// Copyright (c) 2014 libmv authors. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // // Author: mierle@gmail.com (Keir Mierle) #ifndef LIBMV_AUTOTRACK_QUAD_H_ #define LIBMV_AUTOTRACK_QUAD_H_ #include namespace mv { template struct Quad { // A quad is 4 points; generally in 2D or 3D. // // +----------> x // |\. // | \. // | z (z goes into screen) // | // | r0----->r1 // | ^ | // | | . | // | | V // | r3<-----r2 // | \. // | \. // v normal goes away (right handed). // y // // Each row is one of the corners coordinates; either (x, y) or (x, y, z). Eigen::Matrix coordinates; }; typedef Quad Quad2Df; } // namespace mv #endif // LIBMV_AUTOTRACK_QUAD_H_