#ifndef _SDL_keyboard_h #define _SDL_keyboard_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_keycode.h" #include "SDL_video.h" #include "begin_code.h" #ifdef __cplusplus extern "C" { #endif typedef struct SDL_Keysym { SDL_Scancode scancode; SDL_Keycode sym; Uint16 mod; Uint32 unused; } SDL_Keysym; typedef SDL_Window * SDLCALL tSDL_GetKeyboardFocus(void); typedef const Uint8 * SDLCALL tSDL_GetKeyboardState(int *numkeys); typedef SDL_Keymod SDLCALL tSDL_GetModState(void); typedef void SDLCALL tSDL_SetModState(SDL_Keymod modstate); typedef SDL_Keycode SDLCALL tSDL_GetKeyFromScancode(SDL_Scancode scancode); typedef SDL_Scancode SDLCALL tSDL_GetScancodeFromKey(SDL_Keycode key); typedef const char * SDLCALL tSDL_GetScancodeName(SDL_Scancode scancode); typedef SDL_Scancode SDLCALL tSDL_GetScancodeFromName(const char *name); typedef const char * SDLCALL tSDL_GetKeyName(SDL_Keycode key); typedef SDL_Keycode SDLCALL tSDL_GetKeyFromName(const char *name); typedef void SDLCALL tSDL_StartTextInput(void); typedef SDL_bool SDLCALL tSDL_IsTextInputActive(void); typedef void SDLCALL tSDL_StopTextInput(void); typedef void SDLCALL tSDL_SetTextInputRect(SDL_Rect *rect); typedef SDL_bool SDLCALL tSDL_HasScreenKeyboardSupport(void); typedef SDL_bool SDLCALL tSDL_IsScreenKeyboardShown(SDL_Window *window); extern tSDL_GetKeyboardFocus *SDL_GetKeyboardFocus; extern tSDL_GetKeyboardState *SDL_GetKeyboardState; extern tSDL_GetModState *SDL_GetModState; extern tSDL_SetModState *SDL_SetModState; extern tSDL_GetKeyFromScancode *SDL_GetKeyFromScancode; extern tSDL_GetScancodeFromKey *SDL_GetScancodeFromKey; extern tSDL_GetScancodeName *SDL_GetScancodeName; extern tSDL_GetScancodeFromName *SDL_GetScancodeFromName; extern tSDL_GetKeyName *SDL_GetKeyName; extern tSDL_GetKeyFromName *SDL_GetKeyFromName; extern tSDL_StartTextInput *SDL_StartTextInput; extern tSDL_IsTextInputActive *SDL_IsTextInputActive; extern tSDL_StopTextInput *SDL_StopTextInput; extern tSDL_SetTextInputRect *SDL_SetTextInputRect; extern tSDL_HasScreenKeyboardSupport *SDL_HasScreenKeyboardSupport; extern tSDL_IsScreenKeyboardShown *SDL_IsScreenKeyboardShown; #ifdef __cplusplus } #endif #include "close_code.h" #endif