 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_COUNTER_TYPE_AMD 0x8BC0 #define GL_COUNTER_RANGE_AMD 0x8BC1 #define GL_UNSIGNED_INT64_AMD 0x8BC2 #define GL_PERCENTAGE_AMD 0x8BC3 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 #define GL_PERFMON_RESULT_AMD 0x8BC6 typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void* data); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, char *counterString); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, char *groupString); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); #define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) #define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) #define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) #define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) #define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) #define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) #define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) #define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) #define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) #define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) #define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) #define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) #endif /* !GL_AMD_performance_monitor */ /* ----------------------- GL_AMD_program_binary_Z400 ---------------------- */ #if !defined(GL_AMD_program_binary_Z400) #define GL_AMD_program_binary_Z400 1 #define GL_Z400_BINARY_AMD 0x8740 #define GLEW_AMD_program_binary_Z400 GLEW_GET_VAR(__GLEW_AMD_program_binary_Z400) #endif /* !GL_AMD_program_binary_Z400 */ /* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */ #if !defined(GL_ANGLE_framebuffer_blit) #define GL_ANGLE_framebuffer_blit 1 #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE) #define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit) #endif /* !GL_ANGLE_framebuffer_blit */ /* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */ #if !defined(GL_ANGLE_framebuffer_multisample) #define GL_ANGLE_framebuffer_multisample 1 #define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 #define GL_MAX_SAMPLES_ANGLE 0x8D57 typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE) #define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample) #endif /* !GL_ANGLE_framebuffer_multisample */ /* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */ #if !defined(GL_ANGLE_instanced_arrays) #define GL_ANGLE_instanced_arrays 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); #define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE) #define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE) #define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE) #define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays) #endif /* !GL_ANGLE_instanced_arrays */ /* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */ #if !defined(GL_ANGLE_pack_reverse_row_order) #define GL_ANGLE_pack_reverse_row_order 1 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 #define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order) #endif /* !GL_ANGLE_pack_reverse_row_order */ /* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */ #if !defined(GL_ANGLE_texture_compression_dxt3) #define GL_ANGLE_texture_compression_dxt3 1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 #define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3) #endif /* !GL_ANGLE_texture_compression_dxt3 */ /* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */ #if !defined(GL_ANGLE_texture_compression_dxt5) #define GL_ANGLE_texture_compression_dxt5 1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 #define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5) #endif /* !GL_ANGLE_texture_compression_dxt5 */ /* ------------------------- GL_ANGLE_texture_usage ------------------------ */ #if !defined(GL_ANGLE_texture_usage) #define GL_ANGLE_texture_usage 1 #define GL_NONE 0 // NOTE jwilkins: had to change this from 0x0000 so it would match other definition of GL_NONE #define GL_TEXTURE_USAGE_ANGLE 0x93A2 #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 #define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage) #endif /* !GL_ANGLE_texture_usage */ /* ------------------- GL_ANGLE_translated_shader_source ------------------- */ #if !defined(GL_ANGLE_translated_shader_source) #define GL_ANGLE_translated_shader_source 1 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, char* source); #define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE) #define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source) #endif /* !GL_ANGLE_translated_shader_source */ /* ---------------------- GL_APPLE_copy_texture_levels --------------------- */ #if !defined(GL_APPLE_copy_texture_levels) #define GL_APPLE_copy_texture_levels 1 typedef void (GLAPIENTRY * PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); #define glCopyTextureLevelsAPPLE GLEW_GET_FUN(__glewCopyTextureLevelsAPPLE) #define GLEW_APPLE_copy_texture_levels GLEW_GET_VAR(__GLEW_APPLE_copy_texture_levels) #endif /* !GL_APPLE_copy_texture_levels */ /* -------------------- GL_APPLE_framebuffer_multisample ------------------- */ #if !defined(GL_APPLE_framebuffer_multisample) #define GL_APPLE_framebuffer_multisample 1 #define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 #define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 #define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA #define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 #define GL_MAX_SAMPLES_APPLE 0x8D57 typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); #define glRenderbufferStorageMultisampleAPPLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleAPPLE) #define glResolveMultisampleFramebufferAPPLE GLEW_GET_FUN(__glewResolveMultisampleFramebufferAPPLE) #define GLEW_APPLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_APPLE_framebuffer_multisample) #endif /* !GL_APPLE_framebuffer_multisample */ /* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ #if !defined(GL_APPLE_rgb_422) #define GL_APPLE_rgb_422 1 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB #define GL_RGB_422_APPLE 0x8A1F #define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) #endif /* !GL_APPLE_rgb_422 */ /* ----------------------------- GL_APPLE_sync ----------------------------- */ #if !defined(GL_APPLE_sync) #define GL_APPLE_sync 1 #define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 #define GL_SYNC_OBJECT_APPLE 0x8A53 #define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 #define GL_OBJECT_TYPE_APPLE 0x9112 #define GL_SYNC_CONDITION_APPLE 0x9113 #define GL_SYNC_STATUS_APPLE 0x9114 #define GL_SYNC_FLAGS_APPLE 0x9115 #define GL_SYNC_FENCE_APPLE 0x9116 #define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 #define GL_UNSIGNALED_APPLE 0x9118 #define GL_SIGNALED_APPLE 0x9119 #define GL_ALREADY_SIGNALED_APPLE 0x911A #define GL_TIMEOUT_EXPIRED_APPLE 0x911B #define GL_CONDITION_SATISFIED_APPLE 0x911C #define GL_WAIT_FAILED_APPLE 0x911D #define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFF typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout); typedef void (GLAPIENTRY * PFNGLDELETESYNCAPPLEPROC) (GLsync GLsync); typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); typedef void (GLAPIENTRY * PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64* params); typedef void (GLAPIENTRY * PFNGLGETSYNCIVAPPLEPROC) (GLsync GLsync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); typedef GLboolean (GLAPIENTRY * PFNGLISSYNCAPPLEPROC) (GLsync GLsync); typedef void (GLAPIENTRY * PFNGLWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout); #define glClientWaitSyncAPPLE GLEW_GET_FUN(__glewClientWaitSyncAPPLE) #define glDeleteSyncAPPLE GLEW_GET_FUN(__glewDeleteSyncAPPLE) #define glFenceSyncAPPLE GLEW_GET_FUN(__glewFenceSyncAPPLE) #define glGetInteger64vAPPLE GLEW_GET_FUN(__glewGetInteger64vAPPLE) #define glGetSyncivAPPLE GLEW_GET_FUN(__glewGetSyncivAPPLE) #define glIsSyncAPPLE GLEW_GET_FUN(__glewIsSyncAPPLE) #define glWaitSyncAPPLE GLEW_GET_FUN(__glewWaitSyncAPPLE) #define GLEW_APPLE_sync GLEW_GET_VAR(__GLEW_APPLE_sync) #endif /* !GL_APPLE_sync */ /* -------------------- GL_APPLE_texture_2D_limited_npot ------------------- */ #if !defined(GL_APPLE_texture_2D_limited_npot) #define GL_APPLE_texture_2D_limited_npot 1 #define GLEW_APPLE_texture_2D_limited_npot GLEW_GET_VAR(__GLEW_APPLE_texture_2D_limited_npot) #endif /* !GL_APPLE_texture_2D_limited_npot */ /* -------------------- GL_APPLE_texture_format_BGRA8888 ------------------- */ #if !defined(GL_APPLE_texture_format_BGRA8888) #define GL_APPLE_texture_format_BGRA8888 1 #define GL_BGRA_EXT 0x80E1 #define GLEW_APPLE_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_APPLE_texture_format_BGRA8888) #endif /* !GL_APPLE_texture_format_BGRA8888 */ /* ----------------------- GL_APPLE_texture_max_level ---------------------- */ #if !defined(GL_APPLE_texture_max_level) #define GL_APPLE_texture_max_level 1 #define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D #define GLEW_APPLE_texture_max_level GLEW_GET_VAR(__GLEW_APPLE_texture_max_level) #endif /* !GL_APPLE_texture_max_level */ /* ----------------------- GL_ARM_mali_program_binary ---------------------- */ #if !defined(GL_ARM_mali_program_binary) #define GL_ARM_mali_program_binary 1 #define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 #define GLEW_ARM_mali_program_binary GLEW_GET_VAR(__GLEW_ARM_mali_program_binary) #endif /* !GL_ARM_mali_program_binary */ /* ----------------------- GL_ARM_mali_shader_binary ----------------------- */ #if !defined(GL_ARM_mali_shader_binary) #define GL_ARM_mali_shader_binary 1 #define GL_MALI_SHADER_BINARY_ARM 0x8F60 #define GLEW_ARM_mali_shader_binary GLEW_GET_VAR(__GLEW_ARM_mali_shader_binary) #endif /* !GL_ARM_mali_shader_binary */ /* ------------------------------ GL_ARM_rgba8 ----------------------------- */ #if !defined(GL_ARM_rgba8) #define GL_ARM_rgba8 1 #define GL_RGBA8_OES 0x8058 #define GLEW_ARM_rgba8 GLEW_GET_VAR(__GLEW_ARM_rgba8) #endif /* !GL_ARM_rgba8 */ /* -------------------------- GL_DMP_shader_binary ------------------------- */ #if !defined(GL_DMP_shader_binary) #define GL_DMP_shader_binary 1 #define GL_SHADER_BINARY_DMP 0x9250 #define GLEW_DMP_shader_binary GLEW_GET_VAR(__GLEW_DMP_shader_binary) #endif /* !GL_DMP_shader_binary */ /* -------------------------- GL_EXT_blend_minmax -------------------------- */ #if !defined(GL_EXT_blend_minmax) #define GL_EXT_blend_minmax 1 #define GL_FUNC_ADD_EXT 0x8006 #define GL_MIN_EXT 0x8007 #define GL_MAX_EXT 0x8008 #define GL_BLEND_EQUATION_EXT 0x8009 typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); #define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) #define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) #endif /* !GL_EXT_blend_minmax */ /* --------------------- GL_EXT_color_buffer_half_float -------------------- */ #if !defined(GL_EXT_color_buffer_half_float) #define GL_EXT_color_buffer_half_float 1 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 #define GL_R16F_EXT 0x822D #define GL_RG16F_EXT 0x822F #define GL_RGBA16F_EXT 0x881A #define GL_RGB16F_EXT 0x881B #define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 #define GLEW_EXT_color_buffer_half_float GLEW_GET_VAR(__GLEW_EXT_color_buffer_half_float) #endif /* !GL_EXT_color_buffer_half_float */ /* --------------------------- GL_EXT_debug_label -------------------------- */ #if !defined(GL_EXT_debug_label) #define GL_EXT_debug_label 1 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F #define GL_PROGRAM_OBJECT_EXT 0x8B40 #define GL_SHADER_OBJECT_EXT 0x8B48 #define GL_BUFFER_OBJECT_EXT 0x9151 #define GL_QUERY_OBJECT_EXT 0x9153 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, char *label); typedef void (GLAPIENTRY * PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const char* label); #define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT) #define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT) #define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label) #endif /* !GL_EXT_debug_label */ /* -------------------------- GL_EXT_debug_marker -------------------------- */ #if !defined(GL_EXT_debug_marker) #define GL_EXT_debug_marker 1 typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const char* marker); typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const