#ifndef _SDL_mouse_h #define _SDL_mouse_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_video.h" #include "begin_code.h" #ifdef __cplusplus extern "C" { #endif typedef struct SDL_Cursor SDL_Cursor; typedef enum { SDL_SYSTEM_CURSOR_ARROW, SDL_SYSTEM_CURSOR_IBEAM, SDL_SYSTEM_CURSOR_WAIT, SDL_SYSTEM_CURSOR_CROSSHAIR, SDL_SYSTEM_CURSOR_WAITARROW, SDL_SYSTEM_CURSOR_SIZENWSE, SDL_SYSTEM_CURSOR_SIZENESW, SDL_SYSTEM_CURSOR_SIZEWE, SDL_SYSTEM_CURSOR_SIZENS, SDL_SYSTEM_CURSOR_SIZEALL, SDL_SYSTEM_CURSOR_NO, SDL_SYSTEM_CURSOR_HAND, SDL_NUM_SYSTEM_CURSORS } SDL_SystemCursor; typedef SDL_Window * SDLCALL tSDL_GetMouseFocus(void); typedef Uint32 SDLCALL tSDL_GetMouseState(int *x, int *y); typedef Uint32 SDLCALL tSDL_GetRelativeMouseState(int *x, int *y); typedef void SDLCALL tSDL_WarpMouseInWindow(SDL_Window * window, int x, int y); typedef int SDLCALL tSDL_SetRelativeMouseMode(SDL_bool enabled); typedef SDL_bool SDLCALL tSDL_GetRelativeMouseMode(void); typedef SDL_Cursor * SDLCALL tSDL_CreateCursor(const Uint8 * data, const Uint8 * mask, int w, int h, int hot_x, int hot_y); typedef SDL_Cursor * SDLCALL tSDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y); typedef SDL_Cursor * SDLCALL tSDL_CreateSystemCursor(SDL_SystemCursor id); typedef void SDLCALL tSDL_SetCursor(SDL_Cursor * cursor); typedef SDL_Cursor * SDLCALL tSDL_GetCursor(void); typedef SDL_Cursor * SDLCALL tSDL_GetDefaultCursor(void); typedef void SDLCALL tSDL_FreeCursor(SDL_Cursor * cursor); typedef int SDLCALL tSDL_ShowCursor(int toggle); #define SDL_BUTTON(X) (1 << ((X)-1)) #define SDL_BUTTON_LEFT 1 #define SDL_BUTTON_MIDDLE 2 #define SDL_BUTTON_RIGHT 3 #define SDL_BUTTON_X1 4 #define SDL_BUTTON_X2 5 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) #define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) #define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) extern tSDL_GetMouseFocus *SDL_GetMouseFocus; extern tSDL_GetMouseState *SDL_GetMouseState; extern tSDL_GetRelativeMouseState *SDL_GetRelativeMouseState; extern tSDL_WarpMouseInWindow *SDL_WarpMouseInWindow; extern tSDL_SetRelativeMouseMode *SDL_SetRelativeMouseMode; extern tSDL_GetRelativeMouseMode *SDL_GetRelativeMouseMode; extern tSDL_CreateCursor *SDL_CreateCursor; extern tSDL_CreateColorCursor *SDL_CreateColorCursor; extern tSDL_CreateSystemCursor *SDL_CreateSystemCursor; extern tSDL_SetCursor *SDL_SetCursor; extern tSDL_GetCursor *SDL_GetCursor; extern tSDL_GetDefaultCursor *SDL_GetDefaultCursor; extern tSDL_FreeCursor *SDL_FreeCursor; extern tSDL_ShowCursor *SDL_ShowCursor; #ifdef __cplusplus } #endif #include "close_code.h" #endif