here are the steps to buid ODE: (1) get the GNU 'make' tool. many unix platforms come with this, although sometimes it is called 'gmake'. i have provided a version of GNU make for windows at: http://q12.org/ode/bin/make.exe (2) edit the settings in the file config/user-settings. the list of supported platforms is given in that file. (3) run 'make' to configure and build ODE and the graphical test programs. to build parts of ODE the make targets are: make configure create configuration file include/ode/config.h make ode-lib build the core ODE library make drawstuff-lib build the OpenGL-based graphics library make ode-test build some ODE tests (they need drawstuff) make drawstuff-test build a test app for the drawstuff library all of these targets will do an implicit 'make configure'. if the configurator screws up then you can edit the settings directly in include/ode/config.h. (4) to install the ODE library onto your system you should copy the 'lib' and 'include' directories to a suitable place, e.g. on unix: include/ode --> /usr/local/include/ode lib/libode.a --> /usr/local/lib/libode.a ODE has been verified to build on the following platforms: config ode-lib ode-test ------ ------- -------- windows MSVC msvc * * MinGW mingw * * CygWin cygwin * * linux (x86, mandrake 8.1) unix-gcc * * linux (alpha, debian 2.2) unix-gcc * ? linux (RS/6000, debian 2.2) unix-gcc * ? linux (Sparc U60, debian 2.2) unix-gcc * ? freebsd 4.3 unix-gcc * ? Mac OS-X osx * ? Solaris 8 (Sparc R220) unix-gcc * ?