char* marker); #define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) #define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) #define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) #endif /* !GL_EXT_debug_marker */ /* ----------------------- GL_EXT_discard_framebuffer ---------------------- */ #if !defined(GL_EXT_discard_framebuffer) #define GL_EXT_discard_framebuffer 1 #define GL_COLOR_EXT 0x1800 #define GL_DEPTH_EXT 0x1801 #define GL_STENCIL_EXT 0x1802 typedef void (GLAPIENTRY * PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); #define glDiscardFramebufferEXT GLEW_GET_FUN(__glewDiscardFramebufferEXT) #define GLEW_EXT_discard_framebuffer GLEW_GET_VAR(__GLEW_EXT_discard_framebuffer) #endif /* !GL_EXT_discard_framebuffer */ /* --------------------------- GL_EXT_frag_depth --------------------------- */ #if !defined(GL_EXT_frag_depth) #define GL_EXT_frag_depth 1 #define GLEW_EXT_frag_depth GLEW_GET_VAR(__GLEW_EXT_frag_depth) #endif /* !GL_EXT_frag_depth */ /* ------------------------ GL_EXT_map_buffer_range ------------------------ */ #if !defined(GL_EXT_map_buffer_range) #define GL_EXT_map_buffer_range 1 #define GL_MAP_READ_BIT_EXT 0x0001 #define GL_MAP_WRITE_BIT_EXT 0x0002 #define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 #define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 #define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 #define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); #define glFlushMappedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedBufferRangeEXT) #define glMapBufferRangeEXT GLEW_GET_FUN(__glewMapBufferRangeEXT) #define GLEW_EXT_map_buffer_range GLEW_GET_VAR(__GLEW_EXT_map_buffer_range) #endif /* !GL_EXT_map_buffer_range */ /* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ #if !defined(GL_EXT_multi_draw_arrays) #define GL_EXT_multi_draw_arrays 1 typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount); #define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) #define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) #define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) #endif /* !GL_EXT_multi_draw_arrays */ /* ----------------- GL_EXT_multisampled_render_to_texture ----------------- */ #if !defined(GL_EXT_multisampled_render_to_texture) #define GL_EXT_multisampled_render_to_texture 1 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_MAX_SAMPLES_EXT 0x8D57 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #define glFramebufferTexture2DMultisampleEXT GLEW_GET_FUN(__glewFramebufferTexture2DMultisampleEXT) #define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) #define GLEW_EXT_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_EXT_multisampled_render_to_texture) #endif /* !GL_EXT_multisampled_render_to_texture */ /* --------------------- GL_EXT_multiview_draw_buffers --------------------- */ #if !defined(GL_EXT_multiview_draw_buffers) #define GL_EXT_multiview_draw_buffers 1 #define GL_DRAW_BUFFER_EXT 0x0C01 #define GL_READ_BUFFER_EXT 0x0C02 #define GL_COLOR_ATTACHMENT_EXT 0x90F0 #define GL_MULTIVIEW_EXT 0x90F1 #define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum* location, const GLint *indices); typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint* data); typedef void (GLAPIENTRY * PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); #define glDrawBuffersIndexedEXT GLEW_GET_FUN(__glewDrawBuffersIndexedEXT) #define glGetIntegeri_vEXT GLEW_GET_FUN(__glewGetIntegeri_vEXT) #define glReadBufferIndexedEXT GLEW_GET_FUN(__glewReadBufferIndexedEXT) #define GLEW_EXT_multiview_draw_buffers GLEW_GET_VAR(__GLEW_EXT_multiview_draw_buffers) #endif /* !GL_EXT_multiview_draw_buffers */ /* --------------------- GL_EXT_occlusion_query_boolean -------------------- */ #if !defined(GL_EXT_occlusion_query_boolean) #define GL_EXT_occlusion_query_boolean 1 #define GL_CURRENT_QUERY_EXT 0x8865 #define GL_QUERY_RESULT_EXT 0x8866 #define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 #define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A typedef void (GLAPIENTRY * PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLENDQUERYEXTPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISQUERYEXTPROC) (GLuint id); #define glBeginQueryEXT GLEW_GET_FUN(__glewBeginQueryEXT) #define glDeleteQueriesEXT GLEW_GET_FUN(__glewDeleteQueriesEXT) #define glEndQueryEXT GLEW_GET_FUN(__glewEndQueryEXT) #define glGenQueriesEXT GLEW_GET_FUN(__glewGenQueriesEXT) #define glGetQueryObjectuivEXT GLEW_GET_FUN(__glewGetQueryObjectuivEXT) #define glGetQueryivEXT GLEW_GET_FUN(__glewGetQueryivEXT) #define glIsQueryEXT GLEW_GET_FUN(__glewIsQueryEXT) #define GLEW_EXT_occlusion_query_boolean GLEW_GET_VAR(__GLEW_EXT_occlusion_query_boolean) #endif /* !GL_EXT_occlusion_query_boolean */ /* ------------------------ GL_EXT_read_format_bgra ------------------------ */ #if !defined(GL_EXT_read_format_bgra) #define GL_EXT_read_format_bgra 1 #define GL_BGRA_EXT 0x80E1 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 #define GLEW_EXT_read_format_bgra GLEW_GET_VAR(__GLEW_EXT_read_format_bgra) #endif /* !GL_EXT_read_format_bgra */ /* --------------------------- GL_EXT_robustness --------------------------- */ #if !defined(GL_EXT_robustness) #define GL_EXT_robustness 1 #define GL_NO_ERROR 0 // NOTE jwilkins: had to change this from 0x0000 so it would math other definition #define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 #define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 #define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 #define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 #define GL_NO_RESET_NOTIFICATION_EXT 0x8261 #define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); typedef void (GLAPIENTRY * PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); #define glGetnUniformfvEXT GLEW_GET_FUN(__glewGetnUniformfvEXT) #define glGetnUniformivEXT GLEW_GET_FUN(__glewGetnUniformivEXT) #define glReadnPixelsEXT GLEW_GET_FUN(__glewReadnPixelsEXT) #define GLEW_EXT_robustness GLEW_GET_VAR(__GLEW_EXT_robustness) #endif /* !GL_EXT_robustness */ /* ------------------------------ GL_EXT_sRGB ------------------------------ */ #if !defined(GL_EXT_sRGB) #define GL_EXT_sRGB 1 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 #define GL_SRGB_EXT 0x8C40 #define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GLEW_EXT_sRGB GLEW_GET_VAR(__GLEW_EXT_sRGB) #endif /* !GL_EXT_sRGB */ #if 0 // NOTE jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension?? /* --------------------- GL_EXT_separate_shader_objects -------------------- */ #if !defined(GL_EXT_separate_shader_objects) #define GL_EXT_separate_shader_objects 1 #define GL_VERTEX_SHADER_BIT_EXT 0x00000001 #define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 #define GL_PROGRAM_SEPARABLE_EXT 0x8258 #define GL_ACTIVE_PROGRAM_EXT 0x8259 #define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A #define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const char ** strings); typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint* pipelines); typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint* pipelines); typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, char *infoLog); typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); #define glActiveShaderProgramEXT GLEW_GET_FUN(__glewActiveShaderProgramEXT) #define glBindProgramPipelineEXT GLEW_GET_FUN(__glewBindProgramPipelineEXT) #define glCreateShaderProgramvEXT GLEW_GET_FUN(__glewCreateShaderProgramvEXT) #define glDeleteProgramPipelinesEXT GLEW_GET_FUN(__glewDeleteProgramPipelinesEXT) #define glGenProgramPipelinesEXT GLEW_GET_FUN(__glewGenProgramPipelinesEXT) #define glGetProgramPipelineInfoLogEXT GLEW_GET_FUN(__glewGetProgramPipelineInfoLogEXT) #define glGetProgramPipelineivEXT GLEW_GET_FUN(__glewGetProgramPipelineivEXT) #define glIsProgramPipelineEXT GLEW_GET_FUN(__glewIsProgramPipelineEXT) #define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) #define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) #define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) #define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) #define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) #define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) #define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) #define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) #define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) #define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) #define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) #define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) #define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) #define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) #define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) #define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) #define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) #define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) #define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) #define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) #define glUseProgramStagesEXT GLEW_GET_FUN(__glewUseProgramStagesEXT) #define glValidateProgramPipelineEXT GLEW_GET_FUN(__glewValidateProgramPipelineEXT) #define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) #endif /* !GL_EXT_separate_shader_objects */ #endif // XXX /* -------------------- GL_EXT_shader_framebuffer_fetch -------------------- */ #if !defined(GL_EXT_shader_framebuffer_fetch) #define GL_EXT_shader_framebuffer_fetch 1 #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 #define GLEW_EXT_shader_framebuffer_fetch GLEW_GET_VAR(__GLEW_EXT_shader_framebuffer_fetch) #endif /* !GL_EXT_shader_framebuffer_fetch */ /* ----------------------- GL_EXT_shader_texture_lod ----------------------- */ #if !defined(GL_EXT_shader_texture_lod) #define GL_EXT_shader_texture_lod 1 #define GLEW_EXT_shader_texture_lod GLEW_GET_VAR(__GLEW_EXT_shader_texture_lod) #endif /* !GL_EXT_shader_texture_lod */ /* ------------------------- GL_EXT_shadow_samplers ------------------------ */ #if !defined(GL_EXT_shadow_samplers) #define GL_EXT_shadow_samplers 1 #define GL_TEXTURE_COMPARE_MODE_EXT 0x884C #define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D #define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E #define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 #define GLEW_EXT_shadow_samplers GLEW_GET_VAR(__GLEW_EXT_shadow_samplers) #endif /* !GL_EXT_shadow_samplers */ /* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ #if !defined(GL_EXT_texture_compression_dxt1) #define GL_EXT_texture_compression_dxt1 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) #endif /* !GL_EXT_texture_compression_dxt1 */ /* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ #if !defined(GL_EXT_texture_filter_anisotropic) #define GL_EXT_texture_filter_anisotropic 1 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) #endif /* !GL_EXT_texture_filter_anisotropic */ /* --------------------- GL_EXT_texture_format_BGRA8888 -------------------- */ #if !defined(GL_EXT_texture_format_BGRA8888) #define GL_EXT_texture_format_BGRA8888 1 #define GL_BGRA_EXT 0x80E1 #define GLEW_EXT_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_EXT_texture_format_BGRA8888) #endif /* !GL_EXT_texture_format_BGRA8888 */ /* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ #if !defined(GL_EXT_texture_lod_bias) #define GL_EXT_texture_lod_bias 1 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) #endif /* !GL_EXT_texture_lod_bias */ /* --------------------------- GL_EXT_texture_rg --------------------------- */ #if !defined(GL_EXT_texture_rg) #define GL_EXT_texture_rg 1 #define GL_RED_EXT 0x1903 #define GL_RG_EXT 0x8227 #define GL_R8_EXT 0x8229 #define GL_RG8_EXT 0x822B #define GLEW_EXT_texture_rg GLEW_GET_VAR(__GLEW_EXT_texture_rg) #endif /* !GL_EXT_texture_rg */ /* ------------------------- GL_EXT_texture_storage ------------------------ */ #if !defined(GL_EXT_texture_storage) #define GL_EXT_texture_storage 1 #define GL_ALPHA8_EXT 0x803C #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_RGB10_EXT 0x8052 #define GL_RGB10_A2_EXT 0x8059 #define GL_R8_EXT 0x8229 #define GL_RG8_EXT 0x822B #define GL_R16F_EXT 0x822D #define GL_R32F_EXT 0x822E #define GL_RG16F_EXT 0x822F #define GL_RG32F_EXT 0x8230 #define