# ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. # ***** END GPL LICENSE BLOCK ***** # avoid noisy warnings if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang") add_c_flag( "-Wno-strict-prototypes" ) endif() # MSVC's inliner is not having a happy time with glewIsSupported # causing this to be one of the most expensive things to build # in blender. Optimize for size rather than speed sidesteps this # problem, more details at # https://developercommunity.visualstudio.com/content/problem/732941/slow-compilation-of-glewc-for-visual-studio-2019-x.html if(MSVC) add_c_flag("/Os") endif() set(INC include ) set(INC_SYS ) if(UNIX) list(APPEND INC_SYS ${X11_X11_INCLUDE_PATH} ) endif() set(SRC src/glew.c include/GL/eglew.h include/GL/glew.h include/GL/glxew.h include/GL/wglew.h ) set(LIB ) add_definitions(${GL_DEFINITIONS}) blender_add_lib(extern_glew "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")