#ifndef _SDL_H #define _SDL_H #include "SDL_main.h" #include "SDL_stdinc.h" #include "SDL_assert.h" #include "SDL_atomic.h" #include "SDL_audio.h" #include "SDL_clipboard.h" #include "SDL_cpuinfo.h" #include "SDL_endian.h" #include "SDL_error.h" #include "SDL_events.h" #include "SDL_joystick.h" #include "SDL_gamecontroller.h" #include "SDL_haptic.h" #include "SDL_hints.h" #include "SDL_loadso.h" #include "SDL_log.h" #include "SDL_messagebox.h" #include "SDL_mutex.h" #include "SDL_power.h" #include "SDL_render.h" #include "SDL_rwops.h" #include "SDL_system.h" #include "SDL_thread.h" #include "SDL_timer.h" #include "SDL_version.h" #include "SDL_video.h" #include "begin_code.h" #ifdef __cplusplus extern "C" { #endif #define SDL_INIT_TIMER 0x00000001 #define SDL_INIT_AUDIO 0x00000010 #define SDL_INIT_VIDEO 0x00000020 #define SDL_INIT_JOYSTICK 0x00000200 #define SDL_INIT_HAPTIC 0x00001000 #define SDL_INIT_GAMECONTROLLER 0x00002000 #define SDL_INIT_EVENTS 0x00004000 #define SDL_INIT_NOPARACHUTE 0x00100000 #define SDL_INIT_EVERYTHING ( \ SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \ ) typedef int SDLCALL tSDL_Init(Uint32 flags); typedef int SDLCALL tSDL_InitSubSystem(Uint32 flags); typedef void SDLCALL tSDL_QuitSubSystem(Uint32 flags); typedef Uint32 SDLCALL tSDL_WasInit(Uint32 flags); typedef void SDLCALL tSDL_Quit(void); extern tSDL_Init *SDL_Init; extern tSDL_InitSubSystem *SDL_InitSubSystem; extern tSDL_QuitSubSystem *SDL_QuitSubSystem; extern tSDL_WasInit *SDL_WasInit; extern tSDL_Quit *SDL_Quit; #ifdef __cplusplus } #endif #include "close_code.h" #endif