GL_RGBA32F_EXT 0x8814 #define GL_RGB32F_EXT 0x8815 #define GL_ALPHA32F_EXT 0x8816 #define GL_LUMINANCE32F_EXT 0x8818 #define GL_LUMINANCE_ALPHA32F_EXT 0x8819 #define GL_RGBA16F_EXT 0x881A #define GL_RGB16F_EXT 0x881B #define GL_ALPHA16F_EXT 0x881C #define GL_LUMINANCE16F_EXT 0x881E #define GL_LUMINANCE_ALPHA16F_EXT 0x881F #define GL_RGB_422_APPLE 0x8A1F #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F #define GL_BGRA8_EXT 0x93A1 typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); #define glTexStorage1DEXT GLEW_GET_FUN(__glewTexStorage1DEXT) #define glTexStorage2DEXT GLEW_GET_FUN(__glewTexStorage2DEXT) #define glTexStorage3DEXT GLEW_GET_FUN(__glewTexStorage3DEXT) #define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) #define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) #define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) #define GLEW_EXT_texture_storage GLEW_GET_VAR(__GLEW_EXT_texture_storage) #endif /* !GL_EXT_texture_storage */ /* ------------------- GL_EXT_texture_type_2_10_10_10_REV ------------------ */ #if !defined(GL_EXT_texture_type_2_10_10_10_REV) #define GL_EXT_texture_type_2_10_10_10_REV 1 #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 #define GLEW_EXT_texture_type_2_10_10_10_REV GLEW_GET_VAR(__GLEW_EXT_texture_type_2_10_10_10_REV) #endif /* !GL_EXT_texture_type_2_10_10_10_REV */ /* ------------------------- GL_EXT_unpack_subimage ------------------------ */ #if !defined(GL_EXT_unpack_subimage) #define GL_EXT_unpack_subimage 1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GLEW_EXT_unpack_subimage GLEW_GET_VAR(__GLEW_EXT_unpack_subimage) #endif /* !GL_EXT_unpack_subimage */ /* ----------------------- GL_FJ_shader_binary_GCCSO ----------------------- */ #if !defined(GL_FJ_shader_binary_GCCSO) #define GL_FJ_shader_binary_GCCSO 1 #define GL_GCCSO_SHADER_BINARY_FJ 0x9260 #define GLEW_FJ_shader_binary_GCCSO GLEW_GET_VAR(__GLEW_FJ_shader_binary_GCCSO) #endif /* !GL_FJ_shader_binary_GCCSO */ /* ----------------- GL_IMG_multisampled_render_to_texture ----------------- */ #if !defined(GL_IMG_multisampled_render_to_texture) #define GL_IMG_multisampled_render_to_texture 1 #define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 #define GL_MAX_SAMPLES_IMG 0x9135 #define GL_TEXTURE_SAMPLES_IMG 0x9136 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #define glFramebufferTexture2DMultisampleIMG GLEW_GET_FUN(__glewFramebufferTexture2DMultisampleIMG) #define glRenderbufferStorageMultisampleIMG GLEW_GET_FUN(__glewRenderbufferStorageMultisampleIMG) #define GLEW_IMG_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_IMG_multisampled_render_to_texture) #endif /* !GL_IMG_multisampled_render_to_texture */ /* ------------------------- GL_IMG_program_binary ------------------------- */ #if !defined(GL_IMG_program_binary) #define GL_IMG_program_binary 1 #define GL_SGX_PROGRAM_BINARY_IMG 0x9130 #define GLEW_IMG_program_binary GLEW_GET_VAR(__GLEW_IMG_program_binary) #endif /* !GL_IMG_program_binary */ /* --------------------------- GL_IMG_read_format -------------------------- */ #if !defined(GL_IMG_read_format) #define GL_IMG_read_format 1 #define GL_BGRA_IMG 0x80E1 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 #define GLEW_IMG_read_format GLEW_GET_VAR(__GLEW_IMG_read_format) #endif /* !GL_IMG_read_format */ /* -------------------------- GL_IMG_shader_binary ------------------------- */ #if !defined(GL_IMG_shader_binary) #define GL_IMG_shader_binary 1 #define GL_SGX_BINARY_IMG 0x8C0A #define GLEW_IMG_shader_binary GLEW_GET_VAR(__GLEW_IMG_shader_binary) #endif /* !GL_IMG_shader_binary */ /* -------------------- GL_IMG_texture_compression_pvrtc ------------------- */ #if !defined(GL_IMG_texture_compression_pvrtc) #define GL_IMG_texture_compression_pvrtc 1 #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 #define GLEW_IMG_texture_compression_pvrtc GLEW_GET_VAR(__GLEW_IMG_texture_compression_pvrtc) #endif /* !GL_IMG_texture_compression_pvrtc */ /* --------------- GL_IMG_texture_env_enhanced_fixed_function -------------- */ #if !defined(GL_IMG_texture_env_enhanced_fixed_function) #define GL_IMG_texture_env_enhanced_fixed_function 1 #define GL_DOT3_RGBA_IMG 0x86AF #define GL_MODULATE_COLOR_IMG 0x8C04 #define GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05 #define GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06 #define GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07 #define GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08 #define GL_ADD_BLEND_IMG 0x8C09 #define GLEW_IMG_texture_env_enhanced_fixed_function GLEW_GET_VAR(__GLEW_IMG_texture_env_enhanced_fixed_function) #endif /* !GL_IMG_texture_env_enhanced_fixed_function */ /* ------------------------- GL_IMG_user_clip_plane ------------------------ */ #if !defined(GL_IMG_user_clip_plane) #define GL_IMG_user_clip_plane 1 #define GL_MAX_CLIP_PLANES_IMG 0x0D32 #define GL_CLIP_PLANE0_IMG 0x3000 #define GL_CLIP_PLANE1_IMG 0x3001 #define GL_CLIP_PLANE2_IMG 0x3002 #define GL_CLIP_PLANE3_IMG 0x3003 #define GL_CLIP_PLANE4_IMG 0x3004 #define GL_CLIP_PLANE5_IMG 0x3005 typedef void (GLAPIENTRY * PFNGLCLIPPLANEFIMGPROC) (GLenum p, GLfloat eqn[4]); #define glClipPlanefIMG GLEW_GET_FUN(__glewClipPlanefIMG) #define GLEW_IMG_user_clip_plane GLEW_GET_VAR(__GLEW_IMG_user_clip_plane) #endif /* !GL_IMG_user_clip_plane */ /* ------------------------------ GL_KHR_debug ----------------------------- */ #if !defined(GL_KHR_debug) #define GL_KHR_debug 1 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 #define GL_DEBUG_SOURCE_API 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GL_DEBUG_SOURCE_APPLICATION 0x824A #define GL_DEBUG_SOURCE_OTHER 0x824B #define GL_DEBUG_TYPE_ERROR 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GL_DEBUG_TYPE_OTHER 0x8251 #define GL_DEBUG_TYPE_MARKER 0x8268 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_POP_GROUP 0x826A #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GL_BUFFER 0x82E0 #define GL_SHADER 0x82E1 #define GL_PROGRAM 0x82E2 #define GL_QUERY 0x82E3 #define GL_PROGRAM_PIPELINE 0x82E4 #define GL_SAMPLER 0x82E6 #define GL_DISPLAY_LIST 0x82E7 #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_OUTPUT 0x92E0 typedef void (APIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); // NOTE jwilkins: added this typedef typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, void* userParam); // NOTE jwilkins: had to fix DEBUGPROC typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* buf); typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, char* messageLog); typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, char *label); typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, char *label); typedef void (GLAPIENTRY * PFNGLGETPOINTERVPROC) (GLenum pname, void** params); typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const char* label); typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const char* label); typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void); typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const char * message); #define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) #define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) #define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) #define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) #define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) #define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) #define glGetPointerv GLEW_GET_FUN(__glewGetPointerv) #define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) #define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) #define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup) #define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) #define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) #endif /* !GL_KHR_debug */ /* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */ #if !defined(GL_KHR_texture_compression_astc_ldr) #define GL_KHR_texture_compression_astc_ldr 1 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD #define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) #endif /* !GL_KHR_texture_compression_astc_ldr */ /* ------------------------ GL_NV_3dvision_settings ------------------------ */ #if !defined(GL_NV_3dvision_settings) #define GL_NV_3dvision_settings 1 #define GL_3DVISION_STEREO_NV 0x90F4 #define GL_STEREO_SEPARATION_NV 0x90F5 #define GL_STEREO_CONVERGENCE_NV 0x90F6 #define GL_STEREO_CUTOFF_NV 0x90F7 #define GL_STEREO_PROJECTION_NV 0x90F8 #define GL_STEREO_PROJECTION_PERSPECTIVE_NV 0x90F9 #define GL_STEREO_PROJECTION_ORTHO_NV 0x90FA typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERFNVPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERINVPROC) (GLenum pname, GLint param); #define glStereoParameterfNV GLEW_GET_FUN(__glewStereoParameterfNV) #define glStereoParameteriNV GLEW_GET_FUN(__glewStereoParameteriNV) #define GLEW_NV_3dvision_settings GLEW_GET_VAR(__GLEW_NV_3dvision_settings) #endif /* !GL_NV_3dvision_settings */ /* ------------------- GL_NV_EGL_stream_consumer_external ------------------ */ #if !defined(GL_NV_EGL_stream_consumer_external) #define GL_NV_EGL_stream_consumer_external 1 #define GL_TEXTURE_EXTERNAL_OES 0x8D65 #define GL_SAMPLER_EXTERNAL_OES 0x8D66 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 #define GLEW_NV_EGL_stream_consumer_external GLEW_GET_VAR(__GLEW_NV_EGL_stream_consumer_external) #endif /* !GL_NV_EGL_stream_consumer_external */ /* ------------------------------- GL_NV_bgr ------------------------------- */ #if !defined(GL_NV_bgr) #define GL_NV_bgr 1 #define GL_BGR_NV 0x80E0 #define GLEW_NV_bgr GLEW_GET_VAR(__GLEW_NV_bgr) #endif /* !GL_NV_bgr */ /* ------------------------- GL_NV_coverage_sample ------------------------- */ #if !defined(GL_NV_coverage_sample) #define GL_NV_coverage_sample 1 #define GL_COVERAGE_BUFFER_BIT_NV 0x8000 #define GL_COVERAGE_COMPONENT_NV 0x8ED0 #define GL_COVERAGE_COMPONENT4_NV 0x8ED1 #define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 #define GL_COVERAGE_BUFFERS_NV 0x8ED3 #define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 #define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 #define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 typedef void (GLAPIENTRY * PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); typedef void (GLAPIENTRY * PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); #define glCoverageMaskNV GLEW_GET_FUN(__glewCoverageMaskNV) #define glCoverageOperationNV GLEW_GET_FUN(__glewCoverageOperationNV) #define GLEW_NV_coverage_sample GLEW_GET_VAR(__GLEW_NV_coverage_sample) #endif /* !GL_NV_coverage_sample */ /* ------------------------- GL_NV_depth_nonlinear ------------------------- */ #if !defined(GL_NV_depth_nonlinear) #define GL_NV_depth_nonlinear 1 #define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C #define GLEW_NV_depth_nonlinear GLEW_GET_VAR(__GLEW_NV_depth_nonlinear) #endif /* !GL_NV_depth_nonlinear */ /* --------------------------- GL_NV_draw_buffers -------------------------- */ #if !defined(GL_NV_draw_buffers) #define GL_NV_draw_buffers 1 #define GL_MAX_DRAW_BUFFERS_NV 0x8824 #define GL_DRAW_BUFFER0_NV 0x8825 #define GL_DRAW_BUFFER1_NV 0x8826 #define GL_DRAW_BUFFER2_NV 0x8827 #define GL_DRAW_BUFFER3_NV 0x8828 #define GL_DRAW_BUFFER4_NV 0x8829 #define GL_DRAW_BUFFER5_NV 0x882A #define GL_DRAW_BUFFER6_NV 0x882B #define GL_DRAW_BUFFER7_NV 0x882C #define GL_DRAW_BUFFER8_NV 0x882D #define GL_DRAW_BUFFER9_NV 0x882E #define GL_DRAW_BUFFER10_NV 0x882F #define GL_DRAW_BUFFER11_NV 0x8830 #define GL_DRAW_BUFFER12_NV 0x8831 #define GL_DRAW_BUFFER13_NV 0x8832 #define GL_DRAW_BUFFER14_NV 0x8833 #define GL_DRAW_BUFFER15_NV 0x8834 #define GL_COLOR_ATTACHMENT0_NV 0x8CE0 #define GL_COLOR_ATTACHMENT1_NV 0x8CE1 #define GL_COLOR_ATTACHMENT2_NV 0x8CE2 #define GL_COLOR_ATTACHMENT3_NV 0x8CE3 #define GL_COLOR_ATTACHMENT4_NV 0x8CE4 #define GL_COLOR_ATTACHMENT5_NV 0x8CE5 #define GL_COLOR_ATTACHMENT6_NV 0x8CE6 #define GL_COLOR_ATTACHMENT7_NV 0x8CE7 #define GL_COLOR_ATTACHMENT8_NV 0x8CE8 #define GL_COLOR_ATTACHMENT9_NV 0x8CE9 #define GL_COLOR_ATTACHMENT10_NV 0x8CEA #define GL_COLOR_ATTACHMENT11_NV 0x8CEB #define GL_COLOR_ATTACHMENT12_NV 0x8CEC #define GL_COLOR_ATTACHMENT13_NV 0x8CED #define GL_COLOR_ATTACHMENT14_NV 0x8CEE #define GL_COLOR_ATTACHMENT15_NV 0x8CEF typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum* bufs); #define glDrawBuffersNV GLEW_GET_FUN(__glewDrawBuffersNV) #define GLEW_NV_draw_buffers GLEW_GET_VAR(__GLEW_NV_draw_buffers) #endif /* !GL_NV_draw_buffers */ /* --------------------------- GL_NV_draw_texture -------------------------- */ #if !defined(GL_NV_draw_texture) #define GL_NV_draw_texture 1 typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); #define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV) #define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture) #endif /* !GL_NV_draw_texture */ /* ---------------------- GL_NV_fbo_color_attachments ---------------------- */ #if !defined(GL_NV_fbo_color_attachments) #define GL_NV_fbo_color_attachments 1 #define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF #define GL_COLOR_ATTACHMENT0_NV 0x8CE0 #define GL_COLOR_ATTACHMENT1_NV 0x8CE1 #define GL_COLOR_ATTACHMENT2_NV 0x8CE2 #define GL_COLOR_ATTACHMENT3_NV 0x8CE3 #define GL_COLOR_ATTACHMENT4_NV 0x8CE4 #define GL_COLOR_ATTACHMENT5_NV 0x8CE5 #define GL_COLOR_ATTACHMENT6_NV 0x8CE6 #define GL_COLOR_ATTACHMENT7_NV 0x8CE7 #define GL_COLOR_ATTACHMENT8_NV 0x8CE8 #define GL_COLOR_ATTACHMENT9_NV 0x8CE9 #define GL_COLOR_ATTACHMENT10_NV 0x8CEA #define GL_COLOR_ATTACHMENT11_NV 0x8CEB #define GL_COLOR_ATTACHMENT12_NV 0x8CEC #define GL_COLOR_ATTACHMENT13_NV 0x8CED #define GL_COLOR_ATTACHMENT14_NV 0x8CEE #define GL_COLOR_ATTACHMENT15_NV 0x8CEF #define GLEW_NV_fbo_color_attachments GLEW_GET_VAR(__GLEW_NV_fbo_color_attachments) #endif /* !GL_NV_fbo_color_attachments */ /* ------------------------------ GL_NV_fence ------------------------------ */ #if !defined(GL_NV_fence) #define GL_NV_fence 1 #define GL_ALL_COMPLETED_NV 0x84F2 #define GL_FENCE_STATUS_NV 0x84F3 #define GL_FENCE_CONDITION_NV 0x84F4 typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); #define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) #define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) #define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) #define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) #define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) #define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) #define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) #define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) #endif /* !GL_NV_fence */ /* -------------------------- GL_NV_pack_subimage -------------------------- */ #if !defined(GL_NV_pack_subimage) #define GL_NV_pack_subimage 1 #define GL_PACK_ROW_LENGTH_NV 0x0D02 #define GL_PACK_SKIP_ROWS_NV 0x0D03 #define GL_PACK_SKIP_PIXELS_NV 0x0D04 #define GLEW_NV_pack_subimage GLEW_GET_VAR(__GLEW_NV_pack_subimage) #endif /* !GL_NV_pack_subimage */ /* --------------------------- GL_NV_packed_float -------------------------- */ #if !defined(GL_NV_packed_float) #define GL_NV_packed_float 1 #define GL_R11F_G11F_B10F_NV 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B #define GLEW_NV_packed_float GLEW_GET_VAR(__GLEW_NV_packed_float) #endif /* !GL_NV_packed_float */ /* ----------------------- GL_NV_packed_float_linear ----------------------- */ #if !defined(GL_NV_packed_float_linear) #define GL_NV_packed_float_linear 1 #define GL_R11F_G11F_B10F_NV 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B #define GLEW_NV_packed_float_linear GLEW_GET_VAR(__GLEW_NV_packed_float_linear) #endif /* !GL_NV_packed_float_linear */ /* ----------------------- GL_NV_pixel_buffer_object ----------------------- */ #if !defined(GL_NV_pixel_buffer_object) #define GL_NV_pixel_buffer_object 1 #define GL_PIXEL_PACK_BUFFER_NV 0x88EB #define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF #define GLEW_NV_pixel_buffer_object GLEW_GET_VAR(__GLEW_NV_pixel_buffer_object) #endif /* !GL_NV_pixel_buffer_object */ /* ------------------------- GL_NV_platform_binary ------------------------- */ #if !defined(GL_NV_platform_binary) #define GL_NV_platform_binary 1 #define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B #define GLEW_NV_platform_binary GLEW_GET_VAR(__GLEW_NV_platform_binary) #endif /* !GL_NV_platform_binary */ /* --------------------------- GL_NV_read_buffer --------------------------- */ #if !defined(GL_NV_read_buffer) #define GL_NV_read_buffer 1 #define GL_READ_BUFFER_NV 0x0C02 typedef void (GLAPIENTRY * PFNGLREADBUFFERNVPROC) (GLenum mode); #define glReadBufferNV GLEW_GET_FUN(__glewReadBufferNV) #define GLEW_NV_read_buffer GLEW_GET_VAR(__GLEW_NV_read_buffer) #endif /* !GL_NV_read_buffer */ /* ------------------------ GL_NV_read_buffer_front ------------------------ */ #if !defined(GL_NV_read_buffer_front) #define GL_NV_read_buffer_front 1 #define GLEW_NV_read_buffer_front GLEW_GET_VAR(__GLEW_NV_read_buffer_front) #endif /* !GL_NV_read_buffer_front */ /* ---------------------------- GL_NV_read_depth --------------------------- */ #if !defined(GL_NV_read_depth) #define GL_NV_read_depth 1 #define GLEW_NV_read_depth GLEW_GET_VAR(__GLEW_NV_read_depth) #endif /* !GL_NV_read_depth */ /* ------------------------ GL_NV_read_depth_stencil ----------------------- */ #if !defined(GL_NV_read_depth_stencil) #define GL_NV_read_depth_stencil 1 #define GLEW_NV_read_depth_stencil GLEW_GET_VAR(__GLEW_NV_read_depth_stencil) #endif /* !GL_NV_read_depth_stencil */ /* --------------------------- GL_NV_read_stencil -------------------------- */ #if !defined(GL_NV_read_stencil) #define GL_NV_read_stencil 1 #define GLEW_NV_read_stencil GLEW_GET_VAR(__GLEW_NV_read_stencil) #endif /* !GL_NV_read_stencil */ /* -------------------------- GL_NV_texture_array -------------------------- */ #if !defined(GL_NV_texture_array) #define GL_NV_texture_array 1 #define GL_UNPACK_SKIP_IMAGES_NV 0x806D #define GL_UNPACK_IMAGE_HEIGHT_NV 0x806E #define GL_MAX_ARRAY_TEXTURE_LAYERS_NV 0x88FF #define GL_TEXTURE_2D_ARRAY_NV 0x8C1A #define GL_TEXTURE_BINDING_2D_ARRAY_NV 0x8C1D #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV 0x8CD4 #define GL_SAMPLER_2D_ARRAY_NV 0x8DC1 typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERNVPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); #define glCompressedTexImage3DNV GLEW_GET_FUN(__glewCompressedTexImage3DNV) #define glCompressedTexSubImage3DNV GLEW_GET_FUN(__glewCompressedTexSubImage3DNV) #define glCopyTexSubImage3DNV GLEW_GET_FUN(__glewCopyTexSubImage3DNV) #define glFramebufferTextureLayerNV GLEW_GET_FUN(__glewFramebufferTextureLayerNV) #define glTexImage3DNV GLEW_GET_FUN(__glewTexImage3DNV) #define glTexSubImage3DNV GLEW_GET_FUN(__glewTexSubImage3DNV) #define GLEW_NV_texture_array GLEW_GET_VAR(__GLEW_NV_texture_array) #endif /* !GL_NV_texture_array */ /* --------------------- GL_NV_texture_compression_latc -------------------- */ #if !defined(GL_NV_texture_compression_latc) #define GL_NV_texture_compression_latc 1 #define GL_COMPRESSED_LUMINANCE_LATC1_NV 0x8C70 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_NV 0x8C71 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_NV 0x8C72 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_NV 0x8C73 #define GLEW_NV_texture_compression_latc GLEW_GET_VAR(__GLEW_NV_texture_compression_latc) #endif /* !GL_NV_texture_compression_latc */ /* --------------------- GL_NV_texture_compression_s3tc -------------------- */ #if !defined(GL_NV_texture_compression_s3tc) #define GL_NV_texture_compression_s3tc 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_NV 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_NV 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_NV 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_NV 0x83F3 #define GLEW_NV_texture_compression_s3tc GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc) #endif /* !GL_NV_texture_compression_s3tc */ /* ----------------- GL_NV_texture_compression_s3tc_update ----------------- */ #if !defined(GL_NV_texture_compression_s3tc_update) #define GL_NV_texture_compression_s3tc_update 1 #define GLEW_NV_texture_compression_s3tc_update GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc_update) #endif /* !GL_NV_texture_compression_s3tc_update */ /* ---------------------- GL_NV_texture_npot_2D_mipmap --------------------- */ #if !defined(GL_NV_texture_npot_2D_mipmap) #define GL_NV_texture_npot_2D_mipmap 1 #define GLEW_NV_texture_npot_2D_mipmap GLEW_GET_VAR(__GLEW_NV_texture_npot_2D_mipmap) #endif /* !GL_NV_texture_npot_2D_mipmap */ /* ---------------------------- GL_OES_EGL_image --------------------------- */ #if !defined(GL_OES_EGL_image) #define GL_OES_EGL_image 1 typedef void* GLeglImageOES; typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); #define glEGLImageTargetRenderbufferStorageOES GLEW_GET_FUN(__glewEGLImageTargetRenderbufferStorageOES) #define glEGLImageTargetTexture2DOES GLEW_GET_FUN(__glewEGLImageTargetTexture2DOES) #define GLEW_OES_EGL_image GLEW_GET_VAR(__GLEW_OES_EGL_image) #endif /* !GL_OES_EGL_image */ /* ----------------------- GL_OES_EGL_image_external ----------------------- */ #if !defined(GL_OES_EGL_image_external) #define GL_OES_EGL_image_external 1 #define GL_TEXTURE_EXTERNAL_OES 0x8D65 #define GL_SAMPLER_EXTERNAL_OES 0x8D66 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 #define GLEW_OES_EGL_image_external GLEW_GET_VAR(__GLEW_OES_EGL_image_external) #endif /* !GL_OES_EGL_image_external */ /* ---------------------------- GL_OES_EGL_sync ---------------------------- */ #if !defined(GL_OES_EGL_sync) #define GL_OES_EGL_sync 1 #define GLEW_OES_EGL_sync GLEW_GET_VAR(__GLEW_OES_EGL_sync) #endif /* !GL_OES_EGL_sync */ /* --------------------- GL_OES_blend_equation_separate -------------------- */ #if !defined(GL_OES_blend_equation_separate) #define GL_OES_blend_equation_separate 1 #define GL_BLEND_EQUATION_RGB_OES 0x8009 #define GL_BLEND_EQUATION_ALPHA_OES 0x883D typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha); #define glBlendEquationSeparateOES GLEW_GET_FUN(__glewBlendEquationSeparateOES) #define GLEW_OES_blend_equation_separate GLEW_GET_VAR(__GLEW_OES_blend_equation_separate) #endif /* !GL_OES_blend_equation_separate */ /* ----------------------- GL_OES_blend_func_separate ---------------------- */ #if !defined(GL_OES_blend_func_separate) #define GL_OES_blend_func_separate 1 #define GL_BLEND_DST_RGB_OES 0x80C8 #define GL_BLEND_SRC_RGB_OES 0x80C9 #define GL_BLEND_DST_ALPHA_OES 0x80CA #define GL_BLEND_SRC_ALPHA_OES 0x80CB typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #define glBlendFuncSeparateOES GLEW_GET_FUN(__glewBlendFuncSeparateOES) #define GLEW_OES_blend_func_separate GLEW_GET_VAR(__GLEW_OES_blend_func_separate) #endif /* !GL_OES_blend_func_separate */ /* ------------------------- GL_OES_blend_subtract ------------------------- */ #if !defined(GL_OES_blend_subtract) #define GL_OES_blend_subtract 1 #define GL_FUNC_ADD_OES 0x8006 #define GL_BLEND_EQUATION_OES 0x8009 #define GL_FUNC_SUBTRACT_OES 0x800A #define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONOESPROC) (GLenum mode); #define glBlendEquationOES GLEW_GET_FUN(__glewBlendEquationOES) #define GLEW_OES_blend_subtract GLEW_GET_VAR(__GLEW_OES_blend_subtract) #endif /* !GL_OES_blend_subtract */ /* ------------------------ GL_OES_byte_coordinates ------------------------ */ #if !defined(GL_OES_byte_coordinates) #define GL_OES_byte_coordinates 1 #define GL_BYTE 0x1400 #define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) #endif /* !GL_OES_byte_coordinates */ /* ------------------ GL_OES_compressed_ETC1_RGB8_texture ------------------ */ #if !defined(GL_OES_compressed_ETC1_RGB8_texture) #define GL_OES_compressed_ETC1_RGB8_texture 1 #define GL_ETC1_RGB8_OES 0x8D64 #define GLEW_OES_compressed_ETC1_RGB8_texture GLEW_GET_VAR(__GLEW_OES_compressed_ETC1_RGB8_texture) #endif /* !GL_OES_compressed_ETC1_RGB8_texture */ /* ------------------- GL_OES_compressed_paletted_texture ------------------ */ #if !defined(GL_OES_compressed_paletted_texture) #define GL_OES_compressed_paletted_texture 1 #define GL_PALETTE4_RGB8_OES 0x8B90 #define GL_PALETTE4_RGBA8_OES 0x8B91 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 #define GL_PALETTE4_RGBA4_OES 0x8B93 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 #define GL_PALETTE8_RGB8_OES 0x8B95 #define GL_PALETTE8_RGBA8_OES 0x8B96 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 #define GL_PALETTE8_RGBA4_OES 0x8B98 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 #define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) #endif /* !GL_OES_compressed_paletted_texture */ /* ----------------------------- GL_OES_depth24 ---------------------------- */ #if !defined(GL_OES_depth24) #define GL_OES_depth24 1 #define GL_DEPTH_COMPONENT24_OES 0x81A6 #define GLEW_OES_depth24 GLEW_GET_VAR(__GLEW_OES_depth24) #endif /* !GL_OES_depth24 */ /* ----------------------------- GL_OES_depth32 ---------------------------- */ #if !defined(GL_OES_depth32) #define GL_OES_depth32 1 #define GL_DEPTH_COMPONENT32_OES 0x81A7 #define GLEW_OES_depth32 GLEW_GET_VAR(__GLEW_OES_depth32) #endif /* !GL_OES_depth32 */ /* -------------------------- GL_OES_depth_texture ------------------------- */ #if !defined(GL_OES_depth_texture) #define GL_OES_depth_texture 1 #define GL_UNSIGNED_SHORT 0x1403 #define GL_UNSIGNED_INT 0x1405 #define GL_DEPTH_COMPONENT 0x1902 #define GLEW_OES_depth_texture GLEW_GET_VAR(__GLEW_OES_depth_texture) #endif /* !GL_OES_depth_texture */ /* --------------------- GL_OES_depth_texture_cube_map --------------------- */ #if !defined(GL_OES_depth_texture_cube_map) #define GL_OES_depth_texture_cube_map 1 #define GL_UNSIGNED_SHORT 0x1403 #define GL_UNSIGNED_INT 0x1405 #define GL_DEPTH_COMPONENT 0x1902 #define GL_DEPTH_STENCIL_OES 0x84F9 #define GL_DEPTH24_STENCIL8_OES 0x88F0 #define GLEW_OES_depth_texture_cube_map GLEW_GET_VAR(__GLEW_OES_depth_texture_cube_map) #endif /* !GL_OES_depth_texture_cube_map */ /* -------------------------- GL_OES_draw_texture -------------------------- */ #if !defined(GL_OES_draw_texture) #define GL_OES_draw_texture 1 #define GL_TEXTURE_CROP_RECT_OES 0x8B9D #define GLEW_OES_draw_texture GLEW_GET_VAR(__GLEW_OES_draw_texture) #endif /* !GL_OES_draw_texture */ /* ----------------------- GL_OES_element_index_uint ----------------------- */ #if !defined(GL_OES_element_index_uint) #define GL_OES_element_index_uint 1 #define GL_UNSIGNED_INT 0x1405 #define GLEW_OES_element_index_uint GLEW_GET_VAR(__GLEW_OES_element_index_uint) #endif /* !GL_OES_element_index_uint */ /* --------------------- GL_OES_extended_matrix_palette -------------------- */ #if !defined(GL_OES_extended_matrix_palette) #define GL_OES_extended_matrix_palette 1 #define GLEW_OES_extended_matrix_palette GLEW_GET_VAR(__GLEW_OES_extended_matrix_palette) #endif /* !GL_OES_extended_matrix_palette */ /* ------------------------ GL_OES_fbo_render_mipmap ----------------------- */ #if !defined(GL_OES_fbo_render_mipmap) #define GL_OES_fbo_render_mipmap 1 #define GLEW_OES_fbo_render_mipmap GLEW_GET_VAR(__GLEW_OES_fbo_render_mipmap) #endif /* !GL_OES_fbo_render_mipmap */ /* --------------------- GL_OES_fragment_precision_high -------------------- */ #if !defined(GL_OES_fragment_precision_high) #define GL_OES_fragment_precision_high 1 #define GLEW_OES_fragment_precision_high GLEW_GET_VAR(__GLEW_OES_fragment_precision_high) #endif /* !GL_OES_fragment_precision_high */ /* ----------------------- GL_OES_framebuffer_object ----------------------- */ #if !defined(GL_OES_framebuffer_object) #define GL_OES_framebuffer_object 1 #define GL_NONE_OES 0 #define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506 #define GL_RGBA4_OES 0x8056 #define GL_RGB5_A1_OES 0x8057 #define GL_DEPTH_COMPONENT16_OES 0x81A5 #define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8 #define GL_FRAMEBUFFER_BINDING_OES 0x8CA6 #define GL_RENDERBUFFER_BINDING_OES 0x8CA7 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD #define GL_COLOR_ATTACHMENT0_OES 0x8CE0 #define GL_DEPTH_ATTACHMENT_OES 0x8D00 #define GL_STENCIL_ATTACHMENT_OES 0x8D20 #define GL_FRAMEBUFFER_OES 0x8D40 #define GL_RENDERBUFFER_OES 0x8D41 #define GL_RENDERBUFFER_WIDTH_OES 0x8D42 #define GL_RENDERBUFFER_HEIGHT_OES 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44 #define GL_STENCIL_INDEX1_OES 0x8D46 #define GL_STENCIL_INDEX4_OES 0x8D47 #define GL_STENCIL_INDEX8_OES 0x8D48 #define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55 #define GL_RGB565_OES 0x8D62 typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer); typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer); typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPOESPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer); typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); #define glBindFramebufferOES GLEW_GET_FUN(__glewBindFramebufferOES) #define glBindRenderbufferOES GLEW_GET_FUN(__glewBindRenderbufferOES) #define glCheckFramebufferStatusOES GLEW_GET_FUN(__glewCheckFramebufferStatusOES) #define glDeleteFramebuffersOES GLEW_GET_FUN(__glewDeleteFramebuffersOES) #define glDeleteRenderbuffersOES GLEW_GET_FUN(__glewDeleteRenderbuffersOES) #define glFramebufferRenderbufferOES GLEW_GET_FUN(__glewFramebufferRenderbufferOES) #define glFramebufferTexture2DOES GLEW_GET_FUN(__glewFramebufferTexture2DOES) #define glGenFramebuffersOES GLEW_GET_FUN(__glewGenFramebuffersOES) #define glGenRenderbuffersOES GLEW_GET_FUN(__glewGenRenderbuffersOES) #define glGenerateMipmapOES GLEW_GET_FUN(__glewGenerateMipmapOES) #define glGetFramebufferAttachmentParameterivOES GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivOES) #define glGetRenderbufferParameterivOES GLEW_GET_FUN(__glewGetRenderbufferParameterivOES) #define glIsFramebufferOES GLEW_GET_FUN(__glewIsFramebufferOES) #define glIsRenderbufferOES GLEW_GET_FUN(__glewIsRenderbufferOES) #define glRenderbufferStorageOES GLEW_GET_FUN(__glewRenderbufferStorageOES) #define GLEW_OES_framebuffer_object GLEW_GET_VAR(__GLEW_OES_framebuffer_object) #endif /* !GL_OES_framebuffer_object */ /* ----------------------- GL_OES_get_program_binary ----------------------- */ #if !defined(GL_OES_get_program_binary) #define GL_OES_get_program_binary 1 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE #define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary); typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void* binary, GLint length); #define glGetProgramBinaryOES GLEW_GET_FUN(__glewGetProgramBinaryOES) #define glProgramBinaryOES GLEW_GET_FUN(__glewProgramBinaryOES) #define GLEW_OES_get_program_binary GLEW_GET_VAR(__GLEW_OES_get_program_binary) #endif /* !GL_OES_get_program_binary */ /* ---------------------------- GL_OES_mapbuffer --------------------------- */ #if !defined(GL_OES_mapbuffer) #define GL_OES_mapbuffer 1 #define GL_WRITE_ONLY_OES 0x88B9 #define GL_BUFFER_ACCESS_OES 0x88BB #define GL_BUFFER_MAPPED_OES 0x88BC #define GL_BUFFER_MAP_POINTER_OES 0x88BD typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void** params); typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFEROESPROC) (GLenum target); #define glGetBufferPointervOES GLEW_GET_FUN(__glewGetBufferPointervOES) #define glMapBufferOES GLEW_GET_FUN(__glewMapBufferOES) #define glUnmapBufferOES GLEW_GET_FUN(__glewUnmapBufferOES) #define GLEW_OES_mapbuffer GLEW_GET_VAR(__GLEW_OES_mapbuffer) #endif /* !GL_OES_mapbuffer */ /* --------------------------- GL_OES_matrix_get --------------------------- */ #if !defined(GL_OES_matrix_get) #define GL_OES_matrix_get 1 #define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898 #define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898 #define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898 #define GLEW_OES_matrix_get GLEW_GET_VAR(__GLEW_OES_matrix_get) #endif /* !GL_OES_matrix_get */ /* ------------------------- GL_OES_matrix_palette ------------------------- */ #if !defined(GL_OES_matrix_palette) #define GL_OES_matrix_palette 1 #define GL_MAX_VERTEX_UNITS_OES 0x86A4 #define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9 #define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA #define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB #define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC #define GL_WEIGHT_ARRAY_OES 0x86AD #define GL_MATRIX_PALETTE_OES 0x8840 #define GL_MAX_PALETTE_MATRICES_OES 0x8842 #define GL_CURRENT_PALETTE_MATRIX_OES 0x8843 #define GL_MATRIX_INDEX_ARRAY_OES 0x8844 #define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846 #define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847 #define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848 #define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E #define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint index); typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, void* pointer); typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, void* pointer); #define glCurrentPaletteMatrixOES GLEW_GET_FUN(__glewCurrentPaletteMatrixOES) #define glMatrixIndexPointerOES GLEW_GET_FUN(__glewMatrixIndexPointerOES) #define glWeightPointerOES GLEW_GET_FUN(__glewWeightPointerOES) #define GLEW_OES_matrix_palette GLEW_GET_VAR(__GLEW_OES_matrix_palette) #endif /* !GL_OES_matrix_palette */ /* ---------------------- GL_OES_packed_depth_stencil ---------------------- */ #if !defined(GL_OES_packed_depth_stencil) #define GL_OES_packed_depth_stencil 1 #define GL_DEPTH_STENCIL_OES 0x84F9 #define GL_UNSIGNED_INT_24_8_OES 0x84FA #define GL_DEPTH24_STENCIL8_OES 0x88F0 #define GLEW_OES_packed_depth_stencil GLEW_GET_VAR(__GLEW_OES_packed_depth_stencil) #endif /* !GL_OES_packed_depth_stencil */ /* ------------------------ GL_OES_point_size_array ------------------------ */ #if !defined(GL_OES_point_size_array) #define GL_OES_point_size_array 1 #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C #define GL_POINT_SIZE_ARRAY_OES 0x8B9C #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void* ptr); #define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES) #define GLEW_OES_point_size_array GLEW_GET_VAR(__GLEW_OES_point_size_array) #endif /* !GL_OES_point_size_array */ /* -------------------------- GL_OES_point_sprite -------------------------- */ #if !defined(GL_OES_point_sprite) #define GL_OES_point_sprite 1 #define GL_POINT_SPRITE_OES 0x8861 #define GL_COORD_REPLACE_OES 0x8862 #define GLEW_OES_point_sprite GLEW_GET_VAR(__GLEW_OES_point_sprite) #endif /* !GL_OES_point_sprite */ /* --------------------------- GL_OES_read_format -------------------------- */ #if !defined(GL_OES_read_format) #define GL_OES_read_format 1 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B #define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) #endif /* !GL_OES_read_format */ /* --------------------- GL_OES_required_internalformat -------------------- */ #if !defined(GL_OES_required_internalformat) #define GL_OES_required_internalformat 1 #define GL_ALPHA8_OES 0x803C #define GL_LUMINANCE8_OES 0x8040 #define GL_LUMINANCE4_ALPHA4_OES 0x8043 #define GL_LUMINANCE8_ALPHA8_OES 0x8045 #define GL_RGB8_OES 0x8051 #define GL_RGB10_EXT 0x8052 #define GL_RGBA4_OES 0x8056 #define GL_RGB5_A1_OES 0x8057 #define GL_RGBA8_OES 0x8058 #define GL_RGB10_A2_EXT 0x8059 #define GL_DEPTH_COMPONENT16_OES 0x81A5 #define GL_DEPTH_COMPONENT24_OES 0x81A6 #define GL_DEPTH_COMPONENT32_OES 0x81A7 #define GL_DEPTH24_STENCIL8_OES 0x88F0 #define GL_RGB565_OES 0x8D62 #define GLEW_OES_required_internalformat GLEW_GET_VAR(__GLEW_OES_required_internalformat) #endif /* !GL_OES_required_internalformat */ /* --------------------------- GL_OES_rgb8_rgba8 --------------------------- */ #if !defined(GL_OES_rgb8_rgba8) #define GL_OES_rgb8_rgba8 1 #define GL_RGB8_OES 0x8051 #define GL_RGBA8_OES 0x8058 #define GLEW_OES_rgb8_rgba8 GLEW_GET_VAR(__GLEW_OES_rgb8_rgba8) #endif /* !GL_OES_rgb8_rgba8 */ /* ------------------------ GL_OES_single_precision ------------------------ */ #if !defined(GL_OES_single_precision) #define GL_OES_single_precision 1 typedef double GLclampd; typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth); typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation); typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); #define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) #define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) #define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) #define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) #define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) #define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) #define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) #endif /* !GL_OES_single_precision */ /* ---------------------- GL_OES_standard_derivatives ---------------------- */ #if !defined(GL_OES_standard_derivatives) #define GL_OES_standard_derivatives 1 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B #define GLEW_OES_standard_derivatives GLEW_GET_VAR(__GLEW_OES_standard_derivatives) #endif /* !GL_OES_standard_derivatives */ /* ---------------------------- GL_OES_stencil1 ---------------------------- */ #if !defined(GL_OES_stencil1) #define GL_OES_stencil1 1 #define GL_STENCIL_INDEX1_OES 0x8D46 #define GLEW_OES_stencil1 GLEW_GET_VAR(__GLEW_OES_stencil1) #endif /* !GL_OES_stencil1 */ /* ---------------------------- GL_OES_stencil4 ---------------------------- */ #if !defined(GL_OES_stencil4) #define GL_OES_stencil4 1 #define GL_STENCIL_INDEX4_OES 0x8D47 #define GLEW_OES_stencil4 GLEW_GET_VAR(__GLEW_OES_stencil4) #endif /* !GL_OES_stencil4 */ /* ---------------------------- GL_OES_stencil8 ---------------------------- */ #if !defined(GL_OES_stencil8) #define GL_OES_stencil8 1 #define GL_STENCIL_INDEX8_OES 0x8D48 #define GLEW_OES_stencil8 GLEW_GET_VAR(__GLEW_OES_stencil8) #endif /* !GL_OES_stencil8 */ /* ----------------------- GL_OES_surfaceless_context ---------------------- */ #if !defined(GL_OES_surfaceless_context) #define GL_OES_surfaceless_context 1 #define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 #define GLEW_OES_surfaceless_context GLEW_GET_VAR(__GLEW_OES_surfaceless_context) #endif /* !GL_OES_surfaceless_context */ /* --------------------------- GL_OES_texture_3D --------------------------- */ #if !defined(GL_OES_texture_3D) #define GL_OES_texture_3D 1 #define GL_TEXTURE_BINDING_3D_OES 0x806A #define GL_TEXTURE_3D_OES 0x806F #define GL_TEXTURE_WRAP_R_OES 0x8072 #define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 #define GL_SAMPLER_3D_OES 0x8B5F typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); #define glCompressedTexImage3DOES GLEW_GET_FUN(__glewCompressedTexImage3DOES) #define glCompressedTexSubImage3DOES GLEW_GET_FUN(__glewCompressedTexSubImage3DOES) #define glCopyTexSubImage3DOES GLEW_GET_FUN(__glewCopyTexSubImage3DOES) #define glFramebufferTexture3DOES GLEW_GET_FUN(__glewFramebufferTexture3DOES) #define glTexImage3DOES GLEW_GET_FUN(__glewTexImage3DOES) #define glTexSubImage3DOES GLEW_GET_FUN(__glewTexSubImage3DOES) #define GLEW_OES_texture_3D GLEW_GET_VAR(__GLEW_OES_texture_3D) #endif /* !GL_OES_texture_3D */ /* ------------------------ GL_OES_texture_cube_map ------------------------ */ #if !defined(GL_OES_texture_cube_map) #define GL_OES_texture_cube_map 1 #define GL_TEXTURE_GEN_MODE_OES 0x2500 #define GL_NORMAL_MAP_OES 0x8511 #define GL_REFLECTION_MAP_OES 0x8512 #define GL_TEXTURE_CUBE_MAP_OES 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C #define GL_TEXTURE_GEN_STR_OES 0x8D60 typedef void (GLAPIENTRY * PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed* params); typedef void (GLAPIENTRY * PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed* params); #define glGetTexGenfvOES GLEW_GET_FUN(__glewGetTexGenfvOES) #define glGetTexGenivOES GLEW_GET_FUN(__glewGetTexGenivOES) #define glGetTexGenxvOES GLEW_GET_FUN(__glewGetTexGenxvOES) #define glTexGenfOES GLEW_GET_FUN(__glewTexGenfOES) #define glTexGenfvOES GLEW_GET_FUN(__glewTexGenfvOES) #define glTexGeniOES GLEW_GET_FUN(__glewTexGeniOES) #define glTexGenivOES GLEW_GET_FUN(__glewTexGenivOES) #define glTexGenxOES GLEW_GET_FUN(__glewTexGenxOES) #define glTexGenxvOES GLEW_GET_FUN(__glewTexGenxvOES) #define GLEW_OES_texture_cube_map GLEW_GET_VAR(__GLEW_OES_texture_cube_map) #endif /* !GL_OES_texture_cube_map */ /* ---------------------- GL_OES_texture_env_crossbar ---------------------- */ #if !defined(GL_OES_texture_env_crossbar) #define GL_OES_texture_env_crossbar 1 #define GLEW_OES_texture_env_crossbar GLEW_GET_VAR(__GLEW_OES_texture_env_crossbar) #endif /* !GL_OES_texture_env_crossbar */ /* --------------------- GL_OES_texture_mirrored_repeat -------------------- */ #if !defined(GL_OES_texture_mirrored_repeat) #define GL_OES_texture_mirrored_repeat 1 #define GL_MIRRORED_REPEAT 0x8370 #define GLEW_OES_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_OES_texture_mirrored_repeat) #endif /* !GL_OES_texture_mirrored_repeat */ /* -------------------------- GL_OES_texture_npot -------------------------- */ #if !defined(GL_OES_texture_npot) #define GL_OES_texture_npot 1 #define GLEW_OES_texture_npot GLEW_GET_VAR(__GLEW_OES_texture_npot) #endif /* !GL_OES_texture_npot */ /* ----------------------- GL_OES_vertex_array_object ---------------------- */ #if !defined(GL_OES_vertex_array_object) #define GL_OES_vertex_array_object 1 #define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint* arrays); typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint* arrays); typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYOESPROC) (GLuint array); #define glBindVertexArrayOES GLEW_GET_FUN(__glewBindVertexArrayOES) #define glDeleteVertexArraysOES GLEW_GET_FUN(__glewDeleteVertexArraysOES) #define glGenVertexArraysOES GLEW_GET_FUN(__glewGenVertexArraysOES) #define glIsVertexArrayOES GLEW_GET_FUN(__glewIsVertexArrayOES) #define GLEW_OES_vertex_array_object GLEW_GET_VAR(__GLEW_OES_vertex_array_object) #endif /* !GL_OES_vertex_array_object */ /* ------------------------ GL_OES_vertex_half_float ----------------------- */ #if !defined(GL_OES_vertex_half_float) #define GL_OES_vertex_half_float 1 #define GL_HALF_FLOAT_OES 0x8D61 #define GLEW_OES_vertex_half_float GLEW_GET_VAR(__GLEW_OES_vertex_half_float) #endif /* !GL_OES_vertex_half_float */ /* --------------------- GL_OES_vertex_type_10_10_10_2 --------------------- */ #if !defined(GL_OES_vertex_type_10_10_10_2) #define GL_OES_vertex_type_10_10_10_2 1 #define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 #define GL_INT_10_10_10_2_OES 0x8DF7 #define GLEW_OES_vertex_type_10_10_10_2 GLEW_GET_VAR(__GLEW_OES_vertex_type_10_10_10_2) #endif /* !GL_OES_vertex_type_10_10_10_2 */ /* --------------------------- GL_QCOM_alpha_test -------------------------- */ #if !defined(GL_QCOM_alpha_test) #define GL_QCOM_alpha_test 1 #define GL_ALPHA_TEST_QCOM 0x0BC0 #define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 #define GL_ALPHA_TEST_REF_QCOM 0x0BC2 typedef void (GLAPIENTRY * PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); #define glAlphaFuncQCOM GLEW_GET_FUN(__glewAlphaFuncQCOM) #define GLEW_QCOM_alpha_test GLEW_GET_VAR(__GLEW_QCOM_alpha_test) #endif /* !GL_QCOM_alpha_test */ /* ------------------------ GL_QCOM_binning_control ------------------------ */ #if !defined(GL_QCOM_binning_control) #define GL_QCOM_binning_control 1 #define GL_DONT_CARE 0x1100 #define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 #define GL_CPU_OPTIMIZED_QCOM 0x8FB1 #define GL_GPU_OPTIMIZED_QCOM 0x8FB2 #define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 #define GLEW_QCOM_binning_control GLEW_GET_VAR(__GLEW_QCOM_binning_control) #endif /* !GL_QCOM_binning_control */ /* ------------------------- GL_QCOM_driver_control ------------------------ */ #if !defined(GL_QCOM_driver_control) #define GL_QCOM_driver_control 1 typedef void (GLAPIENTRY * PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); typedef void (GLAPIENTRY * PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei* length, char *driverControlString); typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint* num, GLsizei size, GLuint *driverControls); #define glDisableDriverControlQCOM GLEW_GET_FUN(__glewDisableDriverControlQCOM) #define glEnableDriverControlQCOM GLEW_GET_FUN(__glewEnableDriverControlQCOM) #define glGetDriverControlStringQCOM GLEW_GET_FUN(__glewGetDriverControlStringQCOM) #define glGetDriverControlsQCOM GLEW_GET_FUN(__glewGetDriverControlsQCOM) #define GLEW_QCOM_driver_control GLEW_GET_VAR(__GLEW_QCOM_driver_control) #endif /* !GL_QCOM_driver_control */ /* -------------------------- GL_QCOM_extended_get ------------------------- */ #if !defined(GL_QCOM_extended_get) #define GL_QCOM_extended_get 1 #define GL_TEXTURE_WIDTH_QCOM 0x8BD2 #define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 #define GL_TEXTURE_DEPTH_QCOM 0x8BD4 #define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 #define GL_TEXTURE_FORMAT_QCOM 0x8BD6 #define GL_TEXTURE_TYPE_QCOM 0x8BD7 #define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 #define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 #define GL_TEXTURE_TARGET_QCOM 0x8BDA #define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB #define GL_STATE_RESTORE 0x8BDC typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid** params); typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERSQCOMPROC) (GLuint* buffers, GLint maxBuffers, GLint* numBuffers); typedef void (GLAPIENTRY * PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers); typedef void (GLAPIENTRY * PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers); typedef void (GLAPIENTRY * PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void* texels); typedef void (GLAPIENTRY * PFNGLEXTGETTEXTURESQCOMPROC) (GLuint* textures, GLint maxTextures, GLint* numTextures); typedef void (GLAPIENTRY * PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); #define glExtGetBufferPointervQCOM GLEW_GET_FUN(__glewExtGetBufferPointervQCOM) #define glExtGetBuffersQCOM GLEW_GET_FUN(__glewExtGetBuffersQCOM) #define glExtGetFramebuffersQCOM GLEW_GET_FUN(__glewExtGetFramebuffersQCOM) #define glExtGetRenderbuffersQCOM GLEW_GET_FUN(__glewExtGetRenderbuffersQCOM) #define glExtGetTexLevelParameterivQCOM GLEW_GET_FUN(__glewExtGetTexLevelParameterivQCOM) #define glExtGetTexSubImageQCOM GLEW_GET_FUN(__glewExtGetTexSubImageQCOM) #define glExtGetTexturesQCOM GLEW_GET_FUN(__glewExtGetTexturesQCOM) #define glExtTexObjectStateOverrideiQCOM GLEW_GET_FUN(__glewExtTexObjectStateOverrideiQCOM) #define GLEW_QCOM_extended_get GLEW_GET_VAR(__GLEW_QCOM_extended_get) #endif /* !GL_QCOM_extended_get */ /* ------------------------- GL_QCOM_extended_get2 ------------------------- */ #if !defined(GL_QCOM_extended_get2) #define GL_QCOM_extended_get2 1 typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, char* source, GLint* length); typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint* programs, GLint maxPrograms, GLint* numPrograms); typedef void (GLAPIENTRY * PFNGLEXTGETSHADERSQCOMPROC) (GLuint* shaders, GLint maxShaders, GLint* numShaders); typedef GLboolean (GLAPIENTRY * PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); #define glExtGetProgramBinarySourceQCOM GLEW_GET_FUN(__glewExtGetProgramBinarySourceQCOM) #define glExtGetProgramsQCOM GLEW_GET_FUN(__glewExtGetProgramsQCOM) #define glExtGetShadersQCOM GLEW_GET_FUN(__glewExtGetShadersQCOM) #define glExtIsProgramBinaryQCOM GLEW_GET_FUN(__glewExtIsProgramBinaryQCOM) #define GLEW_QCOM_extended_get2 GLEW_GET_VAR(__GLEW_QCOM_extended_get2) #endif /* !GL_QCOM_extended_get2 */ /* ---------------------- GL_QCOM_perfmon_global_mode ---------------------- */ #if !defined(GL_QCOM_perfmon_global_mode) #define GL_QCOM_perfmon_global_mode 1 #define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 #define GLEW_QCOM_perfmon_global_mode GLEW_GET_VAR(__GLEW_QCOM_perfmon_global_mode) #endif /* !GL_QCOM_perfmon_global_mode */ /* ------------------------ GL_QCOM_tiled_rendering ------------------------ */ #if !defined(GL_QCOM_tiled_rendering) #define GL_QCOM_tiled_rendering 1 #define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 #define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 #define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 #define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 #define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 #define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 #define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 #define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 #define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 #define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 #define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 #define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 #define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 #define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 #define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 #define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 #define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 #define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 #define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 #define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 #define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 #define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 #define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 #define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 #define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 #define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 #define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 #define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 #define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 #define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 #define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 #define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 typedef void (GLAPIENTRY * PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); typedef void (GLAPIENTRY * PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); #define glEndTilingQCOM GLEW_GET_FUN(__glewEndTilingQCOM) #define glStartTilingQCOM GLEW_GET_FUN(__glewStartTilingQCOM) #define GLEW_QCOM_tiled_rendering GLEW_GET_VAR(__GLEW_QCOM_tiled_rendering) #endif /* !GL_QCOM_tiled_rendering */ /* ---------------------- GL_QCOM_writeonly_rendering ---------------------- */ #if !defined(GL_QCOM_writeonly_rendering) #define GL_QCOM_writeonly_rendering 1 #define GL_WRITEONLY_RENDERING_QCOM 0x8823 #define GLEW_QCOM_writeonly_rendering GLEW_GET_VAR(__GLEW_QCOM_writeonly_rendering) #endif /* !GL_QCOM_writeonly_rendering */ /* ------------------------ GL_SUN_multi_draw_arrays ----------------------- */ #if !defined(GL_SUN_multi_draw_arrays) #define GL_SUN_multi_draw_arrays 1 typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSSUNPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSSUNPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount); #define glMultiDrawArraysSUN GLEW_GET_FUN(__glewMultiDrawArraysSUN) #define glMultiDrawElementsSUN GLEW_GET_FUN(__glewMultiDrawElementsSUN) #define GLEW_SUN_multi_draw_arrays GLEW_GET_VAR(__GLEW_SUN_multi_draw_arrays) #endif /* !GL_SUN_multi_draw_arrays */ /* --------------------------- GL_VG_KHR_EGL_sync -------------------------- */ #if !defined(GL_VG_KHR_EGL_sync) #define GL_VG_KHR_EGL_sync 1 #define GLEW_VG_KHR_EGL_sync GLEW_GET_VAR(__GLEW_VG_KHR_EGL_sync) #endif /* !GL_VG_KHR_EGL_sync */ /* -------------------------- GL_VIV_shader_binary ------------------------- */ #if !defined(GL_VIV_shader_binary) #define GL_VIV_shader_binary 1 #define GL_SHADER_BINARY_VIV 0x8FC4 #define GLEW_VIV_shader_binary GLEW_GET_VAR(__GLEW_VIV_shader_binary) #endif /* !GL_VIV_shader_binary */ /* ------------------------------------------------------------------------- */ #if defined(GLEW_MX) && defined(_WIN32) #define GLEW_FUN_EXPORT #else #define GLEW_FUN_EXPORT GLEWAPI #endif /* GLEW_MX */ #if defined(GLEW_MX) #define GLEW_VAR_EXPORT #else #define GLEW_VAR_EXPORT GLEWAPI #endif /* GLEW_MX */ #if defined(GLEW_MX) && defined(_WIN32) struct GLEWContextStruct { #endif /* GLEW_MX */ #if GL_ES_VERSION_1_0 // NOTE jwilkins: glew doesn't actually seem to be designed to let you use the extension macros GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx; GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx; GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx; GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex; GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx; GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv; GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf; GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx; GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx; GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv; GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx; GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv; GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx; GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx; GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx; GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv; GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x; GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x; GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof; GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox; GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex; GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx; GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex; GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex; GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex; GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx; GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv; GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx; GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex; #endif // NOTE jwilkins #if GL_ES_VERSION_CL_1_1 // NOTE jwilkins GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex; GLEW_FUN_EXPORT PFNGLCOLOR4UBPROC __glewColor4ub; GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; GLEW_FUN_EXPORT PFNGLGETBOOLEANVPROC __glewGetBooleanv; GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex; GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv; GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv; GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv; GLEW_FUN_EXPORT PFNGLGETPOINTERVPROC __glewGetPointerv; GLEW_FUN_EXPORT PFNGLGETTEXENVIVPROC __glewGetTexEnviv; GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIVPROC __glewGetTexParameteriv; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv; GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; GLEW_FUN_EXPORT PFNGLISENABLEDPROC __glewIsEnabled; GLEW_FUN_EXPORT PFNGLISTEXTUREPROC __glewIsTexture; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv; GLEW_FUN_EXPORT PFNGLTEXENVIPROC __glewTexEnvi; GLEW_FUN_EXPORT PFNGLTEXENVIVPROC __glewTexEnviv; GLEW_FUN_EXPORT PFNGLTEXPARAMETERIPROC __glewTexParameteri; GLEW_FUN_EXPORT PFNGLTEXPARAMETERIVPROC __glewTexParameteriv; GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv; #endif // NOTE jwilkins #if GL_ES_VERSION_CM_1_1 // XXX GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef; GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef; GLEW_FUN_EXPORT PFNGLGETFLOATVPROC __glewGetFloatv; GLEW_FUN_EXPORT PFNGLGETLIGHTFVPROC __glewGetLightfv; GLEW_FUN_EXPORT PFNGLGETMATERIALFVPROC __glewGetMaterialfv; GLEW_FUN_EXPORT PFNGLGETTEXENVFVPROC __glewGetTexEnvfv; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERFVPROC __glewGetTexParameterfv; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; GLEW_FUN_EXPORT PFNGLTEXPARAMETERFVPROC __glewTexParameterfv; #endif // NOTE jwilkins GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; #if !GL_ES_VERSION_CL_1_1 // NOTE jwilkins GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; // NOTE jwilkins: missing function GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; // NOTE jwilkins: missing function GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; // NOTE jwilkins: missing function GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; // NOTE jwilkins: missing function GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; // NOTE jwilkins: missing function GLEW_FUN_EXPORT PFNGLTEXPARAMETERIPROC __glewTexParameteri; // NOTE jwilkins: missing function GLEW_FUN_EXPORT PFNGLISENABLEDPROC __glewIsEnabled; // NOTE jwilkins: missing function GLEW_FUN_EXPORT PFNGLGETFLOATVPROC __glewGetFloatv; // NOTE jwilkins: missing function GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; // NOTE jwilkins: missing function GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; // NOTE jwilkins: missing function GLEW_FUN_EXPORT PFNGLGETBOOLEANVPROC __glewGetBooleanv; // NOTE jwilkins: missing function #endif // XXX GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE; GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE; GLEW_FUN_EXPORT PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE; GLEW_FUN_EXPORT PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE; GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE; GLEW_FUN_EXPORT PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE; GLEW_FUN_EXPORT PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE; GLEW_FUN_EXPORT PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE; GLEW_FUN_EXPORT PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE; GLEW_FUN_EXPORT PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE; GLEW_FUN_EXPORT PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; GLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT; GLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT; GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT; GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT; GLEW_FUN_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT; GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT; GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; GLEW_FUN_EXPORT PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT; GLEW_FUN_EXPORT PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT; GLEW_FUN_EXPORT PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT; GLEW_FUN_EXPORT PFNGLBEGINQUERYEXTPROC __glewBeginQueryEXT; GLEW_FUN_EXPORT PFNGLDELETEQUERIESEXTPROC __glewDeleteQueriesEXT; GLEW_FUN_EXPORT PFNGLENDQUERYEXTPROC __glewEndQueryEXT; GLEW_FUN_EXPORT PFNGLGENQUERIESEXTPROC __glewGenQueriesEXT; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC __glewGetQueryObjectuivEXT; GLEW_FUN_EXPORT PFNGLGETQUERYIVEXTPROC __glewGetQueryivEXT; GLEW_FUN_EXPORT PFNGLISQUERYEXTPROC __glewIsQueryEXT; GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVEXTPROC __glewGetnUniformfvEXT; GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVEXTPROC __glewGetnUniformivEXT; GLEW_FUN_EXPORT PFNGLREADNPIXELSEXTPROC __glewReadnPixelsEXT; #if 0 // NOTE jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension?? GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMEXTPROC __glewActiveShaderProgramEXT; GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEEXTPROC __glewBindProgramPipelineEXT; GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVEXTPROC __glewCreateShaderProgramvEXT; GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESEXTPROC __glewDeleteProgramPipelinesEXT; GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESEXTPROC __glewGenProgramPipelinesEXT; GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC __glewGetProgramPipelineInfoLogEXT; GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVEXTPROC __glewGetProgramPipelineivEXT; GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEEXTPROC __glewIsProgramPipelineEXT; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESEXTPROC __glewUseProgramStagesEXT; GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEEXTPROC __glewValidateProgramPipelineEXT; #endif // XXX GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT; GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT; GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC __glewFramebufferTexture2DMultisampleIMG; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC __glewRenderbufferStorageMultisampleIMG; GLEW_FUN_EXPORT PFNGLCLIPPLANEFIMGPROC __glewClipPlanefIMG; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert; GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog; GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel; GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel; GLEW_FUN_EXPORT PFNGLGETPOINTERVPROC __glewGetPointerv; GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel; GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel; GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup; GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup; GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV; GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV; GLEW_FUN_EXPORT PFNGLCOVERAGEMASKNVPROC __glewCoverageMaskNV; GLEW_FUN_EXPORT PFNGLCOVERAGEOPERATIONNVPROC __glewCoverageOperationNV; GLEW_FUN_EXPORT PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV; GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV; GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; GLEW_FUN_EXPORT PFNGLREADBUFFERNVPROC __glewReadBufferNV; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV; GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV; GLEW_FUN_EXPORT PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV; GLEW_FUN_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC __glewEGLImageTargetRenderbufferStorageOES; GLEW_FUN_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC __glewEGLImageTargetTexture2DOES; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEOESPROC __glewBlendEquationSeparateOES; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEOESPROC __glewBlendFuncSeparateOES; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONOESPROC __glewBlendEquationOES; GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEROESPROC __glewBindFramebufferOES; GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEROESPROC __glewBindRenderbufferOES; GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC __glewCheckFramebufferStatusOES; GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC __glewDeleteFramebuffersOES; GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSOESPROC __glewDeleteRenderbuffersOES; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC __glewFramebufferRenderbufferOES; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC __glewFramebufferTexture2DOES; GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSOESPROC __glewGenFramebuffersOES; GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSOESPROC __glewGenRenderbuffersOES; GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPOESPROC __glewGenerateMipmapOES; GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC __glewGetFramebufferAttachmentParameterivOES; GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC __glewGetRenderbufferParameterivOES; GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEROESPROC __glewIsFramebufferOES; GLEW_FUN_EXPORT PFNGLISRENDERBUFFEROESPROC __glewIsRenderbufferOES; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC __glewRenderbufferStorageOES; GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYOESPROC __glewGetProgramBinaryOES; GLEW_FUN_EXPORT PFNGLPROGRAMBINARYOESPROC __glewProgramBinaryOES; GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVOESPROC __glewGetBufferPointervOES; GLEW_FUN_EXPORT PFNGLMAPBUFFEROESPROC __glewMapBufferOES; GLEW_FUN_EXPORT PFNGLUNMAPBUFFEROESPROC __glewUnmapBufferOES; GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC __glewCurrentPaletteMatrixOES; GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC __glewMatrixIndexPointerOES; GLEW_FUN_EXPORT PFNGLWEIGHTPOINTEROESPROC __glewWeightPointerOES; GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES; GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC __glewCompressedTexImage3DOES; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC __glewCompressedTexSubImage3DOES; GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC __glewCopyTexSubImage3DOES; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC __glewFramebufferTexture3DOES; GLEW_FUN_EXPORT PFNGLTEXIMAGE3DOESPROC __glewTexImage3DOES; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DOESPROC __glewTexSubImage3DOES; GLEW_FUN_EXPORT PFNGLGETTEXGENFVOESPROC __glewGetTexGenfvOES; GLEW_FUN_EXPORT PFNGLGETTEXGENIVOESPROC __glewGetTexGenivOES; GLEW_FUN_EXPORT PFNGLGETTEXGENXVOESPROC __glewGetTexGenxvOES; GLEW_FUN_EXPORT PFNGLTEXGENFOESPROC __glewTexGenfOES; GLEW_FUN_EXPORT PFNGLTEXGENFVOESPROC __glewTexGenfvOES; GLEW_FUN_EXPORT PFNGLTEXGENIOESPROC __glewTexGeniOES; GLEW_FUN_EXPORT PFNGLTEXGENIVOESPROC __glewTexGenivOES; GLEW_FUN_EXPORT PFNGLTEXGENXOESPROC __glewTexGenxOES; GLEW_FUN_EXPORT PFNGLTEXGENXVOESPROC __glewTexGenxvOES; GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYOESPROC __glewBindVertexArrayOES; GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC __glewDeleteVertexArraysOES; GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSOESPROC __glewGenVertexArraysOES; GLEW_FUN_EXPORT PFNGLISVERTEXARRAYOESPROC __glewIsVertexArrayOES; GLEW_FUN_EXPORT PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM; GLEW_FUN_EXPORT PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM; GLEW_FUN_EXPORT PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM; GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM; GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM; GLEW_FUN_EXPORT PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM; GLEW_FUN_EXPORT PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM; GLEW_FUN_EXPORT PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM; GLEW_FUN_EXPORT PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM; GLEW_FUN_EXPORT PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM; GLEW_FUN_EXPORT PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM; GLEW_FUN_EXPORT PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM; GLEW_FUN_EXPORT PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM; GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM; GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM; GLEW_FUN_EXPORT PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM; GLEW_FUN_EXPORT PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM; GLEW_FUN_EXPORT PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM; GLEW_FUN_EXPORT PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSSUNPROC __glewMultiDrawArraysSUN; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSSUNPROC __glewMultiDrawElementsSUN; #if defined(GLEW_MX) && !defined(_WIN32) struct GLEWContextStruct { #endif /* GLEW_MX */ GLEW_VAR_EXPORT GLboolean __GLEW_ES_VERSION_1_0; GLEW_VAR_EXPORT GLboolean __GLEW_ES_VERSION_CL_1_1; GLEW_VAR_EXPORT GLboolean __GLEW_ES_VERSION_CM_1_1; GLEW_VAR_EXPORT GLboolean __GLEW_ES_VERSION_2_0; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_compressed_3DC_texture; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_compressed_ATC_texture; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_program_binary_Z400; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_copy_texture_levels; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_framebuffer_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_sync; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_2D_limited_npot; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_format_BGRA8888; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_max_level; GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_program_binary; GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_shader_binary; GLEW_VAR_EXPORT GLboolean __GLEW_ARM_rgba8; GLEW_VAR_EXPORT GLboolean __GLEW_DMP_shader_binary; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_buffer_half_float; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_label; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_discard_framebuffer; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_frag_depth; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_map_buffer_range; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisampled_render_to_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiview_draw_buffers; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_occlusion_query_boolean; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_read_format_bgra; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_robustness; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sRGB; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_framebuffer_fetch; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_texture_lod; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_samplers; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_format_BGRA8888; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rg; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_storage; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_unpack_subimage; GLEW_VAR_EXPORT GLboolean __GLEW_FJ_shader_binary_GCCSO; GLEW_VAR_EXPORT GLboolean __GLEW_IMG_multisampled_render_to_texture; GLEW_VAR_EXPORT GLboolean __GLEW_IMG_program_binary; GLEW_VAR_EXPORT GLboolean __GLEW_IMG_read_format; GLEW_VAR_EXPORT GLboolean __GLEW_IMG_shader_binary; GLEW_VAR_EXPORT GLboolean __GLEW_IMG_texture_compression_pvrtc; GLEW_VAR_EXPORT GLboolean __GLEW_IMG_texture_env_enhanced_fixed_function; GLEW_VAR_EXPORT GLboolean __GLEW_IMG_user_clip_plane; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr; GLEW_VAR_EXPORT GLboolean __GLEW_NV_3dvision_settings; GLEW_VAR_EXPORT GLboolean __GLEW_NV_EGL_stream_consumer_external; GLEW_VAR_EXPORT GLboolean __GLEW_NV_bgr; GLEW_VAR_EXPORT GLboolean __GLEW_NV_coverage_sample; GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_nonlinear; GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_buffers; GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fbo_color_attachments; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; GLEW_VAR_EXPORT GLboolean __GLEW_NV_pack_subimage; GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_float; GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_float_linear; GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_NV_platform_binary; GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_buffer_front; GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_depth; GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_depth_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_array; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_latc; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_s3tc; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_s3tc_update; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_npot_2D_mipmap; GLEW_VAR_EXPORT GLboolean __GLEW_OES_EGL_image; GLEW_VAR_EXPORT GLboolean __GLEW_OES_EGL_image_external; GLEW_VAR_EXPORT GLboolean __GLEW_OES_EGL_sync; GLEW_VAR_EXPORT GLboolean __GLEW_OES_blend_equation_separate; GLEW_VAR_EXPORT GLboolean __GLEW_OES_blend_func_separate; GLEW_VAR_EXPORT GLboolean __GLEW_OES_blend_subtract; GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_ETC1_RGB8_texture; GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture; GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth24; GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth32; GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth_texture; GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth_texture_cube_map; GLEW_VAR_EXPORT GLboolean __GLEW_OES_draw_texture; GLEW_VAR_EXPORT GLboolean __GLEW_OES_element_index_uint; GLEW_VAR_EXPORT GLboolean __GLEW_OES_extended_matrix_palette; GLEW_VAR_EXPORT GLboolean __GLEW_OES_fbo_render_mipmap; GLEW_VAR_EXPORT GLboolean __GLEW_OES_fragment_precision_high; GLEW_VAR_EXPORT GLboolean __GLEW_OES_framebuffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_OES_get_program_binary; GLEW_VAR_EXPORT GLboolean __GLEW_OES_mapbuffer; GLEW_VAR_EXPORT GLboolean __GLEW_OES_matrix_get; GLEW_VAR_EXPORT GLboolean __GLEW_OES_matrix_palette; GLEW_VAR_EXPORT GLboolean __GLEW_OES_packed_depth_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_OES_point_size_array; GLEW_VAR_EXPORT GLboolean __GLEW_OES_point_sprite; GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format; GLEW_VAR_EXPORT GLboolean __GLEW_OES_required_internalformat; GLEW_VAR_EXPORT GLboolean __GLEW_OES_rgb8_rgba8; GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision; GLEW_VAR_EXPORT GLboolean __GLEW_OES_standard_derivatives; GLEW_VAR_EXPORT GLboolean __GLEW_OES_stencil1; GLEW_VAR_EXPORT GLboolean __GLEW_OES_stencil4; GLEW_VAR_EXPORT GLboolean __GLEW_OES_stencil8; GLEW_VAR_EXPORT GLboolean __GLEW_OES_surfaceless_context; GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_3D; GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_cube_map; GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_env_crossbar; GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_mirrored_repeat; GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_npot; GLEW_VAR_EXPORT GLboolean __GLEW_OES_vertex_array_object; GLEW_VAR_EXPORT GLboolean __GLEW_OES_vertex_half_float; GLEW_VAR_EXPORT GLboolean __GLEW_OES_vertex_type_10_10_10_2; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_alpha_test; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_binning_control; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_driver_control; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get2; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_perfmon_global_mode; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_tiled_rendering; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_writeonly_rendering; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_multi_draw_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_VG_KHR_EGL_sync; GLEW_VAR_EXPORT GLboolean __GLEW_VIV_shader_binary; #ifdef GLEW_MX }; /* GLEWContextStruct */ #endif /* GLEW_MX */ #endif /* __glesew_h__